Wow, really? I still found things like Monkey Island and Sam and Max and others still endlessly playable because the graphics and sound are so unimportant when compared to the humor and style they exude, and I will play them until I die. And even then, I still love the highly pixellated style of those early games. The new adventure games are also good but I don't play them because of the great graphics but because of the excellent scripts they come up with. OK, the voice acting HELPS but in a world where there is an entire genre of games with silent protagonists, not speaking doesn't bother me in the slightest.Tinq said:Hasn't? Point And Clicks: With the exception of some newer games that are taking advantage of the Wii (Telltale games) most of these had horrible sound and what I would now consider to be eye-wrenching environments and character animations. Indiana Jones and the fate of atlantis was so cool back in the day, now my computer might die. The only notable exception might be Day of the Tenticle.
For me, there are a couple games that have great lasting power. I think I want to separate this out and give one classic game and one more modern game. Since Tetris was already taken, I'll go to a different ancient classic, PacMan. The simplicity is its strongest suit; anyone can understand the goal, and its smooth playing makes it simple to handle always. It has exactly what it needs, which is a thing most games don't pay attention to these days.
More Modern game: Katamari Damacy. Again, the simpler style gives it a timeless feel; it could have been done with higher quality graphics but its style is such that the blocky, bizarre world is much more interesting and much more identifiable, and the play is again so simple that it almost feels natural to just push a ball around.
As for ones that don't stand up to play:
Classic: Defender. Maybe it's me but this game no longer holds the appeal it did in the past. Whatever made this unique and fun to me in the past is no longer exciting or compelling and it simply hasn't held its weight in the slightest.
Modern: Final Fantasy 7. No matter how much I tell myself this game got me into the JRPG style it doesn't feel right anymore. The graphics, which were one of the things that were touted at the time, no longer feel good to me, the style of turn-based gameplay has been done much better in other games and feels very bland now. Even the story fails to draw me in, it seems very poorly paced, spread out over too wide an area and needlessly complicated.