My Retarded Theory

Recommended Videos

Deleric

New member
Dec 29, 2008
1,393
0
0
Depends. Most old schoolers (I can't say I fall in this category, my earliest system was an NES though) have valid points in the fact that most games today are bland and "realistic" contrasted to those LCD trips of Italian Plumbers and Skirtwearing manboys. And that the current generation consoles rely more on gimmicks such as innovation, motion control and Blu-ray than previous consoles ever have.

Ironically, and this isn't very related, but it seems the current generation of consoles are more "entertainment systems" than the Nintendo Entertainment System.
 

Yoshemo

New member
Jun 23, 2009
1,156
0
0
The instant you turn 25, everthing different to what you're used to become evil and scary
 

Quaidis

New member
Jun 1, 2008
1,416
0
0
I am older than the demographic listed, and I have played games since the original Pong system came out with the brilliant dial controller. I have seen game consoles evolve, owned most up until 1998 when I had no reason to buy something beyond a PS1 - though I have played the other systems at that time.

I have liked many games of many different genres. I love Tetris, I find myself playing Paperboy and Pokemon Red on long car trips with my GameBoyColor, and at this moment I have an urge to play Okami, Ratchet&Clank: Size Matters, Dragon Quest 8, Tenchu, Endless Ocean, Wii Sports, a 'Tales of' game, Resident Evil 4, Sam&Max, the original Doom, and some random side-scrolling spaceship game for the SegaMasterSystem.

I appreciate change and like the Wii. I also don't want game developers to forget the past; I want them to touch back on bases they left neglected instead of relying on graphics and Super Saiyan Gaming System Power. Many games this generation were fun, the ones that don't appear to be I simply don't buy or return to the store if I do.

My only real regret this generation hasn't been change, but the occasional lack of fulfillment. That is, I don't care about jiggles and pretty; I care about playing an entertaining game.




Does this make me a person outside of the mold of the theory? Or is the theory listed in the first post too enclosed? People need to look outside of the box at the larger gaming whole sometimes.
 

AvsJoe

Elite Member
May 28, 2009
9,055
0
41
VanityGirl said:
You know, your theory reminds me of something.
"This is the worst generation ever". Every generation, the new generation is the worst. Even I've been accused of saying this. I look at the Miley Cyrus and the Jonas Brothers and the 10 year olds dressing like sluts and think "This is the worst generation ever
I too have said this, but I know it to be untrue. Sure the next batch of people aren't going to do any better than we did, but they are hardly the worst generation ever. The worst generation in the past 100 years, maybe, but not ever.

Besides, I grew up in the late 90's and my generation's music was Britney, Backstreet Boys, Nsync and all that crap. Miley Cyrus is no worse than those guys.
 

Guitarmasterx7

Day Pig
Mar 16, 2009
3,872
0
0
Here's the thing, it's not that older hardcore gamers are closed minded. In fact when I first saw the wii I actually thought it was a cool concept. It's not the hardware or concept itself, it's how they're utilizing it. Go to gamestop and just look at the wii games. 90% of them are little mini game collections that utilize the motion sensor and probably took the developer 3 months to make. Not in any aspect groundbreaking or original, but that's the shit that sells.

Now as for the ps3 and 360, I don't see how they're declining. Other than a few isolated incidents I see nothing but moving forward.

Metal gear solid 4? Fucking awesome
The whole first person shooter genre is going nowhere but up.
Fallout 3/Oblivion? You could play those for 200 hours and still have shit to do.
Saints row 2? Best multiplayer "Lets fuck shit up" type game I've ever played
Assassin's creed 2? If that game isn't amazing i will seriously publicly deball myself.

Really the only company I see that's on the decline is nintendo. Oh and maybe sega with the whole sonic thing, but i never really cared for that blue ***** anyways.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
Eh. Has a bit of weight there. Though while the new generation has its issues, it's still pretty awesome. Work with it, revise a bit, build a condo, have a child, sail around the world, that kind of thing. Have at.
 

SomeUnregPunk

New member
Jan 15, 2009
753
0
0
Magnatek said:
SomeUnregPunk said:
I just wish the old school gamers would play their old school games and leave the rest of us alone.
Why? I consider myself an old school gamer (though I am in his theorized demographic), yet I am open to new games. Personally, I can't wait for the some of the new releases coming out in the next couple of years.

