New Fallout has been announced.

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This is why you should set your expectations on a resonable level.
If i was hoping for a proper RPG Fallout sequel this would SUUUUUUUUUUUUUUCK.
But as a coop, shooty, funfun game, it doesn't look bad. I'm mourning what happened with the main series, but i think i'm okay with Bethesda taking their ideas on a spin like this.
 

Zontar

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A 70s country song that's well known is an odd but welcome departure for the score side of things.
 

RobertEHouse

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I on the fence about it , 76 excitement will really be down to what the mechanics are and how it plays out. I am not expecting much, a game which is kind of a one off. The only thing am worried about is if this becomes the standard for future Fallout games leading to the death of the single player Fallout in the future.
 

meiam

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immortalfrieza said:
All I know for sure is that I hope the game completely, totally, absolutely fails so that Bethesda will learn to never ever EVER try this multiplayer crap again. If sanity prevails this will make the Star Wars Battlefront 2 Lootbox controversy fail look like a fart in the wind compared to the tactical nuke that will be the Fallout 76 fail. If this manages to take off I shudder to even imagine what Bethesda will do to their future games.
Doubtful, Elder scroll online is apparently doing well enough for them to keep pumping expansion and such so I imagine 76 will also do reasonably well.
 

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I'm gonna love this game, I always wanted a Fallout with coop, screw the haters.
 

sXeth

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Redvenge said:
Seth Carter said:
At the tail end, he mentioned servers again. And he says "Dedicated Servers" specifically before the assurances. Authentication servers would always be dedicated, they'd never be peer hosted for obvious reasons. So there's no reason to specify dedicated servers for anything other then an actual game server.
Q:"Can you play offline?"
A:"You can not. Even if you are playing by yourself, doing quests, you will see other players."-Todd

It's around the 5:50 mark.
https://www.youtube.com/watch?v=PdYtulRRfDU

"There are robots and terminals and holo-tapes..." This is where quests come from. If you see "raiders", those are other players. There are plenty of "monsters" to shoot, but there does not seem to be many opportunities for world building outside of what you see in the environment. PvP IS a core element of FO76, they "don't want it to be griefy, but we want a little bit of drama there"-Todd. VATS has been changed to "real time", so I'm sure that will be "fun".

It still does not seem like my kind of game. It sounds really empty, other than teaming up with xXxl33tHaXoRxXx and ArgonianSlut666 to go murder faceless NPCs #1029-#1112. I guess if you wanted to combine Fallout and Rust, this is probably right up your alley.
Ah that interviews new to what I posted.

Taking this on its merits as a survival game.

Only official servers - Hard Nope. Official MP servers are toxic garbage in these games and always have been. This is further backed up later because he does mention the idea of unofficial/private servers, but says they'll be a possibility at some point after launch. So the big AAA publisher apparently can't even manage what random indie studios do, go figure.

That guy interviewing him even keeps trying to pin him down or get clarification, and he's still evasive and contradictory about how the multiplayer actually works. We get "You can play solo" but other people will be in your world bit again. Wiffling between you can choose to opt out of it and then coming back to "Well, we want some drama, so *trails off*". Then switches to the game's not complete yet before a course-correction to "the game's going to always be evolving" (Coming from Ark, that is shorthand for "The game will always be a broken mess and we'll never fix it, just keep piling on")

Though I'm leaning equally into the camp of them having been totally incompetent in market research. Because he's not just vague or evasive, he's outright stuttery like he's never contemplated these questions before.
 

immortalfrieza

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Meiam said:
immortalfrieza said:
All I know for sure is that I hope the game completely, totally, absolutely fails so that Bethesda will learn to never ever EVER try this multiplayer crap again. If sanity prevails this will make the Star Wars Battlefront 2 Lootbox controversy fail look like a fart in the wind compared to the tactical nuke that will be the Fallout 76 fail. If this manages to take off I shudder to even imagine what Bethesda will do to their future games.
Doubtful, Elder scroll online is apparently doing well enough for them to keep pumping expansion and such so I imagine 76 will also do reasonably well.
I also highly doubt 76 is going to crash and thus teach Bethesda a lesson either but one can hope. ESO is a perfect example of what could happen if Fallout 76 is a success. It doesn't take a genius to realize that 76 as multiplayer would never have gotten off the ground without ESO's success, there's no way they would've tried it. It's like how EA's sports game put in lootboxes and microtransactions and all that and it took off which eventually led to EA getting the exact wrong messages leading to Star Wars Battlefront 2 and all that came with that among other travesties. In short, Fallout 76 is going to set a bad precedent.
 

