My requirements for the competitive multiplayer of online shooters

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Phoenixmgs_v1legacy

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Marq said:
Sure is consoles in here.
Sorry, I've never been a PC gamer; I've only played Duke Nukem 3D, the No One Lives Forever games, and Thief on the PC. Feel free to reminisce about the good old PC shooter days or bring up things game X had that should be present in current games. I really think the FPS genre has devolved and I haven't even had the pleasure of playing the classics. I would have loved to play the PS2 SOCOM games but I never had broadband then.
 

BloodSquirrel

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Very, very poor list.

Regenerating health does not let you just run around willy-nilly. There are usually plenty of weapons that will kill you very quickly if another player catches you out in the open, and you are likely to wind up facing the entire enemy team alone.

Grenades are for area control. They're good for forcing an enemy to keep his distance. You just need to learn to avoid them. Good players get out of the way when the grenade spam starts, and a poorly thrown grenade will just guarantee your death, since your opponent will have been shooting you while you were throwing. They're a perfect example of a situational weapon that makes the game more than a one-dimensional "first headshot wins" fest. Making them "switch-to" weapons would make them too slow to be useful in most shooters.

Not every game needs support classes. Some shooters are based around fast-paced action, and require you to have actual skill in order to play at a high level. That is what a great many people want out of a game, and you being bad at it does not invalidate that style of play. Also, KDRs are meaningless in objective-based gameplay.

Honestly, it sounds like you need to play some other shooters long enough to figure out how to play them WELL before complaining about how they lack depth.
 

Flying-Emu

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Why should we care about your list of requirements? Send this ultimatum to developers, we can't help you overmuch.
 

Phoenixmgs_v1legacy

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BloodSquirrel said:
Regenerating health does not let you just run around willy-nilly. There are usually plenty of weapons that will kill you very quickly if another player catches you out in the open, and you are likely to wind up facing the entire enemy team alone.
Regenerating health does let you run around with less thought because if you don't get killed, you're at full health for your next encounter

BloodSquirrel said:
Grenades are for area control. They're good for forcing an enemy to keep his distance. You just need to learn to avoid them. Good players get out of the way when the grenade spam starts, and a poorly thrown grenade will just guarantee your death, since your opponent will have been shooting you while you were throwing. They're a perfect example of a situational weapon that makes the game more than a one-dimensional "first headshot wins" fest. Making them "switch-to" weapons would make them too slow to be useful in most shooters.
I know how to avoid nade spam, I played the hell out of COD4 and I loved playing search and destroy. I do know you could noob tube to the other spawn and get a kill within seconds at the start of the match, and that was just plain bullshit. One of my favorite COD4 maps was Wet Work, which was a map everyone fucking skipped because they couldn't avoid the nade spam. MAG and Metal Gear Online are very fast paced during any objective game mode and grenades are super useful in both games so... I don't see your point.

BloodSquirrel said:
Not every game needs support classes. Some shooters are based around fast-paced action, and require you to have actual skill in order to play at a high level. That is what a great many people want out of a game, and you being bad at it does not invalidate that style of play. Also, KDRs are meaningless in objective-based gameplay.

Honestly, it sounds like you need to play some other shooters long enough to figure out how to play them WELL before complaining about how they lack depth.
Every online shooter that I've poured time into, I've been really good at. Metal Gear Online is probably the hardest game to play online, and I routinely get the rank that comes from have a very good KDR.

Yeah... COD, Bad Company, and now Medal of Honor are so different from each that I have to play them all before saying they lack depth. I played COD4 a lot and there just isn't much depth there, that's just a fact. MW2 is just COD4 but horribly broken and unbalanced, still no depth. Of the big 3 I mentioned, Bad Company seems the most interesting and most deep from playing the demo/beta. However, MAG is still the best FPS I've played this gen.
 

