This is an assumption, and is not proven by the trend of shooters, shooters in general has never had an inventory, going all the way back to Doom and Wolfenstein, we only had the numbers which referred to different weapons, but that is not the inventory you think of, your thinking of a boxed inventory ala an Rpg, SS2 is the exception to the norm. It has less to do with health regen, and more to do with the genre. Mass Effect is a cover based "shooter", with the inventory your referring to.incal11 said:They are linked because developpers and publishers think they are linked, even if in truth they are not. They think that the console FPS players they're targetting won't accept health bar nor anything more "complicated" like an old school inventory and levelling system (see SS2). This is proven by the trend all "modern" shooters are following.DayDark said:unless the inventory consisted of only health packs, I can't see the causation. And how a leveling system can be a function of regen/non-regen health I just have to WTF at, how in the world are those linked?
The key thing though, is that there's no logical connection between these features, so even if the developers did this because they thought it was connected, that would simply be a stupid decision based on false data.
Well technically lack of story depth depends on the game, but that is generally not the problem with this argument. The problem is that neither health regen, nor a cover based system is the detrimental factor in this equation, the lack of story depth is the crux of the problem, IMO."halo/gow" is an amalgam to convey the meaningthe relationship between shooters and halo/GoW is irrelevant, because the only reason this was brought up by him is because DE3 is gonna have cover, but cover is means to an end, this doesn't mean they will be the same experience, I've played my share of cover shooters and to say they feel like GoW would not be less than true, it would be completely wrong. That is why it's a straw man, from the simple fact that DE3 is gonna have a cover system, he jumps of the rails to rant about a popular cover based shooter, disregarding the other obvious non-similarities. It's like ranting about how football sucks so, golf shouldn't utilize balls.
"regeneration + cover based + implied lack of story depth = modern shooter clone != deus ex".
It may be paranoia and fan wailing, there's still a grain of truth in this.
My point was that a cover system is not gonna make DE3 into GoW, just as golf having balls, is not gonna turn it into Football, so complaining about a highly exaggerated experience in football, and then using that knowledge to make a design decision in golf is irrational.This is only my own experience, but almost all shooters with cover and/or regeneration felt the same to me ; the settings are different, but the overall gameplay experience is shallow. Though maybe I just played too many shooters and have become jaded. What is feared is that DE3 will be too much like a basic shooter even with the advertised "multiple choices", and not enough like a FPS/RPG.
It's more like saying how football suck, so lets not make golf even remotely like it.
Then I wouldn't really call it back tracking, if it is around the corner, I can see your point. However, i feel that this area will be covered with other pick-up items. When I talked about assessing the situation, I was actually referring to stealth rather than being under fire, like if you have broken the line of sight, and has time to evaluate your situation (in cover), or if your approaching stealthly and hiding behind cover close to the patrolling enemies.When you're under fire and thinking "I think there is some health over there" you are using your memory, you still have to assess the situation, and may have some added excitement as others mentioned. In a good game there is no lenghty backtracking necessary during a firefight.
Then the problem is variation issues, AI, and High damage, can make this better. Even in GoW I feel they are pretty good at addressing this problem, you usually can't stay in the same spot, even behind cover, because the enemy will flank you.Compare with "i'll wait here 5 seconds before shooting again" *get hit*, repeat. Small variations in gameplay does not compensate this.
I don't think I agree with your conclusion, I don't see how health regen is inherently a progress on consoles, it is simply a mechanic. You're gonna have to explain that one to me. A console is just a PC after all. Halo 3: ODST used health packs after all, which on legendary difficulty became pretty vital.The practical downside of the health bar is that you have to quick save often, because when you screw up, you screw up. I can see how regeneration is a progress on consoles, it is not so on the PC, but hopefully a mod can fix that.