New ideas for the fps market?!?

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Breno

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everyone is going on about how some fps arent getting anything new to the genre but i ask u!! what would u do if u where making a fps game what new things would u bring to the genre

nevermind about the flashey graphics or realism of it! just something new to it..something no other game devolpers have done before

eg: fraction and its terrin defromation
 

Simalacrum

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Apr 17, 2008
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errrrrrrrmm.... i'd probably make a sort of MMOTFPS (i challenge someone to work out what that means :p), which would have around the same number of players as M.A.G (256 players), and players will be split into squads of about 4-8.

Tach side will also have one player acting as the general of the entire team, who can give objectives to the squad leaders. Squad leaders can also request certain things from the general (such as reinforcements, which the general can provide by requesting another squad to support them).

There should be one primary objective (e.g., capture the enemy general, who can be inside a bunker on each side of the map), but while each sides primary objective should be the ultimate goal, the general can set secondary objectