[HEADING=1]My Two Cents Reviews[/HEADING]
Previous Reviews:
Prototype [http://www.escapistmagazine.com/forums/read/326.127937-My-two-cents-Prototype]
FarCry 2
District 9 [http://www.escapistmagazine.com/forums/read/326.164359-My-Two-Cents-District-9]
Prototype [http://www.escapistmagazine.com/forums/read/326.127937-My-two-cents-Prototype]
FarCry 2
District 9 [http://www.escapistmagazine.com/forums/read/326.164359-My-Two-Cents-District-9]
Christ, it's been a while since my last review. I need to start finding time to do more. Four reviews (counting the one I lost) isn't exactly note-worthy. If I'm going to build a rep, I'd better pick it up. I was considering doing Bioshock 2, but Zero Punctuation's review pretty much sums up my feeling about it. I liked it, but many complaints Yahtzee brought up were very accurate. But I'm here to talk up some Bad Company.
Battlefield: BC 2 is a sequel in a long line of FPSs well-known for large-scale and vehicular combat mainly focused on multiplayer warfare. I haven't had a lot of experience with the Battlefield series, but if the other games were good in the slightest, as I've heard they are, Bad Company carries on the tradition with vigor. Bad Company is a hot contender for my favorite game. The epic gameplay easily rivals that of the Call of Duty series. Gameplay is a blast, and with well-made soundtracks, graphics, sound effects, and design, tops my list (at least in the realm of FPSs).
From a distance, Bad Company 2 may seem like your standard FPS. It has class creation, but that's about the only similarity. Classes are restrained to four different kits. Recon (sniper), Engineer (vehicles), Assault, and Medic. There's many items to be unlocked between the four classes. Unlike other FPSs, unlockables are earned by using specific classes. Experience is earned individually by classes, as well as a ranking systems for items that don't pertain to certain kits. Battlefield's gameplay modes are also greatly different from traditional games. Rush is an attack and defend mode in which the attackers try to destroy a pair of objectives before moving on to the next. Conquest is your standard game mode of capturing the three different objectives to earn points, or in this case, stop from losing points. Squad deathmatch is a mode in which four teams of four face off against each other.
Bad Company differs greatly in gameplay from other traditional first person shooters. One of the main selling points for the game is it's destruction technology. This mechanic is one of the most realistic destructive environment mechanics I've seen. It allows players to chip away cover with smalls arms all the way up to destroying entire buildings. The destruction is always kept in proportion. Tank rounds will always make bigger holes than grenade launchers. Bullets will slowly chip away concrete from blocks or walls, while a big enough gun can make jersey barriers and bremer walls disappear. The destruction makes Bad Company a highly unique game and adds a new level of strategy and tact to the game. Knowing what to do with cover, sneaking by the enemy, or exposing potential threats can be the difference between a loss and a W.
Battlefield also places a large amount of focus on vehicles. In many games, vehicles are only minor advantages, but in Bad Company 2, vehicles can make or break a battle. The game sports an impressive range of vehicles, from Hinds to T-90s to jet skis. Each vehicle behaves as it would in real life, and has the appropriate amount of health. These vehicles nicely fill out the large-scale, open ended multiplayer maps. These mechanics, along with large-scale combat, create a sense of epic battle that seems to be missing from most FPSs today. Battlefield also has a strange way of creating unexpected and crazy moments.
These videos are just examples of the chaotic and epic feeling of war that Battlefield creates. Also note the destruction technology and reliance on vehicles.
While the overall gameplay is very enjoyable, there are several minor gripes I have about the game. For one, melee attacks are a hassle. The melee animation is so drawn out and inaccurate that it would be safer and easier just to hipfire until they die. The reload animations also take way too long. Frag grenades are piss weak, and you have to exit your sniper rifle scope to cycle the bolt on bolt-actions. Come on, people! Apparently, game designers haven't realized how stupid the idea is yet. People don't even take their eye out of the scope when they cycle in real life!
As for the secondary aspects of the game,(audio, graphics, etc.) they couldn't be better. The graphics are great. Explosions are lovingly rendered with every chunk of building and every spark that results. In some instances, the gameplay can be almost photo-realistic. The audio is complete with explosions, soldiers yelling, and bullets whizzing through the air. The sound effects greatly added to the immersion I was discussing previously.
One thing I cannot stand is the fact that EA still channels it's games though it's own servers. There is no need for this. Just let Xbox Live handle everything. I don't care if they post news on the games, but EA providing it's own servers only presents problems. Their servers are down ridiculously frequently. About every one time out of ten, I can't log in to their servers. If EA would just allow Xbox Live to handle their games, rather than interject, things would run much smoother. EA isn't my favorite game developer. They took down the Bad Company 2 demo at release. Are they evil, or just stupid? Battlefield is a great game, but the support it gets from EA is horrible.
Expect to see something along these lines a lot.

In conclusion, Battlefield: Bad Company 2 is a wonderful game all around, brought down only by minor flaws and horrible support. If you don't have it, I'd recommend buying it. If you're skeptical, rent it or get it from a friend. I hope you found my review helpful, and please leave any comments or criticism you have.