Name a Plot Hole and Has It Ruined the Game for You.

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SajuukKhar

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Sep 26, 2010
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MarsProbe said:
So, if everyone leaves LL in their teens, nobody is hanging around long enough to be old enough to have kids of their own and create the next generation of LL residents.
LL leave when they turn 16, its possible to have kids as young as 14.
 

Arean

Windwalker of Shaundakul
Apr 24, 2008
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alphamalet said:
Final Fantasy X
How the hell did Auron get to Dream Zanarkand, where Tidus lived, prior to the start of the game? Did he ride Jecht? If so, then why didn't Jecht attack dream Zanarkand then?
Seriously, if anyone can fill me in on this, I'd love to know.
I think it's stated, or at least heavliy implied, that Auron rode the new Sin to Dream Zanarkand. It is kind of a plothole, yes, but it is shown at times that Jecht is able to retain some level of lucidity. It is also outright stated by Auron that Jecht wants Tidus to kill him, which would explain why Sin doesn't attack Dream Zanarkand the first time around.

How Jecht figures out that Tidus might be able to do so is up for discussion, but to me it just feels like the last hope of a hopeless man, doomed to be a world-destroying monster. He wants to believe in his son, and at the very least, wants Tidus to know the truth of what happened to him.

This is of course conjecture and speculation on my part, but at least it fills the plothole with a bit of logic.
 

Chrozi

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Apr 8, 2010
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not really a plot hole, but some bad English translation through the end of Phantasy Star II had me scratching my head, the whole thing could have been such a "blown away" moment if it just made sense! All those hours grinding and trudging in slow motion through impossible dungeons just to be confused.
 

MarsProbe

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Dec 13, 2008
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SajuukKhar said:
MarsProbe said:
So, if everyone leaves LL in their teens, nobody is hanging around long enough to be old enough to have kids of their own and create the next generation of LL residents.
LL leave when they turn 16, its possible to have kids as young as 14.
Maybe so, but if you think about that - say you live in LL and conceive a child when you are 14. When you turn 16 and it's time for you leave for Big Town, what are you going to do with your child (who will likely by 1 and a few months at most)? Leave them in the care of a bunch of kids, or take them with you?
 

SajuukKhar

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MarsProbe said:
Maybe so, but if you think about that - say you live in LL and conceive a child when you are 14. When you turn 16 and it's time for you leave for Big Town, what are you going to do with your child (who will likely by 1 and a few months at most)? Leave them in the care of a bunch of kids, or take them with you?
Ahh yes, the "i'm gonna use real world morals" fallacious argument, which pretty much all anti-LL arguments boil down to.

If I was raised in the modern world, under modern world values, I would most likely take them with me. However, the world of Fallout is neither of those things, and the society of LL is literally that of a cult, and like many real world cults, the values and actions of the people in said cult, dont match the modern world's. Them leaving those children behind is literally no more implausible then people in real world cults allowing their 14/15 year old daughters to marry a 40+ year old cult leader simply because he told them to.

If you have been trained your entire life to believe something must be done, you will do it, no matter how against modern social norms it is.

I dont understand why its so hard for people to grasp that
A. Fallout's world isn't ours simply at its core, and thus, doesn't have the same morals as ours to begin with.
B. even in the real world, tons of various religious/cults dont follow the same moral values.
 

MeTalHeD

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Feb 19, 2014
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SajuukKhar said:
MeTalHeD said:
I have to say it, but Borderlands 2 is just not making sense. I played the game, finished it with different characters, but something kept gnawing at the back of my mind: why, oh why did Handsome Jack never switch of the New-U stations if he wants to kill you so badly?
the New U stations dont technically exist in lore.

He cant turn off something that technically doesn't exist.
I'm sorry, but that's just lazy. "Oh look, this technology created by Hyperion, which exists in the game, and allows you to respawn countless times to finish the game doesn't technically exist, so please ignore that tingly feeling and the money being deducted when your respawn."

That's a terrible excuse. If it's in the game, and it's part of how you complete the game and central to its mechanics and function, saying it isn't canon is ignoring a vital part of the game. I don't know how many people ran through the game without dying, but it is central to you completing it. It's different if it was, say, a save file that you reloaded or the game took you back to another checkpoint. But the company - whose boss you want to kill - owns the technology that keeps bringing you back and they keep reminding you they're doing it every time you die in game. When the game tells you this is part of the game, this will help your game progress and it even communicates to you, it is difficult to ignore it. If they acknowledge the bandits and psychos, why not the little machines that bring you back to life? If you say the game will fall apart if they do, then it's not being held together by something strong, now is it?

