New Fallout 4 patch patches out (some) shadows

Recommended Videos

IceForce

Is this memes?
Legacy
Dec 11, 2012
2,384
16
13
So, if you haven't heard already (in fact, I'm surprised there hasn't been an Escapist news post about this, as they post about EVERYTHING else related to Fallout 4), the first patch has come out of beta, and is now available on all platforms.
The changelog can be seen here.

Among the list of fixes is "Performance improvements inside the Corvega Assembly Plant". Well, do you know how they achieved this 'performance improvement'? Turns out, they did it by disabling the shadow-casting on the light sources inside that building.

The screenshots below aren't that great (apologies for that, I couldn't find any better ones), but in left panel of the top screenshot, you can clearly see the catwalks above the area casting lots of shadows downwards. Whereas in the second screenshot of the same room / location, all the shadows are gone and the scene looks a bit 'flat' and fake.



There's a full article talking about this, here:
http://www.extremetech.com/gaming/219226-new-fallout-4-1-2-patch-improves-performance-on-all-platforms-but-at-a-cost

So, what do you think? Do you think a (forced, as there's no option to turn the shadows back on in this area) graphical downgrade is necessary when so many people complain about poor performance in a certain place in a game?
 

IceForce

Is this memes?
Legacy
Dec 11, 2012
2,384
16
13
For me personally; yeah, it's a bit of a shame that that place in the game now looks objectively worse than it did before. (And I personally wasn't even getting any performance problems in that area myself.) But I'm sure there will be a mod (if there isn't already) that re-enables the shadows in that location, for the people with beefier PCs. So I guess it's not really a big deal overall.
 

Zenn3k

New member
Feb 2, 2009
1,323
0
0
Thats 1 area that was specifically mentioned to be "adjusted", so they removed some of the shadows on that one interior to improve performance of that one interior...its not a big deal.
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
6,438
0
0
Its not a big deal, but it is disappointing. Kind of a ham fisted fix, isn't it?

As a PC Master Racist, does this apply to all settings, or only lower end settings?
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Not surprising, game does not handle shadows well at all. Looks like trash without them, too.

If nothing else, one would hope this would be the shot that finally signals it's time for a new engine. The scotch tape holding this one together is starting to peel off.
 
Apr 5, 2008
3,736
0
0
AccursedTheory said:
Its not a big deal, but it is disappointing. Kind of a ham fisted fix, isn't it?

As a PC Master Racist, does this apply to all settings, or only lower end settings?
I just loaded it up to check, on my PC w/ max/ultra settings.

The lobby and office level(s) were fine, normal shadows as expected. But on the assembly floor, nothing. The only light source that still produced shadows was a burning waste barrel by the stairs near the door to roof. All the static lights and more bizarrely, the moving spotlights cast no shadows. It looks really, really weird. Even my character and Dogmeat were shadow free. Seeing the spotlights moving and no shadows is really fecking wierd. I never had any issues in there, but in a hamfisted approach to patching I have them gone because current gen consoles can't produce them at reasonable FPS. Is it locked to 30fps on consoles, out of interest? If it is, then it's a travesty.

Anyway, if there isn't one already, I'm sure there soon will be a mod to reinstate the shadow flags in there for PC gamers. I want to say something like that would prob require the toolset, but there is already a mod that turns shadows on for pipboy and power armour helmet lights, so it may well be doable in FO4Edit.
 

sanquin

New member
Jun 8, 2011
1,837
0
0
Just confirmation that the game was rushed out, in my opinion. Also confirmation that Bethesda never plans to actually fix issues like these in their games.

For a while it was just a real, but funny joke. "Bethesda games always have their special brand of bugs and glitches." That's great and all, but I think enough is enough. After so many years they should be doing better by now, not stick to the status quo. I'm kinda glad I didn't give in to the temptation to buy the game.
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Dynamic shadows have always been a huge bottleneck in videogames. There's no easy way to "fix" these sorts of problems, which are usually CPU-related.
 

Loonyyy

New member
Jul 10, 2009
1,292
0
0
sanquin said:
Just confirmation that the game was rushed out, in my opinion. Also confirmation that Bethesda never plans to actually fix issues like these in their games.
Nah, more confirmation that Gamebryo (Which FO4's engine is the latest bastard offspring of) is not worth sticking with.

It's got some serious problems with shadows, which have been exacerbated by the shadows being drawn in areas with high verticality, and some players have noted that there are shadows being drawn below the map, which hampers performance more.

They need a new engine with less of the drawbacks. I'm not usually an engine snob, but the performance issues here are some that have been around for a long time, and they're just compounding with each game at this point. For instance, the physics bugs, that every TES/FO game keeps having.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,771
1
0
KingsGambit said:
AccursedTheory said:
Its not a big deal, but it is disappointing. Kind of a ham fisted fix, isn't it?

