Thyunda said:
That's a valid point you raise. But...reacting to a police state by stealing more and then rubbing it in peoples' faces is not the way to fight back. All it does is tell these corporations that more copyright law abuse is necessary to prevent people pirating. They make far more out of the lawsuits than they lose to pirating, so all we're doing is shooting ourselves in the feet with their pistol.
That might be true if the content industry wasn't disingenuous to outright dishonest as a matter of course. If everyone played by your rules and simply didn't buy NOR download games because the publisher is a dick, the drop in sales would STILL be blamed on piracy and lead to more copyright law abuse and obnoxious DRM, because otherwise the scumbags in charge would have to cop to their shareholders that they're alienating their own market, which would get them drummed out of their jobs. The RIAA has already been busted pulling that crap, and game publishers are no different.
The law is for sale to the highest bidder, no matter what country you live in. Playing by the rules when you know the deck is stacked and the other guy is palming the aces is pointless. There's nothing "moral" about bringing a knife to a gunfight.
Y'know, I never bothered to ask why piracy is called piracy, when the two are so very different.
For the same reason that the empty suits have graduated from "piracy" to "theft": in other words, to establish a moral equivalence that does not exist. Back when the term "piracy" was coined, actual pirates were an actual problem, and it was a way to villify those who did it. Now, that doesn't work anymore, since "piracy" has lost its bite.
It's rhetorical dishonesty and propaganda, to put it simply.
But in terms of morality, theft and piracy are the same - well, 'pirating' a car through some voodoo magic would be equal to stealing an insured vehicle provided the insurance replaces the car with an identical make and model.
No it wouldn't. In your example, the insurance company has to replace the car and pay money. In the "copying" example, the new car comes out of the ether at no cost to anyone. Obviously, that's impossible due to the laws of physics, but it demonstrates why trying to apply the laws and principles of scarcity-based economy to digital information is folly. They DON'T apply.