OT: I understand where your coming from, but you must realize that there are far more kinds of gamer out there than just "hardcore" and "casual". Like the rest of the world, the world of gamers is almost infinitely diverse. Some people like one game, while others like another. Another group entirely may shun both aforementioned games. Personally, I believe that all of these conflicts will eventually come to a head, and subsequently end. I'm just riding along the waves until that happens.
I'm sorry for not writing a properly understandable statement.
I just wish the old school gamers that complain incessantly would play their old school games and leave the rest of us alone.

I'm an old school gamer that has is willing to leave old school games to my dark dank memories where it belongs. IF I want to play it ... I play em! I try not to complain that new games aren't to snuff to old games because old games usually had the something that I hated and something that I loved. New games is the same, There is something that I hate and something that I love. Until the world is filled with clones of me and only me will games be made that will completely fill me with love. For then and only then will games be made where there is nothing hateful in them.
 

wolfy098

New member
May 1, 2009
1,505
0
0
as a 14 year old who prefers nes games over wii or fps's

I think thats bullshit

personal opinon
 
May 28, 2009
3,698
0
0
superspartan004 said:
I'm 16 and the oldest console I've ever played is the SNES which I barely remember, the oldest consoles I can distinctly remember is the N64 and PS1, I'm not this older generation that rejects motion controls, I'm a younger generation that rejects motion controls. Whichever console next generation has regular controls as it's main form of control (if any) that's the one I buy.
Yep, I too am one of the younger generation who rejects stuff like this, but mainly because of laziness, the fact I JUST WANT TO PLAY MY BLOODY GAMES, and the fact that I hate the fact that "games for everyone" makes things less fun to suit the boring. And the people who accept all of this stuff hook, line and sinker are usually in the 8-25 age group, and are some of the rudest, unintelligent and society-damaging people I have ever met.

Plus, calling your theory "retarded" seems to suggest that you don't believe in it yourself.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
Gaming, as a whole, is not being "drug down" by any single thing more than we, the consumers.

You see, at the end of the day, people don't make games because it fills the children of the world with happiness - they do so because it is possible to make money doing so. Unfortunately, as games have progressed we have begun to see two distinct branches of gaming emerging, and both come with their share of evils and triumphs.

The first is the ultra-expensive AAA line of games. Halo 3, Killzone 2, COD 4 and their ilk require teams of hundreds of people to toil for years to produce them. With each generation of technology, the amount of work required to produce an infintesimal amount of content increases resulting in ever increasing investment required to produce a game of given length. When so much is invested, the companies involved assume a tremendous amount of risk and they naturally seek to mitigate this risk as well as they can. This naturally results in the iterative process we see in games. Basically, if a mechanic or idea worked remarkably well in one game, it is often copied directly into another. A recent example can be seen in ODST's firefight mode.

The simple reason this is the case is that developers, even the large and ultra-successful are not in a position to tolerate failure well - a few bad games can bury the company in short order. Thus, long standing developers, who's name is already well known are often forced down the route of "playing it safe" because they have the most to lose. The largest of developers/publishers (EA, Activision, Microsoft, Sony, Square/Enix/Ubisoft etc) are in a more comfortable position to take risks, but the market has demonstrated time and again that they are perfectly willing to buy iterative improvements for a franchise.

The bright side of things here is that AAA titles have the capacity to capture the attention of a huge portion of the gaming audience, and any time one of these games does make a notable improvement or display a brilliant idea it tends to reach a far wider audience than might otherwise be possible.

On the other side of the coin you have the generally cheaper casual games (The Sims is a notable deviation from this, being both casual and fantastically expensive to produce). The problem with these games is they are most often produced by people with little experience with making games and as such the best they can do is make something that is little more than a blatant copy of some other game (see the plethora of tower defense games for example) in their first effort. Since there are often no control mechanisms in place in this market, the result is, inevitably, a glut of games that are at best medicore.

