My Witcher 3 Revisit

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Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Chimpzy said:
Nothing that can't be overcome with some tactical planning, but I don't enjoy fighting any of them, but just made me think "Great, more of these. Welp, time to slog through them".
I can understand why people don't enjoy the combat. I enjoy it well enough, but it's not stellar by any stretch of the imagination. In fact I can't help but to think how wonderful The Witcher 3 would have been with Shadow of Mordor swordplay.
 

CritialGaming

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Phoenixmgs said:
I found Witcher 3 to be a failure of a game meaning the gameplay part of the game was horrid. Even movement itself is extremely poor and had to be patched to allow for an "alternate movement" setting. The combat is really bad with blatant overpowered beginning signs, both base Quen and Axii make combat so very trivial. The hit detection and hitboxes are pretty poor. Geralt doesn't even have any i-frames until you get the skill that makes the entire dodge animation all i-frames, which is pretty broken in itself. The combat system is a mix of like Arkham and Souls combat that just doesn't work. Just conceptually I think Witcher's combat system makes no sense for the type of combat it should be as Geralt is a monster hunter and the combat should designed for fighting monsters first and foremost but it's obvious the combat was designed for humanoid enemies instead. For example, how Geralt animation-wise flows from enemy to enemy ala Arkham and how there's a block/counter system (for humanoids) and monster fights are just dodge and spam attack or just put on Quen or use Axii and spam attack. Whereas a game like Horizon or Dragon's Dogma were designed for monster fights first and the human fights are the ones lacking. The monster fights should be the highlights of a game about a monster hunter (aka witcher).

Now to the good parts, the non-game parts. The writing is really solid with good characters and questing. However, the main story arch is pretty disappointing with the story devolving into not just a "save the world" storyline but save literally ALL the worlds because stories are only as good as how high the stakes are I guess. Though, most of the other stories on your journey are really solid. I'd love a Ciri spin-off game or a freaking TV show that's sorta akin to Doctor Who where every "week" she's going to a new world and having a different adventure basically where she's the fish out of water whereas The Doctor really never is.

In conclusion, I can only give Witcher 3 as high as a 4/10 because the gameplay is just plain bad. I can't give a game even an average score (5/10) where I didn't enjoy most of my time with the game as gameplay is the majority of your game time. I would've much preferred Witcher 3 to be akin to a Telltale game where it's just a straight adventure game with the gameplay basically removed as then I wouldn't have had to suffer through any bad stuff (gameplay) to get to the good stuff (writing).
I understand your complaints on the gameplay, though I do not agree. But you are clearly a person who values gameplay over story and that's fine.

I will say that your complaints do sound like you played on too low of a difficulty for your skill level maybe? Because on Death March you have to absolutely be a Witcher. Every fight you must prepare oils to coat your sword, potions to enhance your abilities, and your signs can't save you from shit until very high level, and even then they are almost like "oh shit" buttons with very long cooldowns in combat.

I found that monsters and humans do have very different combat approaches for the player. Monsters are about preparation, and if you prepare properly, they aren't too difficult to handle. Humans on the other hand require a mastery of the sword play, you must time parries and rolls, knowing what enemies to hit and when. It becomes a neat little dance you have to do with a pack of bandits or soldiers.

That's just me though, a great game in my eyes can't be great for everyone. Just the way it is. I hate Zelda and people love the shit out of it, I don't get it. You and I are the same with Witcher. It's all just what appeals to you right?
 

Chimpzy_v1legacy

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Jun 21, 2009
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Adam Jensen said:
Chimpzy said:
Nothing that can't be overcome with some tactical planning, but I don't enjoy fighting any of them, but just made me think "Great, more of these. Welp, time to slog through them".
I can understand why people don't enjoy the combat. I enjoy it well enough, but it's not stellar by any stretch of the imagination. In fact I can't help but to think how wonderful The Witcher 3 would have been with Shadow of Mordor swordplay.
It's more particular enemy types rather than the combat as a whole, but yeah, they could've done a better job with the swordplay. Shadow of Mordor style might be an option, maybe throw in some Dragon's Dogma for big enemies.
 

BloatedGuppy

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Feb 3, 2010
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CritialGaming said:
It's all just what appeals to you right?
You have to keep in mind who you're talking to. This is Phoenixmgs. He's the Armond White of Escapist game criticism.
 

