You are right for the most part. The ME series does not make you "really feel" the consequences of your choices. It trys to keep up this illusion of choice and consequence, but without actually changing anything major about the events and status quo of the games.Nomanslander said:snip
While the theoretical changes in the universe can be major and fundamentally different, you never really see them. For example at the end of ME three whole species can be extinct and/or doomed, but alot of people complaint that the endings are all the same, because Bioware failed to really make you feel the differences.
I think the real problem is the game making a promis that it can't hold. If a dev wants to tell a neatly wrapped up story and does not want to give the player to much freedom to change anything, okay. No harm done. Just don't pretend I get to change stuff when I really can't.
Thats one of the big mistakes Skyrim made, for me at least. If the world you build can't change, dont give me stuff to do that should change it majorly.
Fallout: NV on the other hand is a more sandboxy rpg and they did a good job making your choices impact your game and how the world reacts to you, but its hard to compare to ME due to the basic differences.
I think a game that is from a design and storytelling point of view closer to ME is The Witcher, and that game does really change your experience according to your choices. The Witcher 2 is basically two different games depending on your choices.