New AssCreed 3 Details

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JohnDoey

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Jun 30, 2009
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-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
From NeoGaf.
 

TsunamiWombat

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Sep 6, 2008
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Most excellent.



Any word on how firearms are going to work? At this point in history guns were at a sort of intersection point between noisy half useless hand cannon and true ranged weapon. One of the reasons America succeeded in the war was their use of Rifles (opposed to the British smooth bore muskets) and sniping and guerrilla tactics.
 
Dec 14, 2009
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Looks interesting, but then again, this is made by the team who made AC2, so of course there's going to be a lot of improvement.

I mean Revelations was made by Ubisoft Singapore for bloody hell's sake, I didn't even know they had a studio there.
 

TsunamiWombat

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You know, in that context, the "lets make Asscreed 2, three times!" strategy makes sense. They have one off studio's pump out sequels with incremental improvements, meanwhile the original developers are working on the "true" sequel for the past 3 years...Having cake and eating it, from Publisher perspective. Annual releases, and the Developer has the time to make all the improvements they want.
 

Dansen

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Mar 24, 2010
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Wow, this game sounds really cool. I'll have to keep my eye on it.

Thanks for typing out the info.
 

Astoria

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Oct 25, 2010
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Most of this sounds pretty good, just a few things I'm iffy about. Some of the stuff about XP and collecing bear plets ect makes it sound like they're trying to put in some stuff from Skyrim but if it works out I won't complain. As long as there's good assassinations and fun side missions I'll enjoy it. I think I've given up on the modern day story making any sense.
 

War Penguin

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Jun 13, 2009
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Y'know, calling it AssCreed kind of implies that you're not a fan of the series. However, seeing that you put the time into making this list, I can see this is not the case.

Care to share your source, though?

OT: I have never played an Assassin's Creed game. It's not that I never wanted to, but I just didn't go out of my way to find the nearest copy and play it. However, seeing how this is a very different setting than what we usually see in games nowadays, I'm gonna check this series out.
 

Innegativeion

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Feb 18, 2011
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War Penguin said:
Y'know, calling it AssCreed kind of implies that you're not a fan of the series. However, seeing that you put the time into making this list, I can see this is not the case.
eh, I find myself involuntarily referring to it as ASScreed ever since seeing that one Yahtzee review, despite loving the series.

Well this is refreshing and good news! Always nice to see a studio aiming to address past problems in their IPs, especially problems pointed out by the fans. Hopefully they'll be able to deliver on all of these promises the way their described, so that we might, G-d willing, recover from the collective

"...meh"

The asscreed fandom resignedly uttered in response to Revelations.
 

JoesshittyOs

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Aug 10, 2011
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Wow, I think I realize why they chose the Revolution now. It sounds like they're really attempting something new here, what with the emphasis on the Frontier and outdoors.

I'm pleased with these announcements. And though I can't speak for all the naysayers, it appears like most of the complaints were addressed in this. It seems like the lack of cities are going to be replaced with the interactive forests and mountains. And for the people assuming it was gonna be an American circle jerk, it would appear like they addressed that as well.

One thing that got me a little cautious was "The tomahawk and knife are a 'constant presence' in battle. They also let you do double counters and multiple takedowns, and you can chain kills."

That sounds like they're forcing you to use the axe and knife combo no matter what, but then again, I strangely find myself not caring about that.
 

JoesshittyOs

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Aug 10, 2011
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Innegativeion said:
Well this is refreshing and good news! Always nice to see a studio aiming to address past problems in their IPs, especially problems pointed out by the fans. Hopefully they'll be able to deliver on all of these promises the way their described, so that we might, G-d willing, recover from the collective

"...meh"

The asscreed fandom resignedly uttered in response to Revelations.
But is it true that the last two Assassin's Creed games weren't made by the same company as 1 and 2? Because that would actually be reassuring.
 

Radelaide

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May 15, 2008
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The American Civil war? Bleh. They couldn't have picked something a little more interesting...
 

dyre

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Mar 30, 2011
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Radelaide said:
The American Civil war? Bleh. They couldn't have picked something a little more interesting...
American Revolutionary War, actually >_>
 

The Pinray

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Jul 21, 2011
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I'm not getting excited until I get a source.

I beat one, played a quarter of two and got bored with it. Never played Brotherhood or Revelations. Can't stand the setting and accents. So cheesy and overdone, how I saw it.

But THIS game sounds excellent if what you've posted is true. May get me back into the series...
 

Vuljatar

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Sep 7, 2008
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JohnDoey said:
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
Sounds awesome. It looks like this will be the more-outdoorsey AC that I've been hoping for!

-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
This is a headscratcher. I thought it had been confirmed (in previous AC canon) that Washington was a Templar? This talk of "interacting" with him doesn't seem to indicate that he is an antagonist. An offshoot Templar faction, perhaps?

-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
Aww. Hopes dashed.

-There will be all sorts of wilderness in the game referred to as the Frontier.
YES

-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
YESYESYES!

-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
If only every RPG ever used this same sort of common sense.

-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
Seems like a lot of RPG-ish elements. Not sure if want, but happy to give it a chance.

-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
From NeoGaf.
This sounds completely and utterly awesome.
 

Dethenger

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Jul 27, 2011
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I haven't said this in a very long time, so I'm glad to have a chance to say it again: I have a boner for this goddamn game. Also, he got it from here (referenced in OP, but not linked): Sauce [http://www.neogaf.com/forum/showthread.php?t=465195]

And here are some sexy screenshots I found. [http://pc.gamespy.com/pc/assassins-creed-2012/1219936p1.html]
 

dyre

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Mar 30, 2011
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Radelaide said:
dyre said:
Radelaide said:
The American Civil war? Bleh. They couldn't have picked something a little more interesting...
American Revolutionary War, actually >_>
I'm Australian, so sue me.
Are you sure you know enough about the American Civil war to call it boring then? :p