BloodSquirrel

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Phoenixmgs said:
Regenerating health does let you run around with less thought because if you don't get killed, you're at full health for your next encounter
You will get killed. Games with regenerating health don't have enough to allow for 3-4 minute firefights before you run away. COD4, in particular, will see you dead from a rather small amount of gunfire. Running into the enemy team by your lonesome in any game will see you dead in a few seconds. Teams with players who just run around without thought get slaughtered by teams that stick together.

Also, you clearly haven't played too many games WITH health bars, because most of them actually involved a ton of thoughtless running. UT, Doom, Quake- using cover was a rarity before regenerating health came into play.

Phoenixmgs said:
I know how to avoid nade spam, I played the hell out of COD4 and I loved playing search and destroy. I do know you could noob tube to the other spawn and get a kill within seconds at the start of the match, and that was just plain bullshit. One of my favorite COD4 maps was Wet Work, which was a map everyone fucking skipped because they couldn't avoid the nade spam. MAG and Metal Gear Online are very fast paced during any objective game mode and grenades are super useful in both games so... I don't see your point.
My point is that if you actually were good at avoiding 'nade spam, you wouldn't be complaining about it. In fact, your entire complaint about them contradicts one of your other points:

"The game is a SHOOTER, it should be about shooting not grenade throwing."

"You shouldn't have to be a great shooter to play at high levels."

Also, COD4 is just poorly designed. Having to switch to grenades isn't going to fix bad spawn point placement and poor weapon/perk balance.

Phoenixmgs said:
Every online shooter that I've poured time into, I've been really good at. Metal Gear Online is probably the hardest game to play online, and I routinely get the rank that comes from have a very good KDR.
That's some hardcore missing the point there. You need to play games OTHER than Metal Gear Online. Your post suffers from a severe lack of perspective.
 

mrF00bar

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DazZ. said:
Why don't FPSs have a lean function where you can lean left or right when shooting?
They used to. It got taken out because a controller doesn't have enough buttons.
Or if you actually believe Activision hilarious statement of their game "not being balanced for lean", you can roll with that.
I still rage every time I hear this.

OT: I agree with some of the things you have mentioned but it is just how shooters are now days. I am only 17 but I consider myself and 'old-school' gamer, my dad introduced me to games like the original Unreal Tournament (the best UT in my opinion) and I am bored with how shooters are today. All of them are the same, game play for the next call of duty looks the same as MW2 for example.

o.o

http://www.youtube.com/watch?v=cUlmZ2PdxiE
 

PurpleSky

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mrF00bar said:
DazZ. said:
Why don't FPSs have a lean function where you can lean left or right when shooting?
They used to. It got taken out because a controller doesn't have enough buttons.
Or if you actually believe Activision hilarious statement of their game "not being balanced for lean", you can roll with that.
I still rage every time I hear this.

OT: I agree with some of the things you have mentioned but it is just how shooters are now days. I am only 17 but I consider myself and 'old-school' gamer, my dad introduced me to games like the original Unreal Tournament (the best UT in my opinion) and I am bored with how shooters are today. All of them are the same, game play for the next call of duty looks the same as MW2 for example.

o.o

http://www.youtube.com/watch?v=cUlmZ2PdxiE
Man you need to give american devs the finger and look at games like Genesis AD


(it's still in closed beta but it will be free to play)
 

spartan1077

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Phoenixmgs said:
spartan1077 said:
Okay, so the main requirement for you is the Online shooter to be Metal Gear Online... Does anyone else see this?;
Phoenixmgs said:
In my opinion, the best online shooter this generation is Metal Gear Online.

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Anyways, on to my list of requirements:

1) Don't have only auto-matching/matchmaking, in Metal Gear Online keeps me playing because it's just not fun to play against players that are well below your skill level. Players should be able to play within their skill level.

2) Most game's have no way of discerning good players from normal players from bad players so you can't get balanced teams in the game's matchmaking. In Metal Gear Online, player level is completely based off how you perform against other players, you level can go down if you start playing below par. Level can be boosted obviously but you can pretty much tell if a player is good or not based on level.

