So, a lot of people are leaving wow, most often complaining that:
A) It's too easy, and it's not about skill or learning to play the game better, it's just about how much time you throw at the game.
B) It's all about gearscore, not about skill
C) All of the players are Idiots
So, I had a thought on how to at least help alleviate these problems, and I wondered what the esteemed gamers here at the escapist thought.
I will address B because it is the easiest to talk about. I don't think you can fix this directly, players need some objective way of judging each other, so either you need to introduce some sort of skill rating into the game, which sounds almost impossible, or the players will judge each-other by gear. The only way to alleviate this IMO, is to make gear harder to get, by fixing A.
A) Rewarding players for skill is very infeasable in an MMO, with the amount of time many players sink in, they will get that reward no matter how unskilled they are. You don't need to be a sniper to hit the target if he stand still while you fire 200 rounds. So, rewarding players for skill is just not enough, you need to also penalize them for lack of skill.
I was thinking, that if every time you died you lost a huge chunck of exp, say 25%-50%, and you then made dying a real possibility, then only players with skill will be able to reach the highest levels. You also need to make dying a real possibility, and I think the best way to do this is to prevent players from getting exp from something with no challenge, like killing boars in the forest until level 80. Wow already does this, but it should be even more so. You shouldn't get any exp from killing monsters or completing quests that are below your level, and quests/monsters of your level and maybe even your level +1 should only reward you half.
Also, to clarify, I don't think this loss of exp should make you lose levels, it should just bestow -exp, so that you have to regain the lost experience, on top of getting the exp to level, and all without dying again and pushing the goal even further away. I feel like this would add a real feeling of accomplishment to a level, not just: oh cool new abilities.
WOW also shouldn't give such good gear just as rewards for quests. You should either have to keep running dungeons long enough to get the random drops, or go on equipment quests that give no exp but instead reward you with gear.
Again, this would give a real feeling of accomplishment for having good gear. and the feeling of accomplishment is what keeps players playing.
You could take it one step further and not give gameplay rewards for any of the professions, just RP/style rewards. Like, instead of allowing Blacksmiths to make armor and get more jewel slots, instead they can reforge armor and weapons so that you get the exact same stats but you can change the appearance to match any armor/weapon in the same class that you have the pattern for. Same with tailoring and leather-working. I don't personally suggest this, but it could be done.
C) Sorry folks, but you can't fix stupid. But hopefully these changes would at least keep the stupidity in the lower levels or force them to at least learn enough about their classes to not be a burden to the group.
so, tell what you think, would this make it any more entertaining, or is it all just a waste of time.
A) It's too easy, and it's not about skill or learning to play the game better, it's just about how much time you throw at the game.
B) It's all about gearscore, not about skill
C) All of the players are Idiots
So, I had a thought on how to at least help alleviate these problems, and I wondered what the esteemed gamers here at the escapist thought.
I will address B because it is the easiest to talk about. I don't think you can fix this directly, players need some objective way of judging each other, so either you need to introduce some sort of skill rating into the game, which sounds almost impossible, or the players will judge each-other by gear. The only way to alleviate this IMO, is to make gear harder to get, by fixing A.
A) Rewarding players for skill is very infeasable in an MMO, with the amount of time many players sink in, they will get that reward no matter how unskilled they are. You don't need to be a sniper to hit the target if he stand still while you fire 200 rounds. So, rewarding players for skill is just not enough, you need to also penalize them for lack of skill.
I was thinking, that if every time you died you lost a huge chunck of exp, say 25%-50%, and you then made dying a real possibility, then only players with skill will be able to reach the highest levels. You also need to make dying a real possibility, and I think the best way to do this is to prevent players from getting exp from something with no challenge, like killing boars in the forest until level 80. Wow already does this, but it should be even more so. You shouldn't get any exp from killing monsters or completing quests that are below your level, and quests/monsters of your level and maybe even your level +1 should only reward you half.
Also, to clarify, I don't think this loss of exp should make you lose levels, it should just bestow -exp, so that you have to regain the lost experience, on top of getting the exp to level, and all without dying again and pushing the goal even further away. I feel like this would add a real feeling of accomplishment to a level, not just: oh cool new abilities.
WOW also shouldn't give such good gear just as rewards for quests. You should either have to keep running dungeons long enough to get the random drops, or go on equipment quests that give no exp but instead reward you with gear.
Again, this would give a real feeling of accomplishment for having good gear. and the feeling of accomplishment is what keeps players playing.
You could take it one step further and not give gameplay rewards for any of the professions, just RP/style rewards. Like, instead of allowing Blacksmiths to make armor and get more jewel slots, instead they can reforge armor and weapons so that you get the exact same stats but you can change the appearance to match any armor/weapon in the same class that you have the pattern for. Same with tailoring and leather-working. I don't personally suggest this, but it could be done.
C) Sorry folks, but you can't fix stupid. But hopefully these changes would at least keep the stupidity in the lower levels or force them to at least learn enough about their classes to not be a burden to the group.
so, tell what you think, would this make it any more entertaining, or is it all just a waste of time.