BloodSquirrel said:
Games with regenerating health don't have enough to allow for 3-4 minute firefights before you run away. COD4, in particular, will see you dead from a rather small amount of gunfire. Running into the enemy team by your lonesome in any game will see you dead in a few seconds. Teams with players who just run around without thought get slaughtered by teams that stick together.
Also, you clearly haven't played too many games WITH health bars, because most of them actually involved a ton of thoughtless running. UT, Doom, Quake- using cover was a rarity before regenerating health came into play.
Wow, you are totally missing my point with regen health. I'm not saying games with regen health let you run around without a chance or even a good chance of getting killed. I'm saying you can streak from cover to cover without penalty if you get shot and NOT killed. Then for your next encounter, you have full health.
And, like I said in my first post, I just started playing games online this gen so I've never played UT, Doom, Quake, etc.
BloodSquirrel said:
My point is that if you actually were good at avoiding 'nade spam, you wouldn't be complaining about it. In fact, your entire complaint about them contradicts one of your other points:
"The game is a SHOOTER, it should be about shooting not grenade throwing."
"You shouldn't have to be a great shooter to play at high levels."
Also, COD4 is just poorly designed. Having to switch to grenades isn't going to fix bad spawn point placement and poor weapon/perk balance.
I was never complaining about nade spam; what I consider nade spam is spamming nades at the outset of the round.
I never contradicted myself. What I meant with saying that you shouldn't need to be a great shooter to play at high levels is that there should be play-styles in the game that don't require you to be godly at aiming (typical run-and-gunner) to be really good.
When did I ever say that switching to grenades would fix anything but the ability to quick throw grenades? Quick throwing grenades takes away a lot of the vulnerability and penalty that one should have when throwing a grenade, that is all. I don't mind it in single player but it breaks normal battle mechanics in multiplayer. Hell, even the switch to grenade system makes grenades a lot more useful and quicker to throw than how grenades are in real life.
BloodSquirrel said:
That's some hardcore missing the point there. You need to play games OTHER than Metal Gear Online. Your post suffers from a severe lack of perspective.
I have played other games online; COD4, MAG, Uncharted 2, and Warhawk. Problem is so many online shooters are so similar. That new Medal of Honor is gonna be so different and original /sarcasm
mrF00bar said:
it is just how shooters are now days... All of them are the same, game play for the next call of duty looks the same as MW2 for example.
---
spartan1077 said:
Phoenixmgs said:
I didn't say every shooter needs dirty magazines for traps or team sneaking (my favorite online mode ever). If I said those things, THEN I would want every game to be Metal Gear Online.
So you jsut pointed out that you would want every game to be Metal Gear Online, if they had Team sneaking or dirty magazines ( both of I've never heard)
If I wanted every shooter to be Metal Gear Online, I would have included in my list that every game has dirty magazines as traps and the game mode team sneaking. Since I didn't put those two things in my requirement list, I obviously don't want every game to be Metal Gear Online.
---
Ironic Pirate said:
2) I have two problems with this, one, what about friends of different skill levels that want to play together? If matchmaking allowed it, it would make the whole system pointless.
Two, part of the fun of online is the unknown. You might enter a game versus a team of people that think teamwork is unnecessary and aiming is out of style, or a team of highly organised players that beat the shit out of you. Same thing for teammates.
I didn't say that the game should force you to play with similarly skilled players. First on my list was that online games should have game rooms so you can make a room and have all your friends join or you can choose to play against better players and get owned and learn from what they do. And, playing with friends can work in matchmaking as well; say you have a group comprised of one good player, one normal player, and one bad player (newbie) then the matchmaking system will find a good player, normal player, and bad player to fill out the other team. I'm just saying that most matchmaking systems aren't good at determining player skill which causes a lot of uneven teams especially when good players party up and play randoms. I think most people that hop on to play for an hour or so just want to have a fun time where they are not owning the other team or the other team is not owning them.
Ironic Pirate said:
4)Also, I think I'm going to disagree, albeit only slightly. If spawns move a few feet, it prevents a rogue enemy sniper from head shotting everyone as soon as they jump in. And radically moving spawns change up the battle, which can be fun and make it less repetitive.
I never said that you should get killed the second you spawn. Metal Gear Online gives you invulnerability for 5 seconds or so before you can be hit. And, in Metal Gear Online, you can look around the area before you spawn so you can literally wait for someone to run by (if they are spawn camping you), spawn, and shoot them in the back.
Ironic Pirate said:
5) Again, no. Grenades can be reduced in power, but cycling to them is a pain, and making the controls intentionally irritating in the sake of balance is a terrible idea. And grenades weren't all that effective in UC2, because it was quite easy to get away most of the time.
I guess you haven't played a lot of Uncharted 2 because if both players don't have power weapons, quite often grenades are tossed as both players see each other instead of them shooting each other. And, you can easily toss a nade just as you die in a shootout and get a kill because you can throw a nade while aiming your gun.