My thoughts on video Game Genres

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Firerush

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May 19, 2009
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The debate about the differences between all the different genres of video games is something I?ve taken into consideration for a while now. The many different genres and sub-genres of video games could be debated forever but I think that the best way to differentiate different genres is to do the following: 1) Keep categories broad, 2) Keep qualifications simple, and 3) Only count genres that are truly different from one another in regards to goals and gameplay. Keeping these rules in minds I would surmise that there are only four truly different gaming genres: Action, Puzzle, Strategy, and RPG. Each of these genres has clear differences between them in terms of goals and gameplay.

Actions games are based on the skill of the player in the execution of easily defined goals. Most games in the action genre have clear and obvious moment to moment goals: kill these guys, get to the exit, race to the finish line etc. But the key is that while the goal and the method to reaching the goal is obvious getting there or accomplishing the goals based on player skill is the whole challenge. In general action games aren?t complex in terms of gameplay and the player knows how they have to accomplish the goal but it is player input and reactions in each moment that determines whether or not they succeed or fail. Sub-genres of actions include: first person shooters, platformers, racing games, and flight simulators; each of these games have obvious goals where the player?s skill is the key to success. There are some exceptions to this though, Portal is technically a first person shooter in terms of gameplay but it?s actually a puzzle game because although sometimes moment to moment reaction helps in success, winning that game is accomplished with the methods for winning puzzle games.

Puzzle games are about figuring out the solution to a problem of some sort through the intelligence of the player. Puzzle games can have clearly defined end or in-the-moment goals but regardless actually figuring out the solution is how you beat the game because unlike actions games, the method isn?t always apparent. Puzzle games test the player?s intelligence rather than input skill and while a time limit can force people to have to think and do things faster it is still all about figuring out the solution not just implementing it. Sub-genres of puzzle games are adventure games like Monkey Island or Grim Fandango but also the simpler ?puzzle? games like Bejeweled and while many games can have puzzles in them to solve a true puzzle game focuses on that aspect over the other gameplay aspects. Some games looks like puzzle games on the surface such as Plants vs. Zombies but these games aren?t about just enacting solutions they are more about planning and resource management and thus are more akin to strategy games.

Strategy games often seem like puzzle games as figuring out and enacting the solution is the main goal but the difference lies in the way the game can change in a moment and how the player has to balance the acquisition and spending of resources in order to succeed. While the gameplay can be said to resemble action games in real-time strategy or puzzle games in turn-based strategy they key difference is that instead of focusing on a single goal or character the player often has to balance different units or combinations of units and/or squads of units for multiple purposes to attack or defend cities and collect resources in order to construct buildings and units. Strategy games can often change and force the player to alter their game play? strategy but also manage multiple things at once; in general strategy games require the player to multitask in order to succeed. Real-time and turn-based strategy games such as Starcraft and Civilization are the most obvious examples of this genre however tower defence games such as Plants vs Zombies and web based interaction games such as: Farmville, Ogame, and Evony should be classified as strategy because they are about using resources to accomplish goals with situational reaction as a key part of the game. The gameplay of strategy games is so similar to RPGs that RPG elements can be easily incorporated, but RPGs often play much differently.

RPGs are games that are defined less by their mechanics and more by an element of progression. In RPGs of all kinds the characters under the control of the player will grow stronger as the game progresses often through the acquisition of points through combat or completing quests; the character progression is often required to progress as without gaining points a character will die much more easily in combat segments compared to similar situations in action games. RPGs also tend to focus more on story compared to the other game genres and often it is the story that drives players to continue playing. The actual gameplay varies between individual games, varying between the JRPG turn-based combat and the more real-time combat of western RPGs and there can be puzzles to solve but the element of progression is the defining feature of RPGs. The two main sub-genres of RPGs are Western and Japanese, the former often including more robust character customization and open ended progression while the latter has more locked down characterization and more linear story progression but RPG elements often turn up in games of the other genres, especially today.

While most video games have gameplay derived primarily from one of the four genres outlined previously there are a few games that use a near even balance of two or more of the genres thus making them multi-genre games. It can be difficult to tell which games are truly multi-genre but the main thing is that the game needs a near even balance of the genres rather than a sprinkling of elements from another genre. The Zelda games are the easiest example of mutli-genre games as they are action-puzzle games with a good balance of both genres with heavy action scenes and boss fights as well as puzzle sequences where progression is only possible by thinking the way through the game; a more seamless blend of action-puzzle is Shadow of the Colossus as the giant monster boss fights require both moment to moment action for the platforming but also a large amount of thought on the part of the player to figure out how to get on the creatures and kill them successfully. RPG elements can be added to a lot of games to add a layer of progression but only a few games are truly multi-genres RPG games: Bioshock has progression in the form of money, ADAM, and weapons upgrade stations but these are fixed and relatively minor compared to the action aspect of the game however Deus Ex and System Shock 2 have their RPG elements so strongly ingrained in basic gameplay that they are true Action-RPG multi-genre games because if you don?t spend the points you gain then progression will be nearly impossible.

