My top 10 gripes with Skyrim.

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Nomanslander

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Yes, I have 10 gripes with Skyrim. Actually I might have around 56 but I really don't want to spend as much time writing up this thread as I have to. So,for all the right Bethesda does to keep us hooked, it seems for ever 1 there's 5 things that are horribly wrong and yet never enough to make us quit playing.


Well let's get started.

1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up FRONT to a bandit and kill/pickpocket him/her without being seen. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But there's no special tricks here, and the stealthing in Skyrim can just about break the game.

2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you to oblivion, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.

3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.

4. You have an arrow sticking out of your head thanks to me and you think it's your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into a bandit and every time I stealth away he or she pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game, and how I think Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're always on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.

5. The Dragons are pansies.
Aren't dragons suppose to be one of the most grueling and important encounters in the game? Then why did one just get its ass handed to it by my horse? Why would you allow this Bethesda?

6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture:

So I'm about to pickpocket, first I quick save and now I see the 50 gold has a 25% chance of success? So I make my first attempt at picpocketing, and...I fail. So, I quick load and try again, and I'm caught again, quick load, let's go for a third attempt. Caught again! Quick load and, MF caught again? Ok, one last try and.... finally! So....hmmm, you know what let's see how I do snatching the 5% gold necklace....

So? Has anyone detected how this exploit pretty much makes picpocketing (among a hundred other things) useless?

7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen interiors this ugly looking and badly lit since Morrowind, the Xbox version...>XP

8. Fine I can deal with the stupid pausing tactics, but how the hell did I just drink 50 potions, at once?
Ok, pausing tactics aside, I really don't think we should be able to pig out on every consumable in our inventory before un-pausing the game. For every potion I think there needs to be an animation before being able to re-pause and consume a different item. Just a thought there, tell me what you guys think....?

9. Stop giving me unaccepted quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing, and not in any shape or form willing to speak against the abundance of quests this game provides. I would just like to take my time and get through them one at a time and not miss out on the experience. Because when you have 20 quest open to one area, you end up losing that sense of relevance and WhyTF you went into that one bandit camp in the first place.

10. And finally, stop giving me immortal badasses for followers.
You want to know how to seriously break this game in two over your knee when it comes to challenge? Get Barbas the dog, never finish his quests and pretty much take him every where. As long as you're able to cower in a corner, you will never lose. The damn dog can be taking on 10 dragons single handedly and he will turn that level into a dragon bone graveyard, all in your cowering glory might I add.
 

Fishyash

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...I am so tempted to attempt to rectify some of these gripes.

But I promise you I will give my top 10 gripes afterwards.

2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.
Mages become a laugh once you have some resist fire, frost, shock and/or magic. I never batted an eyelid to even the dragon priests because I could resist the worst of their damage.

3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.
If you are playing on xbox 360 or PS3 (ironically what the UI was designed for) you are screwed. However, on the PC you can keybind items via the quick menu (with favourited items) with the number keys 1-8 (I think it's 1-8 anyways). It may not be enough anyways, but it helps reduce the most of the combat pausing you may have to do.

5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????
This is unfortunately a design flaw I think. The difficulty of the dragon encounter can depend on your level, where you are, what kind of dragon you face and whoever else may be near the dragon who can fight it.

6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.

So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?
That's exactly the thing, it's an exploit. You can do it with any game that has manual saving. You are not supposed to do it, if you are caught, you are caught and you're supposed to respond accordingly. I could say the same with anything in the game. If my last lockpick breaks on a master lock, I could just reload and do it again. It trivializes lockpicking. Lockpicks shouldn't break because of this.

10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.
This is a bit more of a grey area, but I would consider doing that an exploit too.

I have nothing against clever use of game mechanics, but I can't help but disagree with complaints that are based on you cleverly using game mechanics.

Okay, NOW I will talk about my gripes.

1. Alchemy is way too powerful.
You can get enchanting and smithing to 100, that can trivialize the game (even if it's what you levelled up first) on the easier difficulties, but on expert and master the game can still be challenging at times. Alchemy removes all remaining challenge, because of fortify smithing and fortify enchanting potions, even on master difficulty. Today I just finished the main quest on master difficulty, and I haven't died once. Now I want to see how much I can do on this character without dying. Hell, even THAT isn't enough. Magic giving me trouble? How about I put on that fortify fire resist potion that gives me 90% fire resist. I'm not doing enough damage? I can use fortify 2 hand to more than double my damage (I made a potion that does both at the same time). Need money? Just make some expensive potions and watch as all the merchants in whiterun go bankrupt.

