After finally beating the game yesterday, spending a week and almost all of my free time enjoying the game, I think it's time I threw my hat into the ring. If you're wondering why this isn't in user reviews, this is more of a point by point mish-mash than a well thought out review. Plus I wanna hear everyone else' thoughts and discuss, and nobody goes in user reviews. With that, I'll be splitting my thoughts into +Positive, =Middle ground, and -Negative points.
+ The game is beautiful. Art direction trumps graphical power in my eyes, and this game has that fact down.
+ The puzzles are very well handled. I liked a lot of them, especially in dungeons. Shrines got a bit iffy when motion controls got involved, but besides that, they felt satisfying to solve.
+ Having everything open to you, allowing you to go about tackling areas, dungeons, or situations at your leisure is great. Though, things do feel a bit less tight-nit as they did in past installments.
+ Bosses are often times quite challenging, and I had a fun time fighting all of them. Every boss tested my reflexes and skill, which I was very pleased to see. It was awkward remembering to use my slate in the middle of a fight, though.
+ Hyrule Castle is so much fun in this game. The music sets it together so well. The atmosphere is perfect. I love how big the place is! Was quite challenging to get through.
+ Your horse automatically following paths is, in my eyes, pretty nice. It lets me check out the world, or plan a little bit without having to constantly adjust my direction. It's easy to just wander off the paths anyways.
+ Despite towers being in this game like every other open world game apparently has to have, I'm glad that going to the top of one just filled the map and that was all it did. I'd be very disappointed if every sector of the map suddenly got a metric fuck-ton of icons and "activities" plastered all over it.
+ Without the need for a hero mode, enemies hit HARD and I love it. I've seen the game over screen a lot and I'm happy that it's happening in a Zelda game. The game has proven to be quite challenging because of it. Though, different enemy tactics and strategies might've benefited, rather than the damage output merely being cranked. Buuuut, this did require me to be very careful with how I handled combat, and that's well appreciated.
+= This one is in a weird spot. The music is both a positive and a middle ground. I think it's maybe a bit too minimalist at times. Overworld and dungeons could maybe use some more instruments, variety, or just more songs in general. But, the soft piano tracks I feel contrast greatly with music that is more intense (Boss/Guardian battle themes) which only adds to how powerful they can feel. When the music hits strong, it sounds fantastic and makes it feel like the Zelda we know.
= The world is huge, and I enjoy this fact. Though, a lot of it is just empty space, and it's too bad it's not packed with more little secrets other than shrines.
= Dungeons are fantastically designed, I LOVE using the dungeon itself to solve puzzles. But, sometimes they feel a bit too small/short. If I didn't get stumped at some points, they would've all been solved a bit too quickly for my tastes. They needed to be bigger, and maybe have a mini boss, or at the very least more enemies.
= To add to the above, more traditional dungeons in the world might've been fun. Maybe have those, as well as the Divine Beasts would've been a nice mix to see. As it stands, the Divine Beasts aren't quite up to par with previous dungeon designs, in my opinion.
= Boss design wasn't spectacular. Seeing the dungeon bosses all look rather similar was a bit disappointing, but it didn't bother me much once the fight got going.
= For an open world title, enemy variety is surprisingly lacking. Where are the dodongos, iron knuckles/dark nuts, flaming bubbles, or the beamos? So many classic enemies aren't here! I at least hoped for dark nuts in Hyrule Castle.
= I think the voice acting is... middle of the road. I liked the male cast a lot, and some of the female cast sound just fine. But Mipha and Zelda... oh dear. Neither of them were quite there. Awkward, strange choices.
= The amount of stamina you start out with is... damn small. Way too small. I got through the game with 2 gauges at least, but I didn't wanna go through enough shrines to make it a third.
- Weapon durability blows. Weapons need to last longer than they do. I upgraded my weapon stash, hoarded good weapons, and yet I never used a lot of them cause they were too good to use on normal enemies.
- I like my frame rates stable, and this game struggles at times. Though, I have learned elsewhere that the game runs better in handheld mode, so I assume this is due to the Switch having to upscale to 900p, which adds to the struggle.
- To add to the above, the game can outright freeze for a few moments before catching up. granted, this was in TV mode, and happened mostly when hitting Moblins with claymore/axe weapons.
So, how does everyone else feel about the above? Got anything else to add I might've missed? Also, I look forward to seeing this game's future updates. Hopefully they'll fix a few things I've listed here!
+ The game is beautiful. Art direction trumps graphical power in my eyes, and this game has that fact down.
+ The puzzles are very well handled. I liked a lot of them, especially in dungeons. Shrines got a bit iffy when motion controls got involved, but besides that, they felt satisfying to solve.
+ Having everything open to you, allowing you to go about tackling areas, dungeons, or situations at your leisure is great. Though, things do feel a bit less tight-nit as they did in past installments.
+ Bosses are often times quite challenging, and I had a fun time fighting all of them. Every boss tested my reflexes and skill, which I was very pleased to see. It was awkward remembering to use my slate in the middle of a fight, though.
+ Hyrule Castle is so much fun in this game. The music sets it together so well. The atmosphere is perfect. I love how big the place is! Was quite challenging to get through.
+ Your horse automatically following paths is, in my eyes, pretty nice. It lets me check out the world, or plan a little bit without having to constantly adjust my direction. It's easy to just wander off the paths anyways.
+ Despite towers being in this game like every other open world game apparently has to have, I'm glad that going to the top of one just filled the map and that was all it did. I'd be very disappointed if every sector of the map suddenly got a metric fuck-ton of icons and "activities" plastered all over it.
+ Without the need for a hero mode, enemies hit HARD and I love it. I've seen the game over screen a lot and I'm happy that it's happening in a Zelda game. The game has proven to be quite challenging because of it. Though, different enemy tactics and strategies might've benefited, rather than the damage output merely being cranked. Buuuut, this did require me to be very careful with how I handled combat, and that's well appreciated.
+= This one is in a weird spot. The music is both a positive and a middle ground. I think it's maybe a bit too minimalist at times. Overworld and dungeons could maybe use some more instruments, variety, or just more songs in general. But, the soft piano tracks I feel contrast greatly with music that is more intense (Boss/Guardian battle themes) which only adds to how powerful they can feel. When the music hits strong, it sounds fantastic and makes it feel like the Zelda we know.
= The world is huge, and I enjoy this fact. Though, a lot of it is just empty space, and it's too bad it's not packed with more little secrets other than shrines.
= Dungeons are fantastically designed, I LOVE using the dungeon itself to solve puzzles. But, sometimes they feel a bit too small/short. If I didn't get stumped at some points, they would've all been solved a bit too quickly for my tastes. They needed to be bigger, and maybe have a mini boss, or at the very least more enemies.
= To add to the above, more traditional dungeons in the world might've been fun. Maybe have those, as well as the Divine Beasts would've been a nice mix to see. As it stands, the Divine Beasts aren't quite up to par with previous dungeon designs, in my opinion.
= Boss design wasn't spectacular. Seeing the dungeon bosses all look rather similar was a bit disappointing, but it didn't bother me much once the fight got going.
= For an open world title, enemy variety is surprisingly lacking. Where are the dodongos, iron knuckles/dark nuts, flaming bubbles, or the beamos? So many classic enemies aren't here! I at least hoped for dark nuts in Hyrule Castle.
= I think the voice acting is... middle of the road. I liked the male cast a lot, and some of the female cast sound just fine. But Mipha and Zelda... oh dear. Neither of them were quite there. Awkward, strange choices.
= The amount of stamina you start out with is... damn small. Way too small. I got through the game with 2 gauges at least, but I didn't wanna go through enough shrines to make it a third.
- Weapon durability blows. Weapons need to last longer than they do. I upgraded my weapon stash, hoarded good weapons, and yet I never used a lot of them cause they were too good to use on normal enemies.
- I like my frame rates stable, and this game struggles at times. Though, I have learned elsewhere that the game runs better in handheld mode, so I assume this is due to the Switch having to upscale to 900p, which adds to the struggle.
- To add to the above, the game can outright freeze for a few moments before catching up. granted, this was in TV mode, and happened mostly when hitting Moblins with claymore/axe weapons.
The 2nd phase final boss Dark Beast Ganon was REALLY cool, but it's too bad the fight is little more than spectacle. I only saw 1 attack, and it was really easy to deal with. It was an exciting fight regardless, but I think it could've been so much more!
So, how does everyone else feel about the above? Got anything else to add I might've missed? Also, I look forward to seeing this game's future updates. Hopefully they'll fix a few things I've listed here!