First of all, I wasn't completely sure where to post this, being a roleplaying game, but not a video game or a role play happening on this site, so I thought it best to just put it here.
A group of friends, myself included are interested in playing the Call of Cthulhu roleplaying game. We have played Dnd, Pathfinder, and Deathwatch. I am going to be the keeper, game master, dungeon master, whatever you prefer to call it, so I have to look over the stuff first. I am making a character, just to see how easy it is, and now we get to the problem.
What the hell do the numbers mean?
From my reading of the rulebook, there is no context, what so ever. for what the numbers mean. I was able to do the stat part of the character making, STR, CON, POW, etc, though I just have to guess that an Appearance of 9 is good, again, no context given.
I am at the occupation part now, and am rolling a Hacker, mostly because it the closest thing to what I actually do (A full time Computing student), I have 280 points to spend on a number of skills and have no idea how many points in a skill would be considered good, how many average, and so forth. I know the maximum points in any skill can be 99, but still, I have no idea what I am meant to do.
Beside each skill is a number, for example ComputerUse(01%). I assume, and I mean assume that this is the skill number you start off with for that skill. So that, even if you don't have points in that skill, you can still make a roll for it. It would explain why Electronics is (01%) and why LibraryUse is (25%), because most people at least have an idea on how to use a library.
If someone could explain the number system for this game, it would be incredibly helpful for me. As I said, from what I could find in the rulebook, there is no context given for the numbers except for the stats, if you are reduced to 0 with most of them, you usually die or become so weak you can't do anything.
Thanks for reading this.
TL
R Can someone explain to me the numbers system for the game Call of Cthulhu?
Also, just in case it helps, we are using sixth edition purely because we can get the book for that.
A group of friends, myself included are interested in playing the Call of Cthulhu roleplaying game. We have played Dnd, Pathfinder, and Deathwatch. I am going to be the keeper, game master, dungeon master, whatever you prefer to call it, so I have to look over the stuff first. I am making a character, just to see how easy it is, and now we get to the problem.
What the hell do the numbers mean?
From my reading of the rulebook, there is no context, what so ever. for what the numbers mean. I was able to do the stat part of the character making, STR, CON, POW, etc, though I just have to guess that an Appearance of 9 is good, again, no context given.
I am at the occupation part now, and am rolling a Hacker, mostly because it the closest thing to what I actually do (A full time Computing student), I have 280 points to spend on a number of skills and have no idea how many points in a skill would be considered good, how many average, and so forth. I know the maximum points in any skill can be 99, but still, I have no idea what I am meant to do.
Beside each skill is a number, for example ComputerUse(01%). I assume, and I mean assume that this is the skill number you start off with for that skill. So that, even if you don't have points in that skill, you can still make a roll for it. It would explain why Electronics is (01%) and why LibraryUse is (25%), because most people at least have an idea on how to use a library.
If someone could explain the number system for this game, it would be incredibly helpful for me. As I said, from what I could find in the rulebook, there is no context given for the numbers except for the stats, if you are reduced to 0 with most of them, you usually die or become so weak you can't do anything.
Thanks for reading this.
TL
Also, just in case it helps, we are using sixth edition purely because we can get the book for that.