2. Stupid companion AI
I had to kill one of my companions. That's right, I was forced to kill my own companion. Why? Because for absolutely no reason, he decided to go hostile and started fighting esbern. I could do nothing else to stop the fight. What a waste of 500 gold.

3. Crashing
It doesn't need explaning. Developing games for PC is a headache, and you can't expect a game to work perfectly on every PC. Even with the 4gb patch, I have had skyrim crash on me at times. Oddly enough though, since I got the SKSE to install SKYUI, I haven't crashed nearly as many times.

4. Dragons that don't land.
I just want these bloody things to land so I can kill them in three hits. That is all. Wait, nevermind. I have the dragon rend shout now, no more need to wait.

5. Sneak is too good.
Just because you are crouching while walking up to someone, it doesn't mean they have no way of detecting you, muffle or no muffle. But that isn't the worst of it IMO. The worst is the 30x sneak attack damage you can do, letting you oneshot most enemies on master difficulty with an iron dagger (okay a slight exaggeration, but still, too good, considering how easy it is to sneak attack people when you fortify or level it up).

6. Lydia.
She should have a cutscene where she dies. Moving on...

7. Physics.
I think it's a great thing that bethesda has brought physics into the game. However, any colussion other than downward should not do damage IMO, even if it is the reason for great traps like the slamming door trap and the spiked swinging ball trap. Dovahkiin should not die in ways such as THIS however:


8. Crashing again.
Sorry... it's not the best thing in the world to be honest. At least the autosaving is extremely often in the game, and I also quicksave every 30 seconds.

9. I used to be an adventurer like you. Then I took an arrow in the knee.
The dialogue in this game is a bit lackluster to be honest. I didn't mind the chats I had with dragons (fighting or not), but there are quests like the forsworn conspiracy that give you the illusion of choice through dialogue. However, one option lets you start the next quest in the line, while the other one does not, and then gets all the guards to hate you if you do not surrender and go to the prison. Why should I be punished like that for not surrendering to weak guards while I am decked out in my awesome gear? I'm the freaking AVATAR DOVAHKIIN!

10. They haven't gotten the level scaling quite right yet.
How is it that Belthor's common goods is selling me dragon armour? Why am I getting ebony ingots from avenicci? Why is arcadia's cauldron stocked with a daedra heart? How have I managed to get all the enchants I need for my uber daedric armour from buying items from the drunken huntsman? Why at ever left turn is there a draugr deathlord? Why whenever I am roaming the countryside is an ancient dragon attacking me again? All these things are quite silly. Fortunately there's a mod for the vendor items, but I am suprised they did that.

 

Biodeamon

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would people please stop complaining about skyrim? honestly, it clogs up the gaming forums so bad i have to sort through the forum pages just to find a decent post sometimes...

anyways, if you don't like the pause for skyrim becuase of it's lack of realism then play a different game if you don't like it.

if you don't like followers being too easy then don't take them with you. it's as simple as that. honestly all you have to do is just ask them to stay put.

And finally, if you have problems with just lowly necromancers then i don't know why you even bother with skyrim.

in short i guess i'm just trying to say if you don't like a game stop playing or do something about it. don't just sit there and whine about it on the forums.
 

Fleetfiend

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So... you have around 56 gripes, and yet you put the same one twice in your top 10? ...mkay.

Anyways, it's been said again and again BUT...

Skyrim isn't perfect, that much is obvious. It has it's problems. It's not that realistic. But it's still a damn good game, and entertains for hours and hours. So it would be great if these arguments would stop popping up again and again, thanks.
 

Fishyash

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Biodeamon said:
would people please stop complaining about skyrim? honestly, it clogs up the gaming forums so bad i have to sort through the forum pages just to find a decent post sometimes...

anyways, if you don't like the pause for skyrim becuase of it's lack of realism then play a different game if you don't like it.

if you don't like followers being too easy then don't take them with you. it's as simple as that. honestly all you have to do is just ask them to stay put.

And finally, if you have problems with just lowly necromancers then i don't know why you even bother with skyrim.

in short i guess i'm just trying to say if you don't like a game stop playing or do something about it. don't just sit there and whine about it on the forums.
What makes him say he doesn't like it?

Skyrim is a great game, however it is a big game, and since people like the game for different reasons, there are plenty of gripes you can have with a game, even if you think it's your favourite game. It's not whining, I find it quite humorous to talk about things you don't like about games you like.
 

