Netherlands: Some loot boxes are gambling and illegal

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Erttheking

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https://www.eurogamer.net/articles/2018-04-19-the-netherlands-declares-some-loot-boxes-are-gambling

Well, this is something I've been looking forward to for some time. The Netherlands says that some forms of loot boxes are gambling and against their laws (particularly if the prizes have value that can be traded outside of game) and tell developers that they need to modify them to remove the more addictive elements, remove them from the reach of more vulnerable groups and prove that they aren't harmful, or face fines or bans.

Frankly it's been a long time coming as far as I'm concerned.
 

CaitSeith

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This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
 

Neurotic Void Melody

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You try throwing anti-consumer manipulative bullshit in your entertainment products to profiteer limitlessly off the vulnerably minded, you get the anti-consumer regulation stick (at least from places that care about curbing the free-market greed-fueled actions at the expense of everything but their income)
 

Phoenixmgs_v1legacy

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CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
 

Hades

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Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
That's true but aren't the vast amount of lootboxes coming from ''Whales'' who really can't help themselves? Its more that they are actively exploited rather than them being just dumb.
 

Vendor-Lazarus

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Good. I think.
I did have a small hope that gamers would wise up and stop buying games that used and relied on bad practices.
I know that was very optimistic of me..but I could always hope.
Lets keep an eye on this ruling/law(?) and see how it fares.

Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
That's true but aren't the vast amount of lootboxes coming from ''Whales'' who really can't help themselves? Its more that they are actively exploited rather than them being just dumb.
It would be interesting to see the overall general figures for in-game purchase games.
I'm more inclined to think that Whales only support half their income.
The rest are casuals and people short on time probably.

There is a saying in Sweden; "m?nga b?ckar sm?, blir till en stor ?". Apologies for the unreadable squares.
In translation, it becomes; "Many small creeks, becomes a large river".
Sort of the reverse of "A penny saved, is a penny earned".

Even many small purchases made by a large number of people can become a viable income stream.
If the game costs money to acquire as well, then a high number of sales would indicate a willingness from gamers/buyers to possibly use the in-game store and should count towards the comparison to Whales..
 

Silentpony_v1legacy

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Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
That's true but aren't the vast amount of lootboxes coming from ''Whales'' who really can't help themselves? Its more that they are actively exploited rather than them being just dumb.
A friend of mine worked on Battlefront 2, and according to her the project's codename was Project Dolphin. EA knew exactly what they doing.
 

Phoenixmgs_v1legacy

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Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
That's true but aren't the vast amount of lootboxes coming from ''Whales'' who really can't help themselves? Its more that they are actively exploited rather than them being just dumb.
There was an article with a pub/dev saying like 70% of their community bought lootboxes, I don't feel like trying to find it. Anyway, I think that most people probably do throw in $5-$10 but I'm guessing the vast majority of revenue does come from the whales. Lootboxes didn't really become an issue until publishers basically tried turning everyone into whales by making progression (not just cosmetic stuff) so slow that even normal gamers that play such and such game regularly feel like they need to buy lootboxes just to enjoy the game. I'd consider Monster Hunter just as egregious, if not more, than say Battlefront 2 because a lot of the game is tied behind getting lucky with lootboxes that are literally part of the game but you just can't spend money to get more and you have to just farm and grind. I can't even try this one build I have in mind because so much of it is tied to getting lucky with "lootboxes" for my decorations and also farming monsters for rare drops on top of that. I would actually play the game longer if it just let me play it the way I want to vs filling it full of Skinner box nonsense paid or not.
 

Lufia Erim

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Phoenixmgs said:
Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
I'd consider Monster Hunter just as egregious, if not more, than say Battlefront 2 because a lot of the game is tied behind getting lucky with lootboxes that are literally part of the game but you just can't spend money to get more and you have to just farm and grind. I can't even try this one build I have in mind because so much of it is tied to getting lucky with "lootboxes" for my decorations and also farming monsters for rare drops on top of that. I would actually play the game longer if it just let me play it the way I want to vs filling it full of Skinner box nonsense paid or not.
Skinner box =/= lootbox. You are literally having two entirely different conversations simultaneously.

Either you grossly misunderstand what the lootbox controversy is about, or you have no idea what you're talking about.
 

Canadamus Prime

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CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
I long ago abandoned any delusion of that ever happening. No industry can ever regulate itself. It's why I don't believe in free enterprise.
 

