This.... This is what came to mind.The Critic said:Sad Endings? I don't think it gets much sadder than the end to Red Dead Redemption....
John Marston ends up getting killed for his past, even though he's done his best to redeem himself and to settle down and start anew. He manages to save the lives of his son and wife, but Abigail dies a couple years after he does, and Jack does what his father most certainly did NOT want him to do: follow in his footsteps.
It's really sad. from just the hopelessness of John's last playable sequence to the sadness of seeing his grave, and then seeing his wife's grave right next to it. But perhaps the saddest thing is going through the game's final quest, leading Jack to finally avenging his father, and just finding out about Edgar Ross (John's killer), and then finally killing him. Even as he falls in the duel, the victory seems hollow, and you don't really feel like you've won, just like you've led Jack to becoming what his father desperately wanted him to avoid: an outlaw, just like dear old dad, back in the day.
I don't actually consider Dreamfall to have ended, there were just so many questions that the game posed and then completely failed to answer. It never seemed as complete as TLJ itself was. I believe Funcom were looking at making some "episodes" that would follow on from Dreamfall but they never did. Here's hoping for a full sequel that starts to answer our questions!The Madman said:The Longest Journey and Dramfall: The Longest Journey both have quite... melancholy endings. I have to say the ending for Longest Journey in particular left me in a bit of a funk for days, and finding out what happened later in Dreamfall didn't much help either especially consider that game also left me a bit down.
That's why it's so important this series is finished, with characters that good they deserve at least one happy ending. Please.
I thought Red Dead Redemption was more depressing than Reach. I knew everyone died before I even played Reach.I didn't see it coming in RDR, or at least I wasn't expecting the "twist".NinjaDeathSlap said:Halo: Reach.
I hold this up as an example of how to do a sad ending right because, unlike ME3, despite the sadness you still have a sense of accomplishment. You succeed in the mission. You get Cortana to the Pillar of Autumn and allow the ship to escape Reach. Thus preserving the only chance humanity has for survival against the Covenant. You're arguably just as crucial to the events that you (as the player) know will follow as The Master Chief is. You're a hero, no question.
Then when it hits you, despite how hard you tried and how good you were, that you've just been left behind, alone on a burning world with you're entire squad dead. There's no plan, no options and no help. There's nothing left to do except just see how many more of the genocidal bastards you can take with you before the end; and unlike a lot of other games would have done, or even previous Halo games, you actually get to play it, rather than just watch an extended cinematic as if the game thinks you'll cramp its style and not be quite heroic enough.
Also Red Dead Redemption. Because *see above post* basically.
God, there's a game I have wanted to get a hold of again for such a long time. Very fond childhood memories of it. And I agree with the ending. They just ended up coming from two different worlds.McShizzle said:The ending of Full Throttle was kinda sad, Ben and Maureen were just never meant to be.
Unforgiven break down.SpiderJerusalem said:I was upset because it was pointless and badly written.
Throughout the game Marston is shown to be nearly uncanny with his killing abilities. He wipes out nearly what amounts to armies, survives everything that is thrown at him, hell, depending on how you play, he can kill a bear with a knife. He is the ultimo hombre, as the Coen's would say.
Yet the game forces you to accept the ridiculous "they'll just keep coming at me and you" explanation, forces you to accept the walking into death conclusion and then slaps you in the face with having none of that matter, because it still results in the ridiculously dumb ending where Jack is a carbon copy of John. Not to mention the triumphant freeze frame and music at the end, when Jack kills Ross, followed by the bold "Redemption" text, despite that there is no redemption and everything is wrapped up in the laziest possible way.
Nuh uh, if you want to watch a true Red Dead Redemption story, something actually well written and something Rockstar desperately wants their game to be, go and watch Unforgiven. A masterpiece western if there ever was one.
This, the evil ending is sad (Bad Cole, very bad, go to your room!)BehattedWanderer said:Infamous 2. Holy crap, man. It pulled emotional heart strings I didn't know I had. It was so sad, it invented emotions for me to have. I'm getting a lump in my throat just thinking about it.
Hey, Hey! Welcome to the Escapist! Feel free to look around, stay out of the basement And if you see any blood stains, please inform me. I lost my pet Komodo Dragon in here about a week ago, and well you get the picture.Shuguard said:First post on this forum Whoo!
anyways, I thought one of the most depressing endings was from Deadly Premonition.
I thought it was very depressing that every time I got closer to saving a girl's life they all suffered in some horrible way I personally could never live with. I didn't like how the game had many plot holes, but in particular the final girl Emily who I had to kill in order to "save" her just cut me pretty deep. Ultimately I felt that I had failed. I even tried not shooting Emily and tried shooting that fat tub of lard Kaysen who had just ruined so many lives. Till I was eventually forced to shoot Emily. Then I just ride off into the sunset!