I'm going to be running a Call of Cthulhu adventure soon for a group of players, all of which are either first time players or who haven't played in so long they might as well be first timers. Being a CoC adventure, the mood of the game plays a big role and I'm concerned that some of the players are going to undercut the atmosphere by joking around and not playing seriously. I think one player in particular is a big nervous about getting involved in something a bit geeky and is going to play it up for laughs. He also happens to be the most outspoken of the group, so he could drag the rest of the players down with him.
As it stands the senario I've devised starts up as a pretty slow burner and I'm hoping that character creation, clue hunting, witnesses interigation and research portion of the game will let everyone ease into it and blow of any embaressment before they reach ground zero. In the event that the mood hasn't changed by that point however It'd be good if anyone could suggest some tips to get people into the spirit?
As it stands the senario I've devised starts up as a pretty slow burner and I'm hoping that character creation, clue hunting, witnesses interigation and research portion of the game will let everyone ease into it and blow of any embaressment before they reach ground zero. In the event that the mood hasn't changed by that point however It'd be good if anyone could suggest some tips to get people into the spirit?