Thank you! Let's see...
"If you see a sign that says 'Ammo' in a Fallout game, you know that is an NPC are you are like 'OK, whatever but they are NPCs'. But, if you see a sign that says 'Ammo' you know a player made that, and that's a different... a very different mood' and it's very 'Fallout-y'"-Todd
... wtf does that MEAN? Can you just show us the leveling mechanics? How does progression work? How long will I have to grind before gaining a level? Is there a Stealth system? How are you implementing Power Armor? If I can't see a server list, how can I choose to join a "private server"? What is "end game"? Why should I keep playing after me and my friends get Power Armor and can punch out your poorly scripted super monsters?
So much of this interview sounds kinda... foolish. As though they are completely out of touch with online gaming or even their own players. For instance, nukes have the "side effect" of killing players. Their primary purpose was to create a new "high level" zone to raid. But, it never occurred to them that players would put the "side effect" of murdering opponents ahead of the shallow "progression". Man, I cannot wait to hear "Tales from the Fallout76 BETA". It's gonna be wild!
"If you see a sign that says 'Ammo' in a Fallout game, you know that is an NPC are you are like 'OK, whatever but they are NPCs'. But, if you see a sign that says 'Ammo' you know a player made that, and that's a different... a very different mood' and it's very 'Fallout-y'"-Todd
... wtf does that MEAN? Can you just show us the leveling mechanics? How does progression work? How long will I have to grind before gaining a level? Is there a Stealth system? How are you implementing Power Armor? If I can't see a server list, how can I choose to join a "private server"? What is "end game"? Why should I keep playing after me and my friends get Power Armor and can punch out your poorly scripted super monsters?
So much of this interview sounds kinda... foolish. As though they are completely out of touch with online gaming or even their own players. For instance, nukes have the "side effect" of killing players. Their primary purpose was to create a new "high level" zone to raid. But, it never occurred to them that players would put the "side effect" of murdering opponents ahead of the shallow "progression". Man, I cannot wait to hear "Tales from the Fallout76 BETA". It's gonna be wild!