As a PC Master Racist, does this apply to all settings, or only lower end settings?
I just loaded it up to check, on my PC w/ max/ultra settings.

The lobby and office level(s) were fine, normal shadows as expected. But on the assembly floor, nothing. The only light source that still produced shadows was a burning waste barrel by the stairs near the door to roof. All the static lights and more bizarrely, the moving spotlights cast no shadows. It looks really, really weird. Even my character and Dogmeat were shadow free. Seeing the spotlights moving and no shadows is really fecking wierd. I never had any issues in there, but in a hamfisted approach to patching I have them gone because current gen consoles can't produce them at reasonable FPS. Is it locked to 30fps on consoles, out of interest? If it is, then it's a travesty.

Anyway, if there isn't one already, I'm sure there soon will be a mod to reinstate the shadow flags in there for PC gamers. I want to say something like that would prob require the toolset, but there is already a mod that turns shadows on for pipboy and power armour helmet lights, so it may well be doable in FO4Edit.
This is an admitted cranky over-reaction to your response but: OH MY FUCKING GOD, WHO GIVES A SHIT ABOUT FRAMES PER SECOND!

I see people constantly whine or praise this frame rate or that frame rate, unless the game is stuttering I litterally can not tell. Hell I still don't know what a screen tare is!! I've been playing video games for years, people complain about screen taring, I'm convinced at a certain point people just make up shit to care about.

This is not singling out you, you understand, but it's like I don't give a shit if the light source in one room is casting shadows or not. Hell, I'd doubt I've even noticed things producing shadows and I wouldn't be able to pick it out unless I saw them side by side.

The types of shit I care about is like the glitch that causes the game to break if you enter one area of the map OR a glitch I ran into where my power armor didn't go on the right way and I was locked out of both my pip boy, my weapons, and my ability to escape my robotic hell like I was trapped in a five nights at freddy suit.

I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.
 

IceForce

Is this memes?
Legacy
Dec 11, 2012
2,384
16
13
For anyone interested in the technical aspects of this, you can read up on the way Skyrim's engine handled light emitters here:
http://www.creationkit.com/Bethesda_Tutorial_Lights_and_FX#Types_of_Lights

FO4 *does* appear to have made some improvements since this, however. For example, in Skyrim there was a hard limit of only 4 shadow-casting lights in a given area. But I noticed in FO4 there are areas with a LOT more than just 4 shadow-casting lights.
So it seems Bethesda broke through that particular engine limitation, albeit at the cost of performance.
 

pookie101

New member
Jul 5, 2015
1,162
0
0
i thought things looked a bit weird last time i was in there. i honestly hadnt noticed any issues with the place at all so its a pain in the ass but hope that it fixes and helps other people.

shame its been pushed out as compulsory to everyone though
 

Sir Pootis

New member
Aug 4, 2012
240
0
0
SaneAmongInsane said:
Hell I still don't know what a screen tare is!! I've been playing video games for years, people complain about screen taring, I'm convinced at a certain point people just make up shit to care about.
Screen tearing is when a part of the screen is out of line with the rest.

SaneAmongInsane said:
I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.
Maybe not for you, but people wouldn't make such a big deal if there was no noticeable difference.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
Fallout 4 engine sucks. While every serious developer is creating new engines that are designed to work on new hardware Bethesda is patching up their ancient engine that never worked well. It's jut an updated version of an engine that should have been buried under a pile of dirt a long time ago. Look at The Witcher 3 in all of its open world glory without loading screens and dynamic shadows everywhere, view distance as far as the eye can see, wind blowing everywhere etc. That's a next-gen engine, not this piece of software relic.

SaneAmongInsane said:
I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.
You must be blind then. Literally blind. It's not a matter of opinion whether there's a difference between 30 and 60 frames per second. Only a blind person can't tell the difference or perhaps a human being who's eyesight is for some weird reason limited to 30 frames per second. The difference is literally 100% and it is painfully obvious.

Hell, even 40fps is so much better than 30. 40 is actually my bare minimum. All those devs and publishers that say how games at 30fps are cinematic can go to hell. Games don't feel cinematic at 25 or 30fps. They're unplayable at that frame rate. Too choppy. That choppiness is gone at 40. At 40 you can call games "cinematic". They're not 60fps smooth, but they're smooth enough and there's no choppiness. So in my humble opinion, developers should aim for 40 if they can't do 60. But they should never aim at 30.
 

JemothSkarii

Thanks!
Nov 9, 2010
1,169
0
0
RiseOfTheWhiteWolf said:
Mods will fix it!
The worst part is there are people who seriously believe this.

OT: Most of my sentiments can be summed up by the other people: disappointing, not much to worry about, PC Mustard Race.

I'll also add to the pile of 'MAKE A NEW ENGINE GODAMMIT'. You can dress it up in as many dressed as you like, but I can see those Gamebryo nip-slips Bethesda. This game had a what, 5 year dev cycle?

