Mass Effect. Keep in mind I'm still only about 3/4 through the second game, but...
ME2 would have (IMHO) been far more engaging, at least for me personally, if Cerberus didn't take the role they did. I'm fine with them having a bigger role. I'm fine with them beinga bit more morally grey.
What I'm not fine with is how they seem to have become this almost Mary-Sue-ish organisation with limitless resources, nigh omniscience and the blatant adoration of nearly anyone they come into contact with. ("They're just misunderstood!") And then forces me into being one of them.
Allow me to present my likely flawed vision of how the game should have gone (off the top of my head):
The game opens the same as before, Shepard dies, gets brought back to life by Cerberus, etc. Except here, Shepard actually escapes the Cerberus facility him/herself (maybe with the aid of some person who explains the situation and dies, Trask Ulgo style) and gets a shuttle that for some reason takes him/her to Freedom's Progress. From there, Shepard discovers the Collectors, and sets off to stop them, gathering old and new crew memers as he/she goes. Cerberus are still in the game, but take a much less central role. They still want Shepard to help them stop the Collectors, but you actually get a choice whether to join them or not. The Paragon option being to not join them given this is Cerberus we're talking about. They're pretty much "Renegade Shepard: The organisation".
And don't tell me it would take too much work to have joining Cerberus be an option. If they can pull off Virmire, then having Shepard reporting to the Alliance or Cerberus should be a piece of goddamned cake.
(Also, Assassin's Creed. More emphasis on stealth, bring combat back to how it was in the first game)
ME2 would have (IMHO) been far more engaging, at least for me personally, if Cerberus didn't take the role they did. I'm fine with them having a bigger role. I'm fine with them beinga bit more morally grey.
What I'm not fine with is how they seem to have become this almost Mary-Sue-ish organisation with limitless resources, nigh omniscience and the blatant adoration of nearly anyone they come into contact with. ("They're just misunderstood!") And then forces me into being one of them.
Allow me to present my likely flawed vision of how the game should have gone (off the top of my head):
The game opens the same as before, Shepard dies, gets brought back to life by Cerberus, etc. Except here, Shepard actually escapes the Cerberus facility him/herself (maybe with the aid of some person who explains the situation and dies, Trask Ulgo style) and gets a shuttle that for some reason takes him/her to Freedom's Progress. From there, Shepard discovers the Collectors, and sets off to stop them, gathering old and new crew memers as he/she goes. Cerberus are still in the game, but take a much less central role. They still want Shepard to help them stop the Collectors, but you actually get a choice whether to join them or not. The Paragon option being to not join them given this is Cerberus we're talking about. They're pretty much "Renegade Shepard: The organisation".
And don't tell me it would take too much work to have joining Cerberus be an option. If they can pull off Virmire, then having Shepard reporting to the Alliance or Cerberus should be a piece of goddamned cake.
(Also, Assassin's Creed. More emphasis on stealth, bring combat back to how it was in the first game)