The bright side is that, often these development teams (or, as is often the case, single developers) have literally nothing to lose. Much like the indie movie or music scenes, the independent game space has an immense amount of freedom. Failure is not a possibility to be considered during a friday staff meeting - it is almost a certainty. This lends itself towards a certain reckless abandon where new ideas are often introduced and experimented with. Generally, games in this space fail to gain any real acclaim or reknown, but the mechanics and ideas produced here often make their way into a larger budget title down the road (Portal for example).

Of course, there is a third segment of the industry, and that is the title that is neither casual nor AAA. By and large this segment is a barren no-mans land of shovelware produced not out of a desire to push the medium forward or test new and brilliant ideas but rather out of the mercenary need to generate revenue to support big budget games. While the both the casual and AAA markets produce a number of notable games every year, these middle budget games never seem to make any real impact beyond consuming shelf space at your local games retailer. If one looks for a bright spot in this space, the only hope comes from the fact that these games, in spite of being generally bad, still tend to make money, and it is that money that allows the giant publishers/studios to carry on with the more grandiose schemes they have up their sleeves.
 

MarcusMang

New member
Dec 12, 2008
65
0
0
Eclectic Dreck said:
Gaming, as a whole, is not being "drug down" by any single thing more than we, the consumers.

You see, at the end of the day, people don't make games because it fills the children of the world with happiness - they do so because it is possible to make money doing so. Unfortunately, as games have progressed we have begun to see two distinct branches of gaming emerging, and both come with their share of evils and triumphs.

The first is the ultra-expensive AAA line of games. Halo 3, Killzone 2, COD 4 and their ilk require teams of hundreds of people to toil for years to produce them. With each generation of technology, the amount of work required to produce an infintesimal amount of content increases resulting in ever increasing investment required to produce a game of given length. When so much is invested, the companies involved assume a tremendous amount of risk and they naturally seek to mitigate this risk as well as they can. This naturally results in the iterative process we see in games. Basically, if a mechanic or idea worked remarkably well in one game, it is often copied directly into another. A recent example can be seen in ODST's firefight mode.


The simple reason this is the case is that developers, even the large and ultra-successful are not in a position to tolerate failure well - a few bad games can bury the company in short order. Thus, long standing developers, who's name is already well known are often forced down the route of "playing it safe" because they have the most to lose. The largest of developers/publishers (EA, Activision, Microsoft, Sony, Square/Enix/Ubisoft etc) are in a more comfortable position to take risks, but the market has demonstrated time and again that they are perfectly willing to buy iterative improvements for a franchise.

The bright side of things here is that AAA titles have the capacity to capture the attention of a huge portion of the gaming audience, and any time one of these games does make a notable improvement or display a brilliant idea it tends to reach a far wider audience than might otherwise be possible.

On the other side of the coin you have the generally cheaper casual games (The Sims is a notable deviation from this, being both casual and fantastically expensive to produce). The problem with these games is they are most often produced by people with little experience with making games and as such the best they can do is make something that is little more than a blatant copy of some other game (see the plethora of tower defense games for example) in their first effort. Since there are often no control mechanisms in place in this market, the result is, inevitably, a glut of games that are at best medicore.

The bright side is that, often these development teams (or, as is often the case, single developers) have literally nothing to lose. Much like the indie movie or music scenes, the independent game space has an immense amount of freedom. Failure is not a possibility to be considered during a friday staff meeting - it is almost a certainty. This lends itself towards a certain reckless abandon where new ideas are often introduced and experimented with. Generally, games in this space fail to gain any real acclaim or reknown, but the mechanics and ideas produced here often make their way into a larger budget title down the road (Portal for example).

Of course, there is a third segment of the industry, and that is the title that is neither casual nor AAA. By and large this segment is a barren no-mans land of shovelware produced not out of a desire to push the medium forward or test new and brilliant ideas but rather out of the mercenary need to generate revenue to support big budget games. While the both the casual and AAA markets produce a number of notable games every year, these middle budget games never seem to make any real impact beyond consuming shelf space at your local games retailer. If one looks for a bright spot in this space, the only hope comes from the fact that these games, in spite of being generally bad, still tend to make money, and it is that money that allows the giant publishers/studios to carry on with the more grandiose schemes they have up their sleeves.
Wow. Someone with a brain on an internet forum.