And still, those people often end up doing fairly well...SnootyEnglishman said:Real-Life tactics have always been available in most modern war-based FPS games..it's just that most people are stupid and just like to rush right into the battle without planning a proper strategy.
sgtshock said:You can make a game as realistic as possible, but you'll never get people act like they will in a real firefight because they can't die.
Yeah RO is fun. I'm absolute rubbish at it but I still find myself enjoying running around and ambushing enemies. Nothing I have ever doen in MW2 has been as satisfying as sneaking through enemy lines in RO and methodically eliminating enemy troops.Furburt said:Two words: Red Orchestra.
That is one of the most realistic online shooters ever to exist.
Want to fire a rifle? You have to cock the bolt manually.
Want to hit that guy on a rooftop on the other side of the map? Adjust for bullet drop and wind.
Machine gun overheats? Change the barrel.
Hear that artillery in the distance? That hits the map at random, killing you.
Want to rush the enemy and then teabag them? Don't.
Seriously, you want realistic online shooting? Play RO. RO2's coming out soon as well.
Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
Imagine it you were the first guy who died, and you had to sit there and watch. And watch. And watch. It'd FEEL like forever.FactualSquirrel said:Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
OT: you can't make people feel fear in an online deathmatch with other people. In a single player environment it's possible, but with other people, on a game, there is no fear.
In fact, a game like that would be no fun anyway, so I don't wanna.
The OP suggested that you would be forced to quit if you died, although in that case, it would be really boring.Onyx Oblivion said:Imagine it you were the first guy who died, and you had to sit there and watch. And watch. And watch. It'd FEEL like forever.FactualSquirrel said:Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
OT: you can't make people feel fear in an online deathmatch with other people. In a single player environment it's possible, but with other people, on a game, there is no fear.
In fact, a game like that would be no fun anyway, so I don't wanna.
I'd never play that game. EVER.FactualSquirrel said:The OP suggested that you would be forced to quit if you died, although in that case, it would be really boring.Onyx Oblivion said:Imagine it you were the first guy who died, and you had to sit there and watch. And watch. And watch. It'd FEEL like forever.FactualSquirrel said:Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
OT: you can't make people feel fear in an online deathmatch with other people. In a single player environment it's possible, but with other people, on a game, there is no fear.
In fact, a game like that would be no fun anyway, so I don't wanna.
My point exactly.Onyx Oblivion said:I'd never play that game. EVER.FactualSquirrel said:The OP suggested that you would be forced to quit if you died, although in that case, it would be really boring.Onyx Oblivion said:Imagine it you were the first guy who died, and you had to sit there and watch. And watch. And watch. It'd FEEL like forever.FactualSquirrel said:Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
OT: you can't make people feel fear in an online deathmatch with other people. In a single player environment it's possible, but with other people, on a game, there is no fear.
In fact, a game like that would be no fun anyway, so I don't wanna.
But mostly, it'd just suck.FactualSquirrel said:My point exactly.Onyx Oblivion said:I'd never play that game. EVER.FactualSquirrel said:The OP suggested that you would be forced to quit if you died, although in that case, it would be really boring.Onyx Oblivion said:Imagine it you were the first guy who died, and you had to sit there and watch. And watch. And watch. It'd FEEL like forever.FactualSquirrel said:Wouldn't they take way less than they do already?Onyx Oblivion said:the matches would take forever.
OT: you can't make people feel fear in an online deathmatch with other people. In a single player environment it's possible, but with other people, on a game, there is no fear.
In fact, a game like that would be no fun anyway, so I don't wanna.
It would be no fun, and would not sell among the "hardcore" croud due to the mechanic, nor the "casual" crowd as it's not a sequel.
No company in their right mind would make it.
Gears did a good job, with people having relatively small health and incentive to use teamwork and hide.concrete89 said:When you play an FPS in singleplayer, you expect the AI to act like people, right?
Taking cover, using covering fire, and so forth.
But when you play nultiplayer, no one acts like that. And why should they, they do not feel fear, and even when they feel stress, it's not the same.
Question:
How would one design a game so that real-life tactics would be applicable?
How would one make people fear the death of their character?
Any ideas?
Yeah, the only issue is that the game mechanics make you feel like you're steering an ocean liner, not a modern soldier. Other than that factor GRAW2 is pretty decent in terms of tactics.WINDOWCLEAN2 said:Play GRAW 2.
People use cover.
Realistic amounts of bullets for deaths.
Guns work how they would.
Its effectivly a simulation rather than a game