I really like this explanation. Still is a cop out since they didn't include it, but it makes a nice story. Really really nice.Deremix said:If this is true, you can expect some continuation from the Destroy ending.
I really like this explanation. Still is a cop out since they didn't include it, but it makes a nice story. Really really nice.Deremix said:If this is true, you can expect some continuation from the Destroy ending.
Now this is what I'd like to be true. Shepard fighting indoctrination throughout the entire game. Bioware did say something like "if you knew what we're planning you'd hold on to your ME3 copy forever'. I want this to be true, but I will not accept any theory because I don't want to be disappointed again.Deremix said:interesting theory
I want to believe that, because I just can't accept the ending in it's current form for obvious mentioned reasonsDeremix said:By the way guys, for those of you who don't like the ending, there's something else that is extremely likely. Shepard was indoctrinated/passed out before he got up to the Citadel or before the Catalyst lifted him up.
Here's some hints at that:
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
In fact guys, the fact that the child even appeared could be a major hint to it being a dream, since Shepard had continuous, reoccurring dreams after the child died.
If this is true, you can expect some continuation from the Destroy ending.
Pretty much this.RatRace123 said:Basically as soon as the catalyst started talking the story started getting really really muddled.
You have a point there with destroying the relays. But this would only work if organics of the current cycle are wiped out with them. They used the mass effect technology for years, even if they have to rebuild everything, they will still use this technology.SajuukKhar said:The destruction of The Citadel and Mass Relays was necessary to free galactic civilization from the Reapers path so they could make things their own way and not the way the reapers wanted.
Not destroying the relays would only mean that the civilization of the galaxy would continue down The Reapers chosen technological path, which is to say a dead end one, and would make killing the reapers meaningless because we would still be constrained by their limitations, and would mean the civilizations of the galaxy are still slaves, but what makes it worse is now they are slaves to a salve master who is already dead.
That actually make sense, like Fridge Brilliance [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance] kind of sense.SajuukKhar said:The destruction of The Citadel and Mass Relays was necessary to free galactic civilization from the Reapers path so they could make things their own way and not the way the reapers wanted.
Not destroying the relays would only mean that the civilization of the galaxy would continue down The Reapers chosen technological path, which is to say a dead end one, and would make killing the reapers meaningless because we would still be constrained by their limitations, and would mean the civilizations of the galaxy are still slaves, but what makes it worse is now they are slaves to a salve master who is already dead.
Hey SK, I have a hypothetical question for you.SajuukKhar said:snip
Probably less because without the Catalyst, or something like it, the games gives no explanation on the Reapers.wicket42 said:Hey SK, I have a hypothetical question for you.SajuukKhar said:snip
If the Catalyst was cut out of the story entirely, and the crucible fired after Anderson died and destroyed the Reapers and the Mass Effect Relay system in the process, would you like the ending more or less than the current one?
You've said this a few times, but... you're wrong. Yes, Sovereign says the Mass Relays and the Citadel exist to cause civilizations to develop along the path they develop. It's like if you're in a fight to the death, and you're offered a choice between a knife, a stick, and an AK-47 - except the other guy put a remote bomb in the AK-47 and didn't tell you about it.SajuukKhar said:Entirely wrongArina Love said:Yeah it's a bad ending horrible. It's poorly constructed, lacking choice. There is nothing wrong with relays, only thing that needed destruction is reapers.
the reapers built the Mass relays so that civilizations would develop technology from them, which is why all races ended up making almost the exact same technology, this dependance on the Mass Relays also causes races to limit what they make and what things they develop.
As long as the Reapers Mass relays existed the races would be limited by the limits the reapers put into the Mass Relays network.
Thinking that the mass relays aren't bad is ignoring the entire discussion with Sovereign on Virmire, and is going against a main theme of the game.
Actually LISTEN to what Sovereign says on virmire next time.
I just found this over on the Bioware forum: what if there was a fourth option? [http://social.bioware.com/poll.php?user=1183972&poll_id=29101] Basically, besides the crappy Control/Merge/Destroy choices, there could be a "Refuse" option. Shepard could point to the Geth and Quarians and/or Joker and EDI as proof that organics and synthetics can get along, then tell the Catalyst to piss off, and if your reputation is maxed out and you've got enough war assets, the Reapers are defeated by the fleet. My Femshep would totally have gone for that if it'd been available.Karathos said:Then I'm provided three endings.
1. Control the Reapers and call them off, destroying the relays and killing Shepard
2. Turn all life into this... synth-bio-hybrid stuff, and Catalyst calls off the Reapers and leaves
3. Destroy all synthetic life (including Reapers and Catalyst), destroying the relays. But the peace won't last, as "your children will build more and the chaos will return". Yet the Reapers won't since you destroy them utterly by doing this.
The thing is though The Catalyst CANT stop the cycle, he commands them but can't just say "stop".Smiley Face said:snip
True, but that's nothing but a massive cop-out in order to quickly explain why SHEPARD HAS TO MAKE THE CHOICE ZOMG D:SajuukKhar said:The thing is though The Catalyst CANT stop the cycle, he commands them but can't just say "stop".Smiley Face said:snip
they even say that is why Shepard was needed and only Shepard could enact the choices.
First off, I quite agree with your analysis of the endings. Rewriting the Reapers is clearly paragon - it was the Geth paragon option in ME2. Destroying all synthetics is clearly renegade (again, we already did this in ME2). Merge is... some sort of weird third option.RJ 17 said:**Snip**
The only way it helps the reapers is the fact that they can cut off all communication and destroy the leaders. I don't see how it is a dead end. Plus now everyone who fought is going to die because they can't go back to their homes.SajuukKhar said:One of the biggest themes of the series was how The Reapers had been controlling the evolution of all the galactic races across time using the Mass Relay and Citadel Network to force a technological and Societal path that they had chosen so they could destroy the races of the galaxy easier.
The destruction of The Citadel and Mass Relays was necessary to free galactic civilization from the Reapers path so they could make things their own way and not the way the reapers wanted.
Not destroying the relays would only mean that the civilization of the galaxy would continue down The Reapers chosen technological path, which is to say a dead end one, and would make killing the reapers meaningless because we would still be constrained by their limitations, and would mean the civilizations of the galaxy are still slaves, but what makes it worse is now they are slaves to a salve master who is already dead.
As I mentioned in the breakdown of all the endings, the possibility is there for the relays to simply be rebuilt. No matter what happens, it's not like all technology suddenly vanishes from existence. There's still doctors and scientists to make technological advances.Bara_no_Hime said:My main concern is actually for future Mass Effect titles. How are they going to have future ME games with the Relays down? Or are all ME titles going to take place prior to ME3?
Actually it's not hypocritical or nonsensical at all. All you have to do is put a little bit of thought into it.Karathos said:Just saw this posted on the Bioware Social Network. It's trying to be funny, but on the serious side it very clearly highlights how ridiculous the explanation the ending gives truly is.
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