Jeronus said:
robinkom said:
How about, uh, no more Motion control gimmicks? How 'bout that? Because that's all they are, a gimmick. Like the Nintendo Power Glove and the Sega Activator, just gimmicks. They are NO substitution for a normal controller or a keyboard & mouse.
The only good thing to emerge with Motion Controls is Nintendo's rejuvenated coffers because I firmly support them as the last purely Video Game Company making hardware. I don't care much for the Wii's main library, but I love to use it to play TurboGrafx-16, Commodore 64 and other classic games... and my Gamecube games since they load a little faster on it (because it has a little more RAM than the GCN).
Microsoft Wave and PlayStation Move though... please, no more. I hope they're massive bombs. I'd prefer to see Microsoft take another look at the first Xbox's game library and see what other good third-party titles they can get sequels made for... like Deathrow and Gladius.
I hate to disappoint you, but motion controls are no longer gimmicky. The amount of money being put into Move and Wave is proof that Microsoft and Sony are seriously considering motion controls the next big step in gaming. A gimmick is a cheap useless device that companies rarely put too much money into making. I bet any kind of money Microsoft and Sony are going to base popular game series like GTA around their respective motion devices in order to force current hardcore gamers into buying.
Remember when those ridiculously expensive Virtual Reality machines came out and we all thought that was going to be the future? So much for that gimmick. Motion controls echo that technology in some fashion. Throwing money at the development of something doesn't automatically make it successful. Squaresoft invested a substantial amount of money into a Film studio and obscenely-expensive rendering equipment to make "Final Fantasy Spirit Within" and it was an utter bomb. Their financial loss was so great that they almost declared bankruptcy. Nintendo invested a lot of resources into the Gamecube and their whole connectivity shtick with the Game Boy Advance and the return was low enough to almost force them into bankruptcy as well. No, they're not the same thing, but it's a similar situation.
The department head in charge of it has to show a prototype to the big wigs and sell it to them first. If they're sold, it's going to go into production and these are decisions made by people that are not looking at the games or machines from the same perspective as the consumers. Gimmicks and bells & whistles draw in the marks, the little kids and soccer moms with nothing to do in the afternoon. The real gamers are going to look for the substance to the game library and how the technology available is going to reflect in those titles.
For a moment there, I pictured a Microsoft Wave game that was a first-person Fighting Game... and like any developer out there that might be conjuring up an idea like that, I will point out that it only sounds good on paper. Imagine you see the screen registering two in-game fists up in front guided by your own, now imagine you threw a punch and hit the opponent. The punch landed but you didn't feel anything because there's no physical feedback. The opponent hits you and your in-game camera view staggers. But you didn't feel anything. This is what is pointless about motion controls. Instead of playing a sports game where you have to move your arms to throw a softball, go outside and play the actual fucking game with someone and leave the video gamers to their normal controller devices.