Nomanslander

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Biodeamon said:
would people please stop complaining about skyrim? honestly, it clogs up the gaming forums so bad i have to sort through the forum pages just to find a decent post sometimes...
You know the best way to find the thread you're looking for is to start it yourself...I mean if you really rather talk about let's say Epic Games new IP and possible Minecraft ripp off Fortnite, if you build it, people will come.

=/
 

Hero in a half shell

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I just get really annoyed at those disarm shouts the deathlords use. Just finished the Wolf Queen minus my best weapon; an extremely valuable flawless dwarven mace because I couldn't find it in the room the deathlord was in. Wasted 20 minutes searching for it too.

And the dungeons are getting a bit same-y, they could have made a bit more effort to have different styles of dungeons for different purposes.
 

Fieldy409_v1legacy

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About mages. If theres one, Iceform/unrelenting force his ass and close, then just keep staggering him with shield bashes or whatever you call it when you do the same thing with a 2 hander.

edit: oh and one thing ive noticed about dragons, when you turn up the difficulty to expert or master they get a lot harder. Since the strategies you develop to avoid taking damage(As opposed to tanking it like a boss on adept) dont seem to work too well versus dragons fire. current character Im playing is a heavy armour dude under the sign of the steed right now on expert(tried master, good challenge, but not the sort of thing you want to do for a hundred hours)

Dragon fights feel a lot better than they did on adept, let me tell you. Also I try to control myself. I could go and power level smithing and enchanting if i wanted to and break the game in half. But I want to preserve the challenge.
 

Catfood220

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Nomanslander said:
4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.
I've not played the game, but I have a feeling you have answered you own question. You shot someone in the head with an arrow, obviously you have caused some damage to the part of the poor NPC's brain that is responsible for memories.

Wow, this game is realistic.

This is the reason you can get away with inflicting pain and misery on the people of Skyrim, you sir sicken me.
 

The_Blue_Rider

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Nomanslander said:
Yes, I have 10 gripes with Skyrim, actually I might have around 56 but I really don't want to spend as much time writing up this thread as I have to. So,for all the right Bethesda does to keep us hooked, it seems for ever one there's 5 things that are also wrong with the game.


Well let's get start.

1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up to a bandit and kill/pickpocket him/her without him/her seeing. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But no special tricks, the stealthing in Skyrim can just about break the game.

Hah, someone hasnt gotten the last stealth perk I see, If you are complaining about stealth breaking the game now, just wait til you get that perk, basically it means that when you ghet into a fight, if you crouch then quickly attack you are almost guaranteed an automatic critical on most enemies. Its actual description is - Crouching stops combat for a moment and forces distant opponents to search for a target

2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.

Alchemy can mitigate this, and once you get to a high enough level they go down very fast, unless you run into about 3 of them at once, thats when you're fucked. Although to be honest its somewhat nice to have enemies that can actually threaten you, and use different tactics than "RAAHH IMMA RUN AT YOU AND OCCASIONALLY BLOCK"

3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.

I agree with this one, Oblivion had a quick select system where you could assign items/spells to the D-pad, so why did they remove it in Skyrim?

4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into you and every time I stealth away you pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game and how Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're also on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.

Again, agreed, I suppose a way around this would be if you shoot an arrow at an enemy and he cant find you he'll go off to one of his friends to tell him and put the dungeon/cave on high alert, unless you kill him first of course, high alert would basically make enemies move around more and stick in pairs

5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????

I suppose if they made them too difficult it would piss off a lot of people, seeing as you cant walk from Whiterun to Windhelm without being attacked by a dragon. Still, just wait until you fight an Elder or Ancient Dragon, unless you put some serious points into Smithing/Alchemy/Archery they will fuck your shit up, and if you're a stealth character then you dont have much chance if you encounter one randomly

6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.

So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?

Thats not the games fault, thats you exploiting the save feature

7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP

I actually have no idea what you mean here, I play on the 360 as well with no patches and interiors look great

8. Again with the pausing tactics and consumable items.
Fine, if Bethesda thinks this type of gameplay can be fun, I'll give it a better chance. But how is it that I can consume just about ever potion while pausing while I'm being rushed at by five bandits, three wolves, a giant, and a dragon on its last legs? How?

This is something thats in most RPG's that arent turn based, sure it isnt realistic but this is a game about dragons and a hero that can murder people by yelling at them. Also some encounters would be damn near inpossible without this ability for some builds, aka stumbling across a dragon priest on a low level stealth character

9. Stop giving me quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing. I like to take my time and get through them one my one and not miss out on the experience. But when you have 20 quest open to an area you end up losing that sense and forgetting WTF you went into that one bandit camp in the first place.

The quest journal gives you a quick overview of the quest, plus you could always go back to the quest giver for information. Most of the quests you get by just walking around are misc. quests, as in they lead to actual quests. To get proper quests you need to either actually talk to someone or follow up on a misc. quest lead.

10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.

You could just do Barbas' quest you know instead of keeping him around, again this is an exploit and not completely the devs fault. Also the dog has a pretty good reason to be immortal, a reason that I wont spoil here for anyone that hasnt done the quest
 

Blue Hero

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My biggest gripe is that there aren't enough trolls. There should be at least 5 trolls under every bridge.

And more Draugr.
 

4RM3D

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Nomanslander said:
1. Stealth is way too OP.

Yes and it gets even more OP.

2. Enemy mages are too OP.

Yes in the beginning, but I didn't have an issue with it. Once you can craft or find magic resistance items, the mages don't hurt for shit. Also, vampire mages are even worse, until you get some resistance. So, either use stealth or go get some gear.

3. Pause tactics are boring and suck.

Indeed. The whole interface is crappy. It's fine-tuned for the consoles and it still sucks. If you play on the PC you can get a few mods to improve things.

4. You have an arrow sticking out of your head thanks to me and you think its your imagination?

True, but it is more funny than annoying. Also, this falls under "stealth is OP"

5. The Dragon's are pansies.

On higher level you get stronger dragons. But even then they are relatively weak. The dragon battles are indeed lackluster. -1 for Bethesda.

6. Pickpocketing mini gameplay needs to just be removed.

This is an issue with a lot of games and not just with pickpocketing. If you have a dialog and you don't know which option to pick, you can just reload the game if you get a different response than you wanted.

7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP

Actually the exterior looks crap also from close by. The wide scenery shots look nice though. The solution is installing a few high resolution texture packs (if you have the PC version).

8. Again with the pausing tactics and consumable items.

True, this needs tweaking. When in combat you should only be allowed to drink 1 potion. Then again, the game becomes far too easy once you got a few skills and some decent equipment. So that is an even bigger issue.

9. Stop giving me quests already.

The issue is that most quests are pretty lame and straightforward. So then when you get a clusterfuck of quests, you feel overwhelmed. Aye...

10. And finally, stop giving me immortal badasses for followers.

That is more of an exploit. But talking about followers. They are annoying and suck. They have zero AI and always seems to get stuck behind the littlest of things.
 

Imbechile

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I agree with most of the stuff. The things that irk me are:

Abysmall interface on the PC
Shit performance on the PC
Completely boring main story
No real choices and consequences
Fucking compass
Combat is still meh
Due to the large number of side quests they vary in quality
Bad writing
 

Fishyash

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Anthraxus said:
My biggest gripe about it, besides the obvious stuff (bad/unreactive combat, sub par writing/characters/dialog/voice acting, no real choices and consequences, linear dungeons, lifeless world, lame economy system, weak RPG mechanics...), is the lack of different ways to play it.

For example - My contact tells me to go kill something, and then I have to go kill it, or that part of the story ends there. And that's Skyrim, over, and over, and over

I think this is where the feeling of linearity is coming from. In Skyrim, unlike in New Vegas, and many other great RPGs, I can't choose anything but mindless violence to complete quests.. You have two choices ultimately in Skyrim:

1. Mindless violence.
2. Stop playing.

In that way, it is linear, and it is shallow.

And generally, unless it's a person you're meant to talk to, speech is completely worthless.

Fallout 3 - you can solve every problem by killing someone. But even worse than Fallout 3, Skyrim encourages you into that way of thinking. Due to that, I couldn't really enjoy it that much. I mean, if you can just go from one group to the next, killing, killing, and killing some more without ever noticing your kill count or caring, then fine... I guess it's the game for you.

But I remember doing so many other things in so many other games.

Why has it all come down to this?

Why has the great RPG just been diluted down into killing things?

If I wanted to just kill everything and have the sort of depth that could be written down onto a napkin, then I'd play CoD. I play RPGs because they're supposed to offer me something different. Consider this: Ultima VII is thought to be one of the best RPGs of all time. Despite that, the combat is horrible, and it's almost better to go through the entire game without every using your sword or magicks on anything. Only very rarely will you be thrust into unavoidable combat. The depth came from the world, the characters, and the story.

Skyrim is like the opposite of that. The lack of depth comes from how I'm some genocidal maniac (like the Blades, like the Vigilants of Stendarr, like the Silver Hand, like the Thalmor, like Alduin's dragons, like so many other groups in the game), and I can't choose to be anything else. It's KILL KILL KILL KILL KILL.
I almost see your point, but once someone nearly beat the game (he was attempting without dying so he was only trying it out once) as a pacifist. He tried to do as many quests as possible like that, and just get away from quests that don't let you do that. A bit of thinking outside the box can fix quite a few problems, and sneaking past all the enemies to take the relic at the end isn't too bad.

But the way he died was very interesting... and stupid.

Before you can enter the hall of valor, Tsun blocks the way at the bridge, and you need to beat him in a fight. Since he couldn't fight anything, and the fight couldn't be avoided, he turned invisible and tried to cross the bridge to enter the hall of valor. Then he got insta-killed by a bolt of lightning. I am not joking. While running across the bridge, because he didn't fight Tsun, he gets punished by an instant-kill bolt of lightning.
 

Jessy Power

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Alrighty then, lets get this over and done with.

Nomanslander said:
Yes, I have 10 gripes with Skyrim, actually I might have around 56 but I really don't want to spend as much time writing up this thread as I have to. So,for all the right Bethesda does to keep us hooked, it seems for ever one there's 5 things that are also wrong with the game.


Well let's get start.

1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up to a bandit and kill/pickpocket him/her without him/her seeing. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But no special tricks, the stealthing in Skyrim can just about break the game.

Just about every skill is way too OP when you level it up enough. I've seen people complain of magic, one-handed, two-handed, block and archery being too OP, so personally I think Stealth fits right in.

2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.

Nope, they just use different tactics to other sorts of characters. For example, anyone with a decent level in melee skill can rape a mage in the ass with his broad-axe if he gets up close. I always figured the whole point of mages was that they keep you at bay with magic.
On top of that, getting a respectable level in block can negate destruction magic to a large degree, giving melee warriors a better chance to cleave their heads in two.


3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.

I do agree somewhat with you on that one. Pausing tactics are fairly cheap on one hand, if you just chug every potion you can to beat the single bandit, although in fights against things like dragons, who can still do a fair bit of damage, even at medium levels, I find it useful to be able to catch my breath, rearm, and decide on different tactics. Anyone who's been in a fight against two dragons at once at level 25 or lower will understand this.

4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into you and every time I stealth away you pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game and how Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're also on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.

I completely agree with this one.

5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????

Again, I do agree with this to a degree. Dragons are supposed to be the penultimate enemies in the game, so they should be a fair challenge.
But on the other hand, I guess you could say you're the dragonborn, a person appointed by the gods to slay dragons and rid them from the world.


6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.

So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?

Now this is unfair. That's not a problem with the game, this is a problem with the way you play. The point of a game is to explore, adventure and make choices within the game, letting them affect you and living with the concequences.
Furthermore, the save feature in Skyrim is very forgiving and places a lot of trust in the player, not to be exploited like this for a quick buck. That is all this, an exploit.


7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP

I play on the PS3, so I can't comment on the textures on the 360 version.

8. Again with the pausing tactics and consumable items.
Fine, if Bethesda thinks this type of gameplay can be fun, I'll give it a better chance. But how is it that I can consume just about ever potion while pausing while I'm being rushed at by five bandits, three wolves, a giant, and a dragon on its last legs? How?

We've already covered this.

9. Stop giving me quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing. I like to take my time and get through them one my one and not miss out on the experience. But when you have 20 quest open to an area you end up losing that sense and forgetting WTF you went into that one bandit camp in the first place.

Now this is just strange. The point of the game is for you to do quests and gain phat loots. Are you really complaining about having too much questing to do?
Also, what you said about the game is vastly over-exaggerated. people don't just yell at you and tell you to get shit willie-nillie, 99% of the time you have to initiate the conversation to get the quest and even then, you don't have to do it, even if you've got nothing else to do.


10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.

This one I agree with, even if it sucks balls when Lydia gets cut down by a bunch of forsworn. Although on the other-hand, Barbas is a total pimp, so I hate seeing people dissing on my main man, er, dog.
Also I just wanna point this out really quick, please check your spelling when you post.
 

Manji187

New member
Jan 29, 2009
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Anthraxus said:
Why has it all come down to this?

Why has the great RPG just been diluted down into killing things?
Because of pandering to the lowest common denominator. Because developing a triple A game with actual depth and the ability to TALK your way out of anything is time-(and therefore money) consuming. Because these days even shit can sell like it's Belgian chocolate. Because youngsters don't have the same experience (comparison material) and expectations as the older generation.

Did I just answer a rhetorical question?