Phoenixmgs_v1legacy

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Lufia Erim said:
Phoenixmgs said:
Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
I'd consider Monster Hunter just as egregious, if not more, than say Battlefront 2 because a lot of the game is tied behind getting lucky with lootboxes that are literally part of the game but you just can't spend money to get more and you have to just farm and grind. I can't even try this one build I have in mind because so much of it is tied to getting lucky with "lootboxes" for my decorations and also farming monsters for rare drops on top of that. I would actually play the game longer if it just let me play it the way I want to vs filling it full of Skinner box nonsense paid or not.
Skinner box =/= lootbox. You are literally having two entirely different conversations simultaneously.

Either you grossly misunderstand what the lootbox controversy is about, or you have no idea what you're talking about.
True, lootbox is not a Skinner box. However, the lootbox is there to "speed up" the Skinner box that is already in place. Whether it's Overwatch and trying to get a skin but the EXP gain is too slow so you pay money to hopefully get that skin faster or Battlefront 2's devised system (where you get objectively better as you progress). If Overwatch gave out free/earned lootboxes at a faster rate or let you buy specific things with earned EXP/credits, there would be a lot less purchased lootboxes. Monster Hunter literally has lootboxes that you, the player, make in the game. Just because Capcom hasn't allowed players to buy those "lootboxes", it doesn't really make it any better. But I bet people would flip if Monster Hunter had paid lootboxes saying the game was designed to take fucking forever to get what you want so people buy the lootboxes when the game itself is just one massive Skinner box on its own. The randomness of lootboxes only add on to the Skinner box by making it take usually longer (you can get lucky!!!) than say being able to buy in-game credits and spend those credits on something specific that you want.

Basically, if there's no Skinner box, there's no lootbox.
 

Lufia Erim

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Phoenixmgs said:
Lufia Erim said:
Phoenixmgs said:
Hades said:
Phoenixmgs said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
What industry has ever shown it can regulate itself? If anything, gamers are the ones to blame, it's not like games are a necessity. If people didn't buy lootboxes, there wouldn't be lootboxes. If someone was giving you money for basically no reason, would you stop accepting it?
I'd consider Monster Hunter just as egregious, if not more, than say Battlefront 2 because a lot of the game is tied behind getting lucky with lootboxes that are literally part of the game but you just can't spend money to get more and you have to just farm and grind. I can't even try this one build I have in mind because so much of it is tied to getting lucky with "lootboxes" for my decorations and also farming monsters for rare drops on top of that. I would actually play the game longer if it just let me play it the way I want to vs filling it full of Skinner box nonsense paid or not.
Skinner box =/= lootbox. You are literally having two entirely different conversations simultaneously.

Either you grossly misunderstand what the lootbox controversy is about, or you have no idea what you're talking about.
True, lootbox is not a Skinner box. However, the lootbox is there to "speed up" the Skinner box that is already in place. Whether it's Overwatch and trying to get a skin but the EXP gain is too slow so you pay money to hopefully get that skin faster or Battlefront 2's devised system (where you get objectively better as you progress). If Overwatch gave out free/earned lootboxes at a faster rate or let you buy specific things with earned EXP/credits, there would be a lot less purchased lootboxes. Monster Hunter literally has lootboxes that you, the player, make in the game. Just because Capcom hasn't allowed players to buy those "lootboxes", it doesn't really make it any better. But I bet people would flip if Monster Hunter had paid lootboxes saying the game was designed to take fucking forever to get what you want so people buy the lootboxes when the game itself is just one massive Skinner box on its own. The randomness of lootboxes only add on to the Skinner box by making it take usually longer (you can get lucky!!!) than say being able to buy in-game credits and spend those credits on something specific that you want.

Basically, if there's no Skinner box, there's no lootbox.
Yes. The skinner box system is basically a carrot on a stick. Which is suppose to keep people playing. And it does exactly that for Most players. And in a discussion about skinner-boxes, i completely agree with you. It is a shitty system which is meant to pad out a game and make you play longer. And there definitely is a reason to dislike them. i won't

The problem with lootboxes is the monetisation. Without monetisation, lootboxes get " Downgraded" to skinner-box. Lootboxes basically take the Skinner-box model and add monetary value to it. It takes the already addictive carrot on a stick, and make you pay real money to continue chasing.

