Need for Speed: Shift Attempts to Drive Away With My Cash

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Susan Arendt

Nerd Queen
Jan 9, 2007
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happysock said:
I don't get his point, I have this game and I have never been forced to buy anything with real money, just because your not patient enough to search through the list of about 181 cars to find one you can afford doesn't count as being forced to buy a car to me just lazyness
That wasn't what he was saying. His point was that it was an easy enough mistake to think he had no choice but to restart his 360 or pay fifty cents to continue -- easy enough that others will quite probably make it. Which is...a little icky.
 

toapat

New member
Mar 28, 2009
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RAKtheUndead said:
toapat said:
RAKtheUndead said:
toapat said:
Need for Speed is actually harder then the other games
Laughter doesn't translate very well over the internet, so take my word when I snort derisively at that statement. I'm guessing you've never played the likes of Live for Speed, GTR Evolution or Grand Prix Legends. Now, these are games that actually have some bloody challenge in them, where you don't just drift around like a bloody knob.
have em, the difficulty curve is either ludicrous and impossible to play, or they are actually easier.
try NFS:MW on a computer without a ps2 controller or a wheel.
Hang on a minute: Do you drive a car in real life with a keyboard or controller? No? Well, then, I don't see how you expect to win an argument based on arbitrary restrictions that don't apply to real-life driving.

Using a wheel or a controller, the rest of the Need for Speed games just boil down to pathetically boring driftfests with absolutely no precision in the driving whatsoever.
the fact that compaired to the "realistic" racers, its difficult, but actually playable.
i couldnt even get a car in GT4 because the game only wants the most skilled hackers be able to play it
 

hebdomad

New member
May 21, 2008
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Paying your way through a game removes the achievement and prestige of unlocking new weapons, cars, and magic swords in a game. These items are there to reward the player for progressing through you game. If a player can not progress through your game, then you have failed on the difficulty curve. Simple as that. (So as long as your testing your target audience anyway ;) )

Paying for progress and items, ruins in game economies and sense of fairness. Because that rich kid will always have the fastest cars, and most powerful guns. This is just a simple money grab. No doubt many people will be tempted to buy a car out of frustration.

When Need for speed shift came out, I thought maybe Foza, GT, and Race Driver, have a new competitor... I was hopeful that this genre would grow and flourish in an era where shooters are just rehashing them selves.

I was also hopeful EA had moved on, and started to make games, for the love of it, but alas they have not changed a bit.

There is another game out there like this... its called 'Evony online' uses the same system. The more money you spend on the game, the faster you progress, and the more "powerful" you become. Apparently its quite the money maker.