Lufia Erim said:
The issue i took, and the reason i quoted you, is because you said the skinner box system is as bad as, or worst than lootboxes. That however cannot be true, since regular skinner-box models don't cost you money. Of course this practice was popularized in Subscription based MMOs which then bled into games with microtransactions ( not including lootboxes), but that's an entirely different conversation .
Then battlefront 2 took the practice of, lootboxes and tied it to progressions and thats where the controversy comes in.
Now i agree , that lootboxes cannot exist without skinner-boxes. But to put them on the same category of exploitiveness just isn't fair.
One of the most important things with regards to anything is time because your time is really your most precious resource. So if a game is wasting my time / not respecting my time, then there's something majorly wrong with the game IMO.
I know this will sound like I'm pro lootbox/microtransaction, but they at least give you the option of using money to bypass something that sucks. And saying that I'm guessing you're thinking of that Jim Sterling voice of him quoting a publisher/dev/PR guy saying such and such monetization only gives the consumer more options. I'm just anti of anything that I feel wastes my time and it's the Skinner box that's the culprit. It's like the backlash of the Shadow of War Orc thing, it was no different than say Arkham Knight making the player do all that bullshit to see the "real" ending; Arkham Knight just didn't let you pay to go faster basically. Also why does it even matter much when there's Youtube and you can just watch the "real" ending of Shadow of War on Youtube when that's what everyone did with Arkham Knight anyway? Lots of games have "gated" bonus/true endings behind 100%ing the game that like no one does and watches on Youtube anyway. But throw in some monetization that can be bypassed by just going to Youtube and gamers get pissed for very little reason.
Why not demand the core element that is the cause be fixed instead? It's not even completely to do with time either, every element of a game should be good. Barely anyone 100%s Arkham Knight because the collectible Riddler trophies are shit content that's not engaging or enjoyable along with most of the sidequests, why put content in any game that isn't good? It's there just so gamers are like "this game takes 50 hours to complete so it's worth $60". So some amazing 10 hour game is either rented or bought when it drops in price but a game that's 100 hours with only 10 good hours is worth $60. See how we gamers have caused this ourselves basically?