NuclearKangaroo said:
Mr. Clarinet said:
I'm stoked with this development and extremely eager to see what the CDT can bring out after their teething patches of mostly bug fixes.
NuclearKangaroo said:
good for them, i tried to get into the game but i couldnt, it seemed almost like a match made in heaven for me, "hey i like strategy games, i also like FPS, those are my favorite genres, this games combines those two, it could be great!"
and it wasnt, the one thing that threw me off is first person melee, it almost never works, it certainly didnt work here, but most of the alien classes use fucking first person melee
i thing if they had given both factions ranged weapons i would have worked much better, but thats just me
Mate as someone coming up onto 500 hours in NS2 biting as a skulk, slashing as a fade, or spiking/biting as a lerk works. It works like all kinds of hell and it's proved to have made one of the best team shooter dynamics I've seen in my years of gaming.
Maybe you didn't have leap and you were being pwned by weapons three armour three jetpacks, maybe you didn't knwo how to play your chosen lifeform upgrades to the situation but seriously please try not to confuse whether a mechanic can work and your ability to play with it.
oh boy again with the elitism
if theres one argument i despise when it comes to defending a game is "mhhnnaaa, the game doesnt suck, you just mad cuz bad"
look, a good game is fun even if you suck at it, i had incredible tons of fun wih TF2 and blacklight retribution, even when i started playing and i was shit at it, same with red orchestra 2 (that is, when it game isnt glitching and the map doesnt suck)
melee is FPS is often disorienting, particulary if the game doesnt give melee weapons atleast some increased range like Left 4 Dead 2 and TF2's demoknight melee weapons
Hrm elitism.
Funny, I'm just trying to outline the position I'm coming from by saying just how I would presumably be more familiar with the game mechanics than you/
See this game is deep. 2 hours? 2 hours is barely scratching any surface. It's like putting 2 hours into Dota 2 and saying that you think the deny mechanic doesn't work.
I find it telling that to paint summarise me you had to reduce it to "hurrrdurr mad cos bad".
Not one of the games you mentioned as a counterbalance features a mechanic where a third party buys upgrades that affect the power of the entire team at the factor that NS2 does. That's where your RTS comparison fails. NS2 sits closer to being a MOBA than an rts/fps hybrid.
It has a MOBA's learning curve, it follows a MOBA experience. Situations will steam roll and yes the game can be disorienting. But to say that the first person melee mechanic does not work is plainly a fallacious claim to make once you've experienced either your own skill in wielding that mech. or playing someone that can.
"a good game is fun even if you suck at it" Sure, they can also be incredibly challenging experiences. Try to think back to your first MOBA if you have played. I think imagining that moment you also have to consider whether you had fun very frequently or it was someone you found fun in after mastering a mechanic/hero/etc. after a very period of frustration.
I don't see this as being a typical "lol pleb gamer scrub n00bzors" response at all, in fact I'm making not a small amount of tries to accommodate your position.
But the fact of the matter is that first person melee does in fact work in that game. I know because I play Aliens more than marines, I know because I play and have my ass handed to me by far superior players while shooting at them with rifles and shotguns.
What I also know is that the typical response of a brand new skulk is to act like a bitey missile where they run Right For the marines on the ground, not jumping off buildings, not running on walls, basically not using any of the built in mechanics to allow yourself extra speed or to say hold left shift to dampen pretty much all noise you can make to ambush players. Its typically these players who end up in your position, frustrated and drained over playing a default class that feels yes, outclassed And Outgunned.
Why?
Because they're not playing their classes strengths. Essentially they're trying to play a melee Boston Basher Scout against a Nastacha Heavy, they're going sustained damage Yi and only diving on the Tank, they're using the Fan of War against a Half-Zatoichi Demo-Knight, they're trying to shoot a sniper with a sub-machine gun outside of their own falloff range and calling the gun a bad mechanic.