Basically, the sorts of things you notice that make you want to sit down and play the game again, just to try them out.
Recently, I decided to retry Illusion of Gaia, after leaving it dormant for years. For those who are unfamiliar, it's a Super Nintendo game that plays a lot like 2D Legend of Zelda. Of course, this means that there are puzzles that involve moving blocks or other objects. However, the hero, Will, also has the ability to pull blocks towards him using telekinesis.
While doing this, he spins his weapon, a flute in front of him, like a staff deflecting projectiles. I was amused to soon discover that this actually DID deflect most projectiles. I'd already beaten the game three times in my lifetime, before discovering this. It completely changed how I fought some enemies. Before, I'd use a hit-and-run approach, or exploit invincibility frames from certain attacks. Now, I could just stand there and guard whenever an enemy wound up for a projectile.
What were some neat mechanics or tricks you discovered after or near the end of a game you played?
Recently, I decided to retry Illusion of Gaia, after leaving it dormant for years. For those who are unfamiliar, it's a Super Nintendo game that plays a lot like 2D Legend of Zelda. Of course, this means that there are puzzles that involve moving blocks or other objects. However, the hero, Will, also has the ability to pull blocks towards him using telekinesis.
While doing this, he spins his weapon, a flute in front of him, like a staff deflecting projectiles. I was amused to soon discover that this actually DID deflect most projectiles. I'd already beaten the game three times in my lifetime, before discovering this. It completely changed how I fought some enemies. Before, I'd use a hit-and-run approach, or exploit invincibility frames from certain attacks. Now, I could just stand there and guard whenever an enemy wound up for a projectile.
What were some neat mechanics or tricks you discovered after or near the end of a game you played?