Mythic Co-Founder Says Free-to-Play "Apocalypse" Coming
Mark Jacobs, the former CEO and co-founder of Mythic Entertainment, expects the free-to-play market to decline within a few years.
One of the most prominent and profitable trends to emerge from the videogame world in recent years has been free-to-play. The free-to-play model and the microtransactions that accompany it have pulled many an online game back from the edge of oblivion, and turned more than a few into <a href=http://www.escapistmagazine.com/news/view/98683-Free-Dungeons-Dragons-Online-Revenues-Up-500-Percent>profitable and thriving properties. In the wake of this success, developers and publishers across the spectrum have been working hard to elbow into the expanding free-to-play market.
According to Mark Jacobs, co-founder and former CEO of Mythic Entertainment, however, companies chasing this current gravy train may, in fact, be sealing their own doom. "Free-to-play is just another model, and just like every other model in the industry, it will hold its special little place for a while but then there will be consequences," said Jacobs, speaking to VG247. "Those consequences in a few years will be a bit of an apocalypse. You're going to see a lot of developers shutting down, and you're going to see a lot of publishers going, 'Oh yeah maybe spending $20 million on a free-to-play game wasn't the best idea ever.' That's part of the reason, but the other reason is equally as important, that if you go free-to-play, you really have to compete with every other free-to-play game out there."
Trying to head off the impending free-to-play armageddon, Jacobs is tailoring his current MMO project toward a different crowd. Camelot Unchained, currently in the <a href=http://www.kickstarter.com/projects/13861848/camelot-unchained>process of being Kickstarted, will be aimed at smaller but more dedicated audiences. "Camelot Unchained is going to be a niche subscription game," said Jacobs. "I'll take a smaller subscription base that is dedicated, is energized and is excited to play our game, and to work with our game, than ten times that base where I have to deal with a lot of people who really don't care."
Time will have to tell if Jacobs is right about free-to-play games. Currently, the market is still expanding and while there are free-to-play failures, they don't loom as large as the <a href=http://www.escapistmagazine.com/news/view/112212-Free-to-Play-Age-of-Conan-Doubles-Revenues>prominent successes the model has helped to create. That said, it wouldn't be the first time and unforeseen ceiling has emerged to cap a growing trend, and if Jacobs is correct more than a few will be bumping their heads when it appears.
Source: VG247
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Mark Jacobs, the former CEO and co-founder of Mythic Entertainment, expects the free-to-play market to decline within a few years.
One of the most prominent and profitable trends to emerge from the videogame world in recent years has been free-to-play. The free-to-play model and the microtransactions that accompany it have pulled many an online game back from the edge of oblivion, and turned more than a few into <a href=http://www.escapistmagazine.com/news/view/98683-Free-Dungeons-Dragons-Online-Revenues-Up-500-Percent>profitable and thriving properties. In the wake of this success, developers and publishers across the spectrum have been working hard to elbow into the expanding free-to-play market.
According to Mark Jacobs, co-founder and former CEO of Mythic Entertainment, however, companies chasing this current gravy train may, in fact, be sealing their own doom. "Free-to-play is just another model, and just like every other model in the industry, it will hold its special little place for a while but then there will be consequences," said Jacobs, speaking to VG247. "Those consequences in a few years will be a bit of an apocalypse. You're going to see a lot of developers shutting down, and you're going to see a lot of publishers going, 'Oh yeah maybe spending $20 million on a free-to-play game wasn't the best idea ever.' That's part of the reason, but the other reason is equally as important, that if you go free-to-play, you really have to compete with every other free-to-play game out there."
Trying to head off the impending free-to-play armageddon, Jacobs is tailoring his current MMO project toward a different crowd. Camelot Unchained, currently in the <a href=http://www.kickstarter.com/projects/13861848/camelot-unchained>process of being Kickstarted, will be aimed at smaller but more dedicated audiences. "Camelot Unchained is going to be a niche subscription game," said Jacobs. "I'll take a smaller subscription base that is dedicated, is energized and is excited to play our game, and to work with our game, than ten times that base where I have to deal with a lot of people who really don't care."
Time will have to tell if Jacobs is right about free-to-play games. Currently, the market is still expanding and while there are free-to-play failures, they don't loom as large as the <a href=http://www.escapistmagazine.com/news/view/112212-Free-to-Play-Age-of-Conan-Doubles-Revenues>prominent successes the model has helped to create. That said, it wouldn't be the first time and unforeseen ceiling has emerged to cap a growing trend, and if Jacobs is correct more than a few will be bumping their heads when it appears.
Source: VG247
Permalink