Aerosteam said:
Areloch said:
Aerosteam said:
Getting below 85 on Metacritic means the game tanked?
Depends on what the contract with the publisher is.
There have been many cases where developers' post-release bonus payout is dependent on metacritic scores. So if getting below 85 would've meant they didn't get that huge-chunk of post-release bonus money, it may well have been considered a total flop by the dev team themselves even if the rest of the world wouldn't really think of it like that.
Yup, I remember something about Obsidian and New Vegas with that.
Suddenly I'm reminded of how ridiculous publisher's expectations are a lot of the time.
Yet New Vegas is the only example ever used and after that, publicised example, any dev studio that agrees to such stupid terms, doesn't deserve to get paid. Publishers can tank a score, much easier than a dev can, just by setting an immovable release date. Look at Skyrim's Marketing led date of 11/11/11, that was never going to be changed, no matter what the quality of the game was.
Zachary Amaranth said:
Aerosteam said:
Getting below 85 on Metacritic means the game tanked?
I'm pretty sure in gaming terms, an 85 is like an F. Worse, an F minus. And F minus Minus. A M, or a Q even.
lacktheknack said:
Somehow, I'm reminded of "Tomb Raider sold millions of copies and outsold every other installment in the series, what a flop".
I think that was more scapegoating. Didn't their FF sales suck or something?
Strazdas said:
And here they provide you all the eveidence you need that they dont know what word "Tank" means.
Or they have an awareness of how video games are treated. 9/10 has been a "bad" score for a couple years now, at least with major releases.
All the evidence you need on why any numerical scoring system is stupid and pointless. Nothing as complex as a games, quality, style and gameplay, can be described by a single number. Worse, nobody uses the same criteria to reach their number.
Metacritic "averages" said numbers, based on a secret formula. It's the worst of them all, as it's criteria are a mystery.
This is most clearly shown by the recent Arkham Knight Scores
63% from reviewers, they assess a game in isolated features and give an averaged score, obscuring each specific issues impact.
16% from users who assess the entire package on it's release condition, where one bad feature will drag the entire score down.
Reviwers scores obscure individual issues in favour of a "fairer" overall score. A when it's patched, score for all time approach.
Users scores are all about, can it be even run on my PC as it's released. Purely and simply a release day condition judgement.
Both approaches have merit, but the simple fact is that Metacritic, by showing both, is admitting a single score can never define any game, not even as a quick summary.