The issue i took, and the reason i quoted you, is because you said the skinner box system is as bad as, or worst than lootboxes. That however cannot be true, since regular skinner-box models don't cost you money. Of course this practice was popularized in Subscription based MMOs which then bled into games with microtransactions ( not including lootboxes), but that's an entirely different conversation .

Then battlefront 2 took the practice of, lootboxes and tied it to progressions and thats where the controversy comes in.

Now i agree , that lootboxes cannot exist without skinner-boxes. But to put them on the same category of exploitiveness just isn't fair.
 

sXeth

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Lufia Erim said:
The problem with lootboxes is the monetisation. Without monetisation, lootboxes get " Downgraded" to skinner-box. Lootboxes basically take the Skinner-box model and add monetary value to it. It takes the already addictive carrot on a stick, and make you pay real money to continue chasing.
The monetary value does seem to be where the lawmakers are putting their eyes in too.

The main concern I have with the law muddling in with a non-specific knowledge of the field is free-to-plays. Often these have the capability for you to trade your random rewards to other players for whatever the currency is, which is easily enough translatable into real money. Thus far they don't seem to care unless there's a (ingame, obviously there's any number of outside deals for most games) cash-out system, but it'd be kind of annoying if they kill actual decent free to plays by clamping down on the wrong parts of the model.

The Netherlands bunch do seem to at least acknowledge that they need to assess it within video gaming itself, admitting that they're using analsys methods based around casino games.
 

Lufia Erim

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Seth Carter said:
Lufia Erim said:
The problem with lootboxes is the monetisation. Without monetisation, lootboxes get " Downgraded" to skinner-box. Lootboxes basically take the Skinner-box model and add monetary value to it. It takes the already addictive carrot on a stick, and make you pay real money to continue chasing.
The monetary value does seem to be where the lawmakers are putting their eyes in too.

The main concern I have with the law muddling in with a non-specific knowledge of the field is free-to-plays. Often these have the capability for you to trade your random rewards to other players for whatever the currency is, which is easily enough translatable into real money. Thus far they don't seem to care unless there's a (ingame, obviously there's any number of outside deals for most games) cash-out system, but it'd be kind of annoying if they kill actual decent free to plays by clamping down on the wrong parts of the model.

The Netherlands bunch do seem to at least acknowledge that they need to assess it within video gaming itself, admitting that they're using analsys methods based around casino games.
Personally, i think the main problem is the Randomness of it all. If they were simple, microtransactions where you flat out buy what you want, rather than buy a box, that has a chance to get what you want, the entire situation would be averted.

Now don't get me wrong, pay-to-win is also a shitty practice even if it's only straight up micro-transactions. I rather the whole be just cosmetic.
 

RobertEHouse

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Canadamus Prime said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
I long ago abandoned any delusion of that ever happening. No industry can ever regulate itself. It's why I don't believe in free enterprise.
Don't lose hope on the Free Market System it can regulate itself and fix itself after all look at BMW... never mind.
 

Canadamus Prime

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RobertEHouse said:
Canadamus Prime said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
I long ago abandoned any delusion of that ever happening. No industry can ever regulate itself. It's why I don't believe in free enterprise.
Don't lose hope on the Free Market System it can regulate itself and fix itself after all look at BMW... never mind.
Why? What did BMW do?
 

Zetatrain

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Canadamus Prime said:
RobertEHouse said:
Canadamus Prime said:
CaitSeith said:
This is something I never look forward to. I always hoped the industry would correct its ways before law intervened. But if it can't regulate itself, this is bound to happen.
I long ago abandoned any delusion of that ever happening. No industry can ever regulate itself. It's why I don't believe in free enterprise.
Don't lose hope on the Free Market System it can regulate itself and fix itself after all look at BMW... never mind.
Why? What did BMW do?
I believe they were caught cheating on their emissions tests last year.
 

Zetatrain

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American Tanker said:
Zetatrain said:
I believe they were caught cheating on their emissions tests last year.
No, I believe you're talking about Volkswagen, actually. Happened back in 2015.
Its seems that last year BMW was also accused of cheating on its emission tests. In fact they were accused of colluding with Volkswagen, so this may be connected to that whole emissions scandal Volkswagen had back in 2015.
 

American Tanker

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Zetatrain said:
Its seems that last year BMW was also accused of cheating on its emission tests. In fact they were accused of colluding with Volkswagen, so this may be connected to that whole emissions scandal Volkswagen had back in 2015.
Oh, I hadn't heard of that. Just goes to show that they're all trying the same tricks, and they're only sorry that they got caught.