3) Online shooters need health systems,Metal Gear Online, has a health system. With health regen, there is no penalty for running around the map, going from cover to cover, and getting shot in-between.

4) Moving spawns are some of the worst things ever made. Metal Gear Online gives players 5 seconds or so of invulnerability so you can't get killed the instant you spawn.

5) No one-button grenade throwing. in Metal Gear Online, grenades aren't one-hit kills which makes gameplay sense (not realistic) so you can't launch random nades and get kills like in COD.

6) You shouldn't have to be a great shooter to play at high levels. Metal Gear Online allows you to equip support based skills, shield, run targets, etc. to help the team without having a great KDR.

7) Online shooters need deep gameplay and need to be skill-based. In Metal Gear Online, you need to headshot to get kills, which obviously separates the better players. You can shotgun or shield to avoid the need of headshotting but it also takes great skill to be good at shotgunning and shielding. Metal Gear Online also allows so many tactics like putting opponents to sleep as opposed to killing so the enemy is out of the match for a bit. Why don't FPSs have a lean function where you can lean left or right when shooting? Then, you can lean in and out of cover. It just doesn't make sense to not have it, and it would make the gameplay deeper; Metal Gear Online, which is a 3rd person shooter, has a 1st person view that allows you to do this.

There- That's the main point he is trying to get to. Metal Gear Online is the only game people should play. Well I for one have never heard of it but will stick to Halo Reach.
I don't see how I want every online shooter to be Metal Gear Online. Every one of the characteristics I pointed out can be applied to any shooter. I didn't say every shooter needs dirty magazines for traps or team sneaking (my favorite online mode ever). If I said those things, THEN I would want every game to be Metal Gear Online.
So you jsut pointed out that you would want every game to be Metal Gear Online, if they had Team sneaking or dirty magazines ( both of I've never heard)
 

Ironic Pirate

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1) I don't mind the lack, but it would be nice to have the option.


2) I have two problems with this, one, what about friends of different skill levels that want to play together? If matchmaking allowed it, it would make the whole system pointless.

Two, part of the fun of online is the unknown. You might enter a game versus a team of people that think teamwork is unnecessary and aiming is out of style, or a team of highly organised players that beat the shit out of you. Same thing for teammates.


3) No. This is personal preference, but I fucking hate health bars, because I've only seen two games get it right, and neither were online.


4)Also, I think I'm going to disagree, albeit only slightly. If spawns move a few feet, it prevents a rogue enemy sniper from head shotting everyone as soon as they jump in. And radically moving spawns change up the battle, which can be fun and make it less repetitive.


5) Again, no. Grenades can be reduced in power, but cycling to them is a pain, and making the controls intentionally irritating in the sake of balance is a terrible idea. And grenades weren't all that effective in UC2, because it was quite easy to get away most of the time.

6) That's fine, but I don't find it necessary.

7) Alright, a decent point.
 

Phoenixmgs_v1legacy

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BloodSquirrel said:
Games with regenerating health don't have enough to allow for 3-4 minute firefights before you run away. COD4, in particular, will see you dead from a rather small amount of gunfire. Running into the enemy team by your lonesome in any game will see you dead in a few seconds. Teams with players who just run around without thought get slaughtered by teams that stick together.

Also, you clearly haven't played too many games WITH health bars, because most of them actually involved a ton of thoughtless running. UT, Doom, Quake- using cover was a rarity before regenerating health came into play.
Wow, you are totally missing my point with regen health. I'm not saying games with regen health let you run around without a chance or even a good chance of getting killed. I'm saying you can streak from cover to cover without penalty if you get shot and NOT killed. Then for your next encounter, you have full health.

And, like I said in my first post, I just started playing games online this gen so I've never played UT, Doom, Quake, etc.

BloodSquirrel said:
My point is that if you actually were good at avoiding 'nade spam, you wouldn't be complaining about it. In fact, your entire complaint about them contradicts one of your other points:

"The game is a SHOOTER, it should be about shooting not grenade throwing."

