SaneAmongInsane said:
KingsGambit said:
AccursedTheory said:
Its not a big deal, but it is disappointing. Kind of a ham fisted fix, isn't it?
As a PC Master Racist, does this apply to all settings, or only lower end settings?
I just loaded it up to check, on my PC w/ max/ultra settings.
The lobby and office level(s) were fine, normal shadows as expected. But on the assembly floor, nothing. The only light source that still produced shadows was a burning waste barrel by the stairs near the door to roof. All the static lights and more bizarrely, the moving spotlights cast no shadows. It looks really, really weird. Even my character and Dogmeat were shadow free. Seeing the spotlights moving and no shadows is really fecking wierd. I never had any issues in there, but in a hamfisted approach to patching I have them gone because current gen consoles can't produce them at reasonable FPS. Is it locked to 30fps on consoles, out of interest? If it is, then it's a travesty.
Anyway, if there isn't one already, I'm sure there soon will be a mod to reinstate the shadow flags in there for PC gamers. I want to say something like that would prob require the toolset, but there is already a mod that turns shadows on for pipboy and power armour helmet lights, so it may well be doable in FO4Edit.
This is an admitted cranky over-reaction to your response but: OH MY FUCKING GOD, WHO GIVES A SHIT ABOUT FRAMES PER SECOND!
I see people constantly whine or praise this frame rate or that frame rate, unless the game is stuttering I litterally can not tell. Hell I still don't know what a screen tare is!! I've been playing video games for years, people complain about screen taring, I'm convinced at a certain point people just make up shit to care about.
This is not singling out you, you understand, but it's like I don't give a shit if the light source in one room is casting shadows or not. Hell, I'd doubt I've even noticed things producing shadows and I wouldn't be able to pick it out unless I saw them side by side.
The types of shit I care about is like the glitch that causes the game to break if you enter one area of the map OR a glitch I ran into where my power armor didn't go on the right way and I was locked out of both my pip boy, my weapons, and my ability to escape my robotic hell like I was trapped in a five nights at freddy suit.
I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.
Except that there is. You may not spot the difference, but there are millions of gamers who can and do. It is a difference in not only how a game looks, but how it responds to player action/input and is most apparent in fast-paced "twitch" games. I won't buy a PC game with a 30fps cap, at all. It is a sub-par product made by a company who were incapable or unwilling to make a game properly.
The issue with the shadows is a different one, and comes down to immersion. When playing a game like this and enjoying the atmosphere and environments, this stuff shatters the illusion. There is a blinding, moving spotlight shining right on my character and I know that there should be a shadow there, but there isn't. She's become a vampire. It is immersion breaking, particularly when it happens in one particular place and not others.
I'm personally also quite put off by things like headbob and the terrible FoVs console ports end up with on PC. The headbob in FO4 is horrible, particularly in power armour but it's *just* this side of playable for me (many other players however cannot play FO4 right now) and I'm very hopeful a way to disable it appears soon. FoV can cause motion sickness in people (as can head bob) sensitive to such things. I don't suffer it, but I hate, hate, hate low FoVs. If I cannot play at 80-85+ MINIMUM, 95-105 preferred, I will probably uninstall the game entirely. Sleeping Dogs and Mafia 2 are probably the only games I can name that I've played in spite of a terrible FoV, and those were good games let down by this issue. They would have been better without it. A PC game at 65-75 FoV is a horrible experience.
If you haven't seen screen tearing before, you either don't play many fast paced action games/FPSs or have Vsync on all the time. Without vsync and/or triple buffering, it can be quite apparent in many games. You can see it usually when moving your mouse quite fast around an environment (f.ex sweeping left-right, up-down, up-right diagonal to down-left diagonal, etc), usually a line across the screen, straight or slightly jagged (depending on the point at which the second frame started getting drawn).
These are real technical issues that affect games and gamers. You may be easily impressed and consider 30FPS generic set-piece games magnificent, but for many, many others issues such as FPS, FoV, headbob, tearing/artifacts/ghosting, shadows, immersion, responsiveness, UI, controls, loading times, AI, body/decal fade, LoD and what have you are important and noticeable when there's an issue.