I won?t make the dubious claim that I?m the first to come to this conclusion of four broad gaming genres but I will state that I came up with this on my own and did not copy this from another source. This is mainly something I came up with to facilitate genre division for a video game awards show and so I could classify the games in broader genres when I was organising them in my game library. I don?t expect this to light the world on fire but I hope that this gives you something to think about when it comes to video games genres and how they work.
 

Firerush

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I was going to say it was a Thesis, but I was sure that term would have peple arguing over what exactly constitutes a "thesis" and telling me that I don't know the proper usage for the term "thesis"

Edit: Just to see what the people here think, I renamed this topic to a Thesis.
 

Memoriae

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Mar 7, 2010
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I wouldn't really call it a thesis. A thesis tends to be a more in-depth discussion on a single subtopic, where as this feels more like a high level introduction. It has enough information to keep the reader wanting more from those sections, but doesn't go into enough detail to scare others off.

I guess, then it would really be an introduction to your thesis. But almost certainly an introduction to video game "supergenres"
 

Firerush

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May 19, 2009
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Alright, I changed to title to "my thoughts" on the genres, hopefully now I'll get some people to say what they think of what I wrote and not just commenting on the semantics of "thesis" and "essay"

Also if you read the stuff I wrote you'll know that the point was to define the broad gameplay genres not the millions of sub-genres for video games.
 

letfireraindown

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Jul 28, 2010
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Your ideas are pretty sound and logical divisions. I'm sure you'd get some flack for not specifically mentioning sports, or specifically including Racing under Action. I mean, give the way you defined action games, racing would fall there more than anywhere else. As far as over arching definitions you got your bases covered. Including the section on Multi-Genre was well put also. Can't have Wolfenstein thinking it's Deus Ex quality of development.

As outlining the genres in relation to each other this is a good mapping in my opinion.
 

Firerush

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May 19, 2009
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Thanks, I didn't really have the time or patience to track down every sub-genre of video games to list them under these categories, besides there are often debates on which categories are more than just arbitrary distinctions and I wanted tosimplify this in a broad a way as possible; I though about this after watching the Extra Credits show "our Oscars" in regards to their possible future topic "what are these gaming genres anyway" and I decided I could break this down when I was thinking of the broad definitions for RPG classes, in that there are four primary different classes with every other class being a combination or variation onthe base four: Fighter, Rogue, Mage, and Priest.

As a sub note I wanted to say one more thing about another game genre that I didn't mention, Survival Horror.

To me Survival Horror is a unique classification because it's not defined by gameplay as much as it is defined by theme and atmosphere. To prove this I cite as examples: Sweet Home, Clock Tower and Resident Evil 4. Sweet Home is a JRPG, Clock Tower is a Pont and Click adventure, and RE4 is a third person shooter; each of these falls under a different genre as outlined previously (RPG, Puzzle and Action repectively) but they are all called Survival Horror games despite having completely different gameplay styles due to the set up, asmophere and specific gameplay elements make them into horror games, such as perminant death in Sweet Home while other JRPGs let you use items to revive "dead" party members.

So yeah I just wanted to add that before I lie down to take a nap.
 

Revnak_v1legacy

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Mar 28, 2010
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I'd argue that RPGs are best defined as games which emphasize immersion above all else and aim to make the player feel like they are the character they are playing rather than that the character is a representation of themselves. This obviously excludes many types of games that already exist, such as many MMOs and some JRPGs, but I think that if you consider my definition broadly enough it would still include those games. Also, some JRPGs have far more open or complex character progression. You seem to be basing your assumption on the early Final Fantasy games. Compare Kingdom Hearts or FFX to just about any game based on DnD and you may see what I mean.
 

Berenzen

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Honestly, the 'genres' are more or less bleeding together, considering that they're based around gameplay mechanics and developers are taking the best from each and melding them together. A game like Fallout is an RPG, but it also has action elements, as well as puzzle and strategy elements. To me, defining a game base upon it's gameplay mechanics is just silly. Though, I prefer story over gameplay, so I prefer to define my game genres by story- sci fi, fantasy, mystery, thriller, horror, etc.
 

Revnak_v1legacy

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Mar 28, 2010
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Tin Man said:
Revnak said:
I'd argue that RPGs are best defined as games which emphasize immersion above all else and aim to make the player feel like they are the character they are playing rather than that the character is a representation of themselves.
Could one not argue that games like Skyrim wouldn't be classified as an RPG then, given these terms? A character in Skyrim is definitely a representation of the player, rather then a defined role to play. Not going on at you, just raising a loop I noticed in your post =]
Like I was said, if you consider my definition broadly enough Skyrim is still included. Skyrim allows for this kind of play rather than enforcing it, but this style of play is definitely there. My own character is a borderline racist who kills Imperials on sight. I would not do that myself, but my character would. I'd say Skyrim aims for players to immerse themselves in their characters but does not force it.
 

GrandmaFunk

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Oct 19, 2009
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best example of multi-genre is Mount&Blade

it's an FPS(or FPMelee)/RPG/RTS/empire builder..the only realm it doesn't really touch is puzzle, but I'm sure there's a mod for that hehe.