"You shouldn't have to be a great shooter to play at high levels."

Also, COD4 is just poorly designed. Having to switch to grenades isn't going to fix bad spawn point placement and poor weapon/perk balance.
I was never complaining about nade spam; what I consider nade spam is spamming nades at the outset of the round.

I never contradicted myself. What I meant with saying that you shouldn't need to be a great shooter to play at high levels is that there should be play-styles in the game that don't require you to be godly at aiming (typical run-and-gunner) to be really good.

When did I ever say that switching to grenades would fix anything but the ability to quick throw grenades? Quick throwing grenades takes away a lot of the vulnerability and penalty that one should have when throwing a grenade, that is all. I don't mind it in single player but it breaks normal battle mechanics in multiplayer. Hell, even the switch to grenade system makes grenades a lot more useful and quicker to throw than how grenades are in real life.

BloodSquirrel said:
That's some hardcore missing the point there. You need to play games OTHER than Metal Gear Online. Your post suffers from a severe lack of perspective.
I have played other games online; COD4, MAG, Uncharted 2, and Warhawk. Problem is so many online shooters are so similar. That new Medal of Honor is gonna be so different and original /sarcasm

mrF00bar said:
it is just how shooters are now days... All of them are the same, game play for the next call of duty looks the same as MW2 for example.
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spartan1077 said:
Phoenixmgs said:
I didn't say every shooter needs dirty magazines for traps or team sneaking (my favorite online mode ever). If I said those things, THEN I would want every game to be Metal Gear Online.
So you jsut pointed out that you would want every game to be Metal Gear Online, if they had Team sneaking or dirty magazines ( both of I've never heard)
If I wanted every shooter to be Metal Gear Online, I would have included in my list that every game has dirty magazines as traps and the game mode team sneaking. Since I didn't put those two things in my requirement list, I obviously don't want every game to be Metal Gear Online.

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Ironic Pirate said:
2) I have two problems with this, one, what about friends of different skill levels that want to play together? If matchmaking allowed it, it would make the whole system pointless.

Two, part of the fun of online is the unknown. You might enter a game versus a team of people that think teamwork is unnecessary and aiming is out of style, or a team of highly organised players that beat the shit out of you. Same thing for teammates.
I didn't say that the game should force you to play with similarly skilled players. First on my list was that online games should have game rooms so you can make a room and have all your friends join or you can choose to play against better players and get owned and learn from what they do. And, playing with friends can work in matchmaking as well; say you have a group comprised of one good player, one normal player, and one bad player (newbie) then the matchmaking system will find a good player, normal player, and bad player to fill out the other team. I'm just saying that most matchmaking systems aren't good at determining player skill which causes a lot of uneven teams especially when good players party up and play randoms. I think most people that hop on to play for an hour or so just want to have a fun time where they are not owning the other team or the other team is not owning them.


Ironic Pirate said:
4)Also, I think I'm going to disagree, albeit only slightly. If spawns move a few feet, it prevents a rogue enemy sniper from head shotting everyone as soon as they jump in. And radically moving spawns change up the battle, which can be fun and make it less repetitive.
I never said that you should get killed the second you spawn. Metal Gear Online gives you invulnerability for 5 seconds or so before you can be hit. And, in Metal Gear Online, you can look around the area before you spawn so you can literally wait for someone to run by (if they are spawn camping you), spawn, and shoot them in the back.


Ironic Pirate said:
5) Again, no. Grenades can be reduced in power, but cycling to them is a pain, and making the controls intentionally irritating in the sake of balance is a terrible idea. And grenades weren't all that effective in UC2, because it was quite easy to get away most of the time.
I guess you haven't played a lot of Uncharted 2 because if both players don't have power weapons, quite often grenades are tossed as both players see each other instead of them shooting each other. And, you can easily toss a nade just as you die in a shootout and get a kill because you can throw a nade while aiming your gun.