Redvenge

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Seth Carter said:
Taking this on its merits as a survival game.
We'll see as they release more information. They are creating "incentives and advancement opportunities" for PvP and co-operative playstyles (though PvP and Co-op players must share the same server). This sounds more like a weird social experiment than pure survival. Bethesda has become Vault-tech!

immortalfrieza said:
ESO is a perfect example of what could happen if Fallout 76 is a success. It doesn't take a genius to realize that 76 as multiplayer would never have gotten off the ground without ESO's success, there's no way they would've tried it. ... In short, Fallout 76 is going to set a bad precedent.
ESO is a story-driven, hand crafted world filled with NPCs, quests and curated content. FO76 is an empty sandbox in which the players create the majority of the content. The quests are given by a handful of robots, scattered terminals and holo-tapes. There are no communities beyond what the players create themselves. All the other NPCs are hostile.

Regardless of your opinion on ESO and FO76, these two games are completely different. The only common thread seems to be "multiplayer". Multiplayer Fallout is not necessarily bad. Massive Multiplayer Online Social Experiment Fallout is something I would avoid.
 

Elijin

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Redvenge said:
Seth Carter said:
Taking this on its merits as a survival game.
We'll see as they release more information. They are creating "incentives and advancement opportunities" for PvP and co-operative playstyles (though PvP and Co-op players must share the same server). This sounds more like a weird social experiment than pure survival. Bethesda has become Vault-tech!

immortalfrieza said:
ESO is a perfect example of what could happen if Fallout 76 is a success. It doesn't take a genius to realize that 76 as multiplayer would never have gotten off the ground without ESO's success, there's no way they would've tried it. ... In short, Fallout 76 is going to set a bad precedent.
ESO is a story-driven, hand crafted world filled with NPCs, quests and curated content. FO76 is an empty sandbox in which the players create the majority of the content. The quests are given by a handful of robots, scattered terminals and holo-tapes. There are no communities beyond what the players create themselves. All the other NPCs are hostile.

Regardless of your opinion on ESO and FO76, these two games are completely different. The only common thread seems to be "multiplayer". Multiplayer Fallout is not necessarily bad. Massive Multiplayer Online Social Experiment Fallout is something I would avoid.
You're missing that to people like this, the sins of ESO are that it is MP elder scrolls (how dare those mp cretins touch their elder scrolls) and that no recent ES game obviously means ESO is at fault, not that people continue to rebuy the re-remastered Skyrim .

So the breakdown of how they're different types of MP is irrevelant to those who wish it to underperform.
 

sXeth

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Redvenge said:
Seth Carter said:
Taking this on its merits as a survival game.
We'll see as they release more information. They are creating "incentives and advancement opportunities" for PvP and co-operative playstyles (though PvP and Co-op players must share the same server). This sounds more like a weird social experiment than pure survival. Bethesda has become Vault-tech!
Todd Howard may be enough of a veteran that he knosws to say "We're looking at" and "sometime after launch", but successive interviews have seen him tacking on and reframing this thing at a level to rival Sean Murray.

They've not been totally adverse to hyping game mechanics before, but they did tend to actually be mechanics and features that actually existed.
 

Schadrach

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Zontar said:


A 70s country song that's well known is an odd but welcome departure for the score side of things.
I'm sure everyone wants to see a Fallout set where they're from, but why did it have to be this one?

Related: They are almost certainly going to cut huge swaths of space out of the map entirely, compared to IRL. They've shown us locations from the four largest cities in WV. Despite the fact that driving between two of the sites they've shown us would require literally driving past the town where I was raised I expect that town won't even show up. I'll be surprised if they don't simply leave out almost everything between Charleston, Huntington, Beckley, and Morgantown.
 

Smithnikov_v1legacy

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Schadrach said:
Zontar said:


A 70s country song that's well known is an odd but welcome departure for the score side of things.
I'm sure everyone wants to see a Fallout set where they're from, but why did it have to be this one?

Related: They are almost certainly going to cut huge swaths of space out of the map entirely, compared to IRL. They've shown us locations from the four largest cities in WV. Despite the fact that driving between two of the sites they've shown us would require literally driving past the town where I was raised I expect that town won't even show up. I'll be surprised if they don't simply leave out almost everything between Charleston, Huntington, Beckley, and Morgantown.
And I guess I'm REALLY being too hopeful for Bluefield and Princeton then :(
 

Smithnikov_v1legacy

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Zontar said:
A 70s country song that's well known is an odd but welcome departure for the score side of things.
Departure? Since when? New Vegas used Sinatra. This is just keeping with their tradition. Hell, I hope the soundtrack has more mining country folk involved.

 

Zontar

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Smithnikov said:
Zontar said:
A 70s country song that's well known is an odd but welcome departure for the score side of things.
Departure? Since when? New Vegas used Sinatra. This is just keeping with their tradition. Hell, I hope the soundtrack has more mining country folk involved.