Zetatrain

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Sep 8, 2010
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Chimpzy said:
DoPo said:
Those fucking spiders were really frustrating to fight because they keep their distance ant they web you, so you can't move.
Honestly, I think most of the new enemy types introduced in the DLCs are pretty annoying to fight.
Beside those Arachnomorphs and their little keepaway game, the Archespores, Kikimora, Bruxa and Giant Centipedes all have their little annoying gimmicks like spammy attacks that stunlock, being pretty damage spongy or moments where you can't attack them and you're just waiting for them to pop out again (seriously, fuck Archespores popping up on a ledge you can't jump or climb on). Also, some of them don't actually seem to be hampered a lot by their supposed weaknesses.
Nothing that can't be overcome with some tactical planning, but I don't enjoy fighting any of them, but just made me think "Great, more of these. Welp, time to slog through them".
Actually I really enjoyed the new enemies. One of the problems I had with the vanilla game was that a lot of the monsters could easily be beaten by just simply dodging and attacking. I liked how the newer monsters forced you to make better use of other weapons and abilities in the Witcher's arsenal.

With the spiders, giant centipedes. and archspores you had to make use of stuff like ard, yrden, and freeze bombs to immobilize them. With the Bruxas, moon dust became useful for something other than wraiths. Yeah I know that other vampire type enemies could turn invisible before, but the problem is that their size and slow speed made them too easy to spot. Black blood was a nice "ace in the hole" to have in case they bit you. And if all else fails you could ard's alternate form to knock them down or at least stagger them. Also the alchemy ability that increased your toxicity's "safe" threshold to 100% was very useful against kikimoras. Since their attacks raise your toxicity you never had to worry about taking toxic damage. Also golden oriole completely neutralizes any damage from the centipede's spit attacks.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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CritialGaming said:
But you are clearly a person who values gameplay over story and that's fine.

I will say that your complaints do sound like you played on too low of a difficulty for your skill level maybe? Because on Death March you have to absolutely be a Witcher. Every fight you must prepare oils to coat your sword, potions to enhance your abilities, and your signs can't save you from shit until very high level, and even then they are almost like "oh shit" buttons with very long cooldowns in combat.
I wouldn't say I value gameplay over story, I would say I value my time spent most of all. If the majority of my time played is not enjoyed, how can I call a game good? Most of Witcher 3 is gameplay, which I did not enjoy. If Witcher 3 was an adventure game with basically no gameplay, then Witcher 3 would be a good game as then most of my playtime would've been enjoyed. Most games are comprised of gameplay as the majority of content and the writing in games is generally abysmal; thus, the games I do like usually excel in gameplay due to those 2 major reasons. There's quite a few games that I very much enjoyed for story that have very little gameplay like Telltale's Walking Dead, Phoenix Wright, Life is Strange, and one of my most remembered PS2 games is Shadow of Destiny.

I played Witcher 3 on Hard and the game really is joke easy if you understand RPGs and how skills/abilities/powers interact with each other. Just base Quen is broken, an ability to cancel all damage from a hit and then just be able to reapply it is straight game breaking. If Witcher 3 were a pen and paper RPG, no DM in their right mind would allow their players to have Quen (or Axii). Then, actually playing the game with the mindset of a witcher makes the game even easier. Just applying the proper oil and downing the proper decoction (with no alchemy skills) allowed me to literally just spam light attack without blocking or dodging or using signs against monster contracts at my level. I didn't even maximize my build or anything like a few builds I've seen in Youtube vids where Geralt is literally untouchable even on DeathMarch.
 

FakeSympathy

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The monsters with the unique names are defeated in the same way as their regular counter parts. For example, During the Jenny O' the Woods quest the dialogues build her up to be a hate-filled ghost lady. However, she was defeated with the same strategy I use for all other specters in the game.

I also question why people went ape-shit over gwent. I was never a fan of card games, and that solidified by disbelief even more. This is like if you were going crazy over tennis in GTA 5.

The mutagen system is a nice idea, but I never found myself using green or yellow mutagens. Red and Blue were enough to decimate any monsters.

Lastly, I found weapons and armor repairs to be very annoying. It was just like in Fallout 3 and oblivion; I understand it's part of the immersion, but this feature just slowed down the game.