Maybe now they can put 5 years into a new engine.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
I just went through the Corvega plant today and didn't notice the lack of shadows. I did notice the still shitty performance in there though (the only place along with the Institute where I suffered from stuttering). Then, the Corvega plant is a bad location to begin with, seeing as how I got lost in there for 20 minutes on my first playthrough and most people I've talked to just hate the place with a passion due to its' terrible design, which causes people to get lost or turned around. It might have been forgivable if it had been a unique location, but as it stands it is not even flavorful or moody, it is just some industrial set with terrible layout.
 
Apr 5, 2008
3,736
0
0
SaneAmongInsane said:
KingsGambit said:
AccursedTheory said:
Its not a big deal, but it is disappointing. Kind of a ham fisted fix, isn't it?

As a PC Master Racist, does this apply to all settings, or only lower end settings?
I just loaded it up to check, on my PC w/ max/ultra settings.

The lobby and office level(s) were fine, normal shadows as expected. But on the assembly floor, nothing. The only light source that still produced shadows was a burning waste barrel by the stairs near the door to roof. All the static lights and more bizarrely, the moving spotlights cast no shadows. It looks really, really weird. Even my character and Dogmeat were shadow free. Seeing the spotlights moving and no shadows is really fecking wierd. I never had any issues in there, but in a hamfisted approach to patching I have them gone because current gen consoles can't produce them at reasonable FPS. Is it locked to 30fps on consoles, out of interest? If it is, then it's a travesty.

Anyway, if there isn't one already, I'm sure there soon will be a mod to reinstate the shadow flags in there for PC gamers. I want to say something like that would prob require the toolset, but there is already a mod that turns shadows on for pipboy and power armour helmet lights, so it may well be doable in FO4Edit.
This is an admitted cranky over-reaction to your response but: OH MY FUCKING GOD, WHO GIVES A SHIT ABOUT FRAMES PER SECOND!

I see people constantly whine or praise this frame rate or that frame rate, unless the game is stuttering I litterally can not tell. Hell I still don't know what a screen tare is!! I've been playing video games for years, people complain about screen taring, I'm convinced at a certain point people just make up shit to care about.

This is not singling out you, you understand, but it's like I don't give a shit if the light source in one room is casting shadows or not. Hell, I'd doubt I've even noticed things producing shadows and I wouldn't be able to pick it out unless I saw them side by side.

The types of shit I care about is like the glitch that causes the game to break if you enter one area of the map OR a glitch I ran into where my power armor didn't go on the right way and I was locked out of both my pip boy, my weapons, and my ability to escape my robotic hell like I was trapped in a five nights at freddy suit.

I apologize for being a surly bastard, but there is no tangible difference between 30-60 frames.
Except that there is. You may not spot the difference, but there are millions of gamers who can and do. It is a difference in not only how a game looks, but how it responds to player action/input and is most apparent in fast-paced "twitch" games. I won't buy a PC game with a 30fps cap, at all. It is a sub-par product made by a company who were incapable or unwilling to make a game properly.

The issue with the shadows is a different one, and comes down to immersion. When playing a game like this and enjoying the atmosphere and environments, this stuff shatters the illusion. There is a blinding, moving spotlight shining right on my character and I know that there should be a shadow there, but there isn't. She's become a vampire. It is immersion breaking, particularly when it happens in one particular place and not others.

I'm personally also quite put off by things like headbob and the terrible FoVs console ports end up with on PC. The headbob in FO4 is horrible, particularly in power armour but it's *just* this side of playable for me (many other players however cannot play FO4 right now) and I'm very hopeful a way to disable it appears soon. FoV can cause motion sickness in people (as can head bob) sensitive to such things. I don't suffer it, but I hate, hate, hate low FoVs. If I cannot play at 80-85+ MINIMUM, 95-105 preferred, I will probably uninstall the game entirely. Sleeping Dogs and Mafia 2 are probably the only games I can name that I've played in spite of a terrible FoV, and those were good games let down by this issue. They would have been better without it. A PC game at 65-75 FoV is a horrible experience.

If you haven't seen screen tearing before, you either don't play many fast paced action games/FPSs or have Vsync on all the time. Without vsync and/or triple buffering, it can be quite apparent in many games. You can see it usually when moving your mouse quite fast around an environment (f.ex sweeping left-right, up-down, up-right diagonal to down-left diagonal, etc), usually a line across the screen, straight or slightly jagged (depending on the point at which the second frame started getting drawn).

These are real technical issues that affect games and gamers. You may be easily impressed and consider 30FPS generic set-piece games magnificent, but for many, many others issues such as FPS, FoV, headbob, tearing/artifacts/ghosting, shadows, immersion, responsiveness, UI, controls, loading times, AI, body/decal fade, LoD and what have you are important and noticeable when there's an issue.