Furthermore, the game alludes to this when psychos shout things like "No one kills my friends but me" almost as if they respawn. If they really wanted to avoid the whole canon debate, they could have made the New U stations another company's technology or at least provided the vault hunters with respawner technology or something when they land on Pandora. Making it part of the company whose boss is trying to kill you is silly.

It's almost as if Jack looks the other way when you die and looks back when you respawn, before shaking his fist and shouting: "I'll get you, if it's the last thing I do!!!" Apparently his company profits every time Jack, or something gets you...

-The vault hunter falls off a cliff-
-Jack is conveniently distracted by Butt Stallion's pretty sparkly diamond exterior-
-The vault hunter respawns using Hyperion technology-
-Jack looks back at his screen, while sitting in a dark room illuminated by the screen and gently stroking Butt Stallion-

Jack: "Jeezuz, just can't seem to kill those vault hunters, even with all those bandits and constructors down there. Gosh, I better not acknowledge the Hyperion technology respawning the vault hunter, which we created, so it could be dismissed when discussed as a plot hole because, technically, it isn't canon..."

Really?
 

marioandsonic

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Sonic the Hedgehog 2006 has a plot that pretty much resembles Swiss cheese.

But no, it didn't ruin the game for me. It just made an already-terrible game even worse.
 

MarsProbe

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Dec 13, 2008
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SajuukKhar said:
MarsProbe said:
Maybe so, but if you think about that - say you live in LL and conceive a child when you are 14. When you turn 16 and it's time for you leave for Big Town, what are you going to do with your child (who will likely by 1 and a few months at most)? Leave them in the care of a bunch of kids, or take them with you?
Ahh yes, the "i'm gonna use real world morals" fallacious argument, which pretty much all anti-LL arguments boil down to.

If I was raised in the modern world, under modern world values, I would most likely take them with me. However, the world of Fallout is neither of those things, and the society of LL is literally that of a cult, and like many real world cults, the values and actions of the people in said cult, dont match the modern world's. Them leaving those children behind is literally no more implausible then people in real world cults allowing their 14/15 year old daughters to marry a 40+ year old cult leader simply because he told them to.

If you have been trained your entire life to believe something must be done, you will do it, no matter how against modern social norms it is.

I dont understand why its so hard for people to grasp that
A. Fallout's world isn't ours simply at its core, and thus, doesn't have the same morals as ours to begin with.
B. even in the real world, tons of various religious/cults dont follow the same moral values.
Well, yes Fallout's world isn't the same as ours, but even in a hellish post-apocalyptic world, one thing that would still hold true would be that people would want to look after their own children, not leave them in the care of a group of kids. I wouldn't think of Little Lamplight as being akin to a cult, just a settlement that exists under some pretty strange rules that doesn't hold up to any kind of scrutiny. I know if I was in that place, I would definitely choose to take my kid with me as opposed to leave them behind. After all, I'd be 16, not an age when one is good at following authority if it's in the form of an adult, even less so when it's the form of a snotty little brat who has styled himself "Mayor" of a dingy little cave system.

Anyway, you're just being silly now and I've got better things to do with my time. Concluding Remarks : you're wrong. Goodnight.
 

uknownada

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Oct 19, 2013
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Professor Layton and the Miracle Mask

The series has had quite a few unrealistic elements or just parts that don't work, but are mostly major and more-or-less have some kind of an explanation behind them.

But this game expects me to believe an amusement park is hidden behind the same amusement park and NOBODY noticed? It didn't make any sense, and they never explained it, unless I missed it. It ruined the game's story for me. I can accept Luke's ability to talk to animals or some of the other stuff, but this was just not well thought out.
 

uknownada

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Oct 19, 2013
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This doesn't really ruin the game at all, since the plot really doesn't matter, but I figured it can go on this thread.

In Super Castlevania IV, the beginning text scroll says it's been "one hundred years since the last confrontation between Dracula and the Belmont family", but a little after that it says "Once again Simon Belmont is called upon to destroy Dracula."

This game is allegedly a remake of the first, which means it's Simon's first confrontation with Dracula. Even if it wasn't, the "one hundred years" thing would mean Simon is over a hundred years old...