I don't recall them using country or anything past the 50s as the main song for the games in the series.
 

sXeth

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For those keeping track, in todays interviews. The backpedaling/damage control was in full effect.

Highlights include all but promising a GTA-Online esque passive mode option. And some weird not entirely clear stuff about your base leaving with you when you logoff (this was coupled with the repeat of the player not seeing a server or server list). Customizable player instances that only they or their invitees (or in '76, presumably aggressors if you opt in to PvP if they do in fact have opt in) can enter aren't an abnormality, but it doesn't really jive with the build anywhere idea.
 

meiam

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Seth Carter said:
For those keeping track, in todays interviews. The backpedaling/damage control was in full effect.

Highlights include all but promising a GTA-Online esque passive mode option. And some weird not entirely clear stuff about your base leaving with you when you logoff (this was coupled with the repeat of the player not seeing a server or server list). Customizable player instances that only they or their invitees (or in '76, presumably aggressors if you opt in to PvP if they do in fact have opt in) can enter aren't an abnormality, but it doesn't really jive with the build anywhere idea.
I really don't see how you could carry your building with you, what happen when the new server already has some player building in the spot you put your stuff in? Maybe they'll go for some instance system, but that would mean you'd never have a community, it would always just be random people.
 

Schadrach

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Smithnikov said:
And I guess I'm REALLY being too hopeful for Bluefield and Princeton then :(
It's supposedly four times the size of Fallout 4. The thing is, just doing the Kanawha River valley from Camden Park (the westmost place we know they've included) to the New River Gorge Bridge (the second eastmost place we know they've included) would blow that claim by a huge amount. Having to also include even a moderately sized strip all the way to the north end of the state (presumably along I-79) to reach WVU and you're probably an order of magnitude or more ahead of the claimed size.

Actually, that makes me wonder... They've shown things near-ish to each of the four largest cities in WV (Camden Park is near Huntington and the Mothman Museum is kind of close-ish at Point Pleasant, the Capitol is in Charleston, WVU is in Morgantown, and the New River Gorge Bridge and Greenbrier are sort of close to Beckley), and those cities are nowhere near each other. What if instead of one map four times as large, they plan on doing a FO4 sized map around each of those cities and doing some kind of fast travel between maps?
 

Redvenge

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Seth Carter said:
For those keeping track, in todays interviews. The backpedaling/damage control was in full effect.

Highlights include all but promising a GTA-Online esque passive mode option. And some weird not entirely clear stuff about your base leaving with you when you logoff (this was coupled with the repeat of the player not seeing a server or server list). Customizable player instances that only they or their invitees (or in '76, presumably aggressors if you opt in to PvP if they do in fact have opt in) can enter aren't an abnormality, but it doesn't really jive with the build anywhere idea.
So, WTF should we expect from this game? I thought that they wanted "a little bit of risk, but not griefy" PvP across all servers? If you can't see a server, how could you join a PvP free server if you wanted to?

Could you post a link to this Q&A? Or what i should google for?

My searches tend to show knee-jerk unhappy reactions rather than developer interviews.

More than a few potential customers keep clinging to "well, Todd said we could eventually create our own private servers with mods, which will fix everything!". All the cool new weapons and armors are going to be FO4 mods on the nexus within a month or two of FO76 coming out. I think it would be much, much easier to add new weapons and armor to FO4, then add AN ENTIRE GAME to the empty wasteland of FO76. Well, that may be a bit unfair, but the impression I get is that FO76 is supposed to be a massive "blank slate" with a strong "player driven" experience, so it sounds empty to me.
 

sXeth

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Redvenge said:
Seth Carter said:
For those keeping track, in todays interviews. The backpedaling/damage control was in full effect.

Highlights include all but promising a GTA-Online esque passive mode option. And some weird not entirely clear stuff about your base leaving with you when you logoff (this was coupled with the repeat of the player not seeing a server or server list). Customizable player instances that only they or their invitees (or in '76, presumably aggressors if you opt in to PvP if they do in fact have opt in) can enter aren't an abnormality, but it doesn't really jive with the build anywhere idea.
So, WTF should we expect from this game? I thought that they wanted "a little bit of risk, but not griefy" PvP across all servers? If you can't see a server, how could you join a PvP free server if you wanted to?

Could you post a link to this Q&A? Or what i should google for?
Its around the 8 minute mark of this (the passive mode back and forth was earlier)

https://www.youtube.com/watch?v=CbJ9X496oeY

(I can see how it's easy to miss, since is a)IGN, b)Not titled in any way that you'd think it was a dev panel interview and just recap)

(I'm also amused the "Not griefy" seems to be part of his PR scripting lol)