Shock-images of their character dead, and then make their character die in that way so the game is saying "You f***ed up, this is what will happen"
A game where you play as a grilled cheese sandwich escaping a young man trying to eat you would also be original but would you play it?Horny Ico said:Here's an idea that I know hasn't been tried before: Flight simulation horror! I don't even know if that would be any good; I just know it would be original.
If they replaced the monsters with raving lunartics that would workHorny Ico said:Claudia Wolf (Silent Hill 3) and especially Eddie Dombrowski (Silent Hill 2) do nicely to fit your quota, even though you fight hundreds of monsters along the way.Estocavio said:How about have the antagonist as a regular human being for once? I can guarantee that humans are more malicious, deadly and psychotic than any deformed monster.
Last Bullet said:I've always thought it'd be an idea to have 2 "health" bars (not necessarily in horror, though):Silver said:Or just have a sort of "stress" system, that sort of works like stamina, and if it runs out your guy kills themselves, and it works like a normal death.
Physical Health and Pain Threshold.
Physical Health doesn't restore easily. Goes too low, you may limp. Take too much and you'll die in some nasty way.
Pain Threshold restores slowly all the time. Goes too low, you'll probably writhe on the floor in pain, and if it goes too high you'll get a heart attack or something.
Because some things hurt and don't damage you.
It had a sanity thing, where when you look at particularily gory scenes or cthulhu statues you start to lose it, your vision gets blurry, shifting in and out of a fisheye effect, and when you can barely see your player will commit suicide if he's got a loaded gun.T0RD said:Anyone here tried Call of Cthulhu: Dark Corners of the Earth? It hasn't aged too badly, and is well worth a try if you're into horror games/Lovecraft (Cthulhu Mythos).
Not really a new mechanic in that game. It's simply a horror game that utilize uncommon game design to make the game more immersive and scary.
I can't really describe it. If you're interested search for it on Youtube, though it's of course nothing like actually playing it.