Um, you guys? Y'know there was already a thread dealing with this, right?
Fine, whatever. I'm really too tired to do quotes right now, so I'm going to try and boil this down to a number of common points.
1) Fan Reaction
Little to say. Some people directly harassed Wyatt Cheng, and those people are scum (or are at least being scumbags). But apart from that, people can criticize DI all they want. And if Blizz did delete comments, then that's a bone-headed move, and if anything, deserves dislikes of its own.
2) Blizzard vs. EA
I've seen people keep bringing up CnC: Rivals as a point of comparison to DI, and I really don't get why. I mean, okay, I sort of get it, but there's a world of difference between the two. This can also extend to Dungeon Keeper, but I'm going to stick to Rivals because it's the example I know best. Namely:
-Rivals was announced with nothing to indicate that EA was working on CnC games beside it (as of this time of writing, apart from an intended remaster, that's still the case). DI was announced in the knowledge of Blizzard working on multiple Diablo projects in addition to it.
-Rivals was announced after Tiberian Twilight (widely regarded as the worst CnC game) and the cancellation of Generals 2. DI was announced after the release of D3, which thoughts on quality aside, was getting new content up till around 2017. CnC was in much more of a "content drought" than Diablo.
-Rivals has no singleplayer and no real story, and what story it does have doesn't even make sense in the game's lore. DI has singleplayer, and acts as an interquel between D2 and D3.
-Rivals was stated to be "the next evolution" of Command and Conquer. DI has never been sold as the "next evolution" of Diablo. In other words, Rivals was sold as a replacement, Immortal was sold as a spinoff.
So, on one hand, when I saw Rivals, I was pissed - about the best thing I said about it was that it got me writing CnC fics again, the first of which was based on said reaction. In contrast, when I saw DI, it was somewhere between "meh" and "that's kinda interesting."
3) Blizzard vs. Bethesda
I've seen people pointing to E3 2018 as an example of what Blizzard should have done. This has been brought up, for ease of reference, I'll put it here - Bethesda announced Elder Scrolls Blades at the event, but closed out with a 40 second teaser of ES6. Now, in hindsight, I get that this is what Blizzard should have done, but while this is more a question of human psychology, I'd like to know why.
We knew ES6 was coming - we've known since 2016. Teasing ES6 is like saying "here's confirmation of a thing that's coming that you all already knew was coming." Now, chances are some people weren't aware it was coming, but I'm left to ask how many? Because that ES6 was in development wasn't some big secret. So, if we shift to Diablo, I've seen some people saying they would have been satisfied with confirmation of D4, but again, that's confirming what we already know. We've known "Diablo something" was coming for awhile - I can't put an exact date on it like ES6 (partly because we know at this time of writing Blizzard's working on at least two Diablo projects beside DI), so Blizzard saying "hey, here's this game you knew was coming, enjoy forty seconds of nothing" isn't something I'm interested in. If you want to do that kind of trailer, I'd point to Metroid Prime 4 as an example, and even then I'm not impressed. Saying "X is coming!" isn't difficult.
So, yeah, fair enough, Blizzard could have done this, but I can only speak for myself that I'd be unimpressed for having forty seconds of my life wasted. Least ES6 looks pretty to look at.
4) BlizzCon is for PC Gamers!
This is something that's been made apparent to me over the last week or so, but I never would have thought that up to this point.
Now, that was probably true at one point, but let's look at the scenario we face. BC 2018. You effectively have six IPs to show off. If we put DI to one side, that leaves us with:
-Diablo (PC, console)
-Hearthstone (PC, mobile)
-HotS (PC)
-Overwatch (PC, console)
-StarCraft (PC)
-Warcraft (PC)
So, on one hand, that's a lot of PC games. But if I confine that to PC-only games, six IPs become three. I'd also like to point out that even before BC 2018, we knew that a Warcraft mobile MMORTS was coming, and that a Diablo mobile game of some kind was coming, so again, I'm not sure what people were expecting. For them...not to be revealed at BlizzCon? Well, maybe, but I find that attitude bizzare. If anything, it reeks of elitism. And while I'm not a fan of mobile games, I'd prefer not to engage in the idea that "those dirty scrubs who play mobile games don't belong at the big boys club."
By extension, if we say that DI isn't meant for Diablo fans, then...so what? Again, if this was a Rivals situation I'd be pissed, but I can't get pissed at a side game. If I got pissed every time a mobile spinoff was released for an IP I cared about, my toilet would be overflowing with urine.
On the subject, I will say that I absolutely agree that DI shouldn't be a PC-exclusive (actually, I'd love to see more mobile games ported to PC and console). But I don't agree with the notion of BlizzCon being PC-exclusive. And while that doesn't affect me, since there's no way I'm ever going to BC (in no small part due to living on the wrong side of the world), I'd like to think that people who played mobile games wouldn't be excluded. After all, far as I'm aware, no-one complained about the dirty console peasants of Overwatch and Diablo joining in.
5) Give the Fans What They Want
I've seen this argument come up a lot in recent times. Technically, it isn't a new argument, in that the idea of "give people what they want" is a common one...from the side of economics. As in, if you're selling a product, it makes sense to sell the product that makes you money. Give people what they want, they'll keep buying your product. However, I've seen this argument made in an artistic context, the idea that a creator (or creators) should only give fans what they want, or at least, should shape the artistic aspects of their product to suit fan demand. The idea that fans have an equal role in the creation, and are therefore entitled to have their desires catered for. This argument doesn't apply 1:1 to Diablo Immortal, but it does straddle it to what I find to be a disturbing idea. One of the benefits of writing for ff.net is that I don't need to worry what people want, I can write whatever I damn well please. If I was writing for a living however, I'd have to shape what I wrote to suit audience tastes because that's how you make a living.
But fine. I've seen it asked...well, let's actually use a quote this time:
Why isn't D4 being made right now?
...But I don't want Immortal, I want D4. If Blizzard can't make it, Grinding Gear Games or someone else will.
The community have every right to be pissed. Blizzard are out of touch morons who deserved to be booed. To hell with Immortal. I'm a PC gamer, when they remember we exist then I'll pay attention again. We want D2 and WC3 remastered, we want D4 and WC4. No one wants Immortal except ActiBlizz shareholders, and they're the ones calling the shots.
To answer that question...okay, let's save time and list what games we know Blizzard is working on. Not including content updates or expansions, I'm talking about actual games. If I narrow it down to this, we're left with:
-Diablo IV
-Diablo Immortal
-An untitled Diablo game (that I'm wagering is a remastered version of D2)
-Warcraft mobile MMORTS
-Warcraft III: Reforged
-An untitled first person game that involves vehicles
So, to answer the question, you're getting at least 50% of what you want (WC3 remastered, D4), with a strong chance of an additional 25% (D2 remastered), and practically no chance of WC4. Trust me, I'm pissed about that as well. But if we take the question of "give fans what they want" to D4, then it is being given. If the question is put in the context of announcements, then Occam's Razor dictates that there was nothing concrete to show.
None of this is to say that this list can't be criticized. Trust me, I'd rather swap out that MMORTS for Warcraft IV and add something from StarCraft for starters. But thing is, all we know is that D4 is coming, so the whole "not giving fans what they want" thing relies on the assumption that either it isn't coming, or that a concious choice was made NOT to show it, in which case, we can ask why. Again, Occam's Razor suggests that there was nothing concrete enough to show.
Anyway, that's pretty much it. This'll probably be torn to pieces, and that's within everyone's right. Still, that pretty much covers my thoughts, and what I deem to be the main issues. If anything, I think I can lay my thoughts on DI to rest with this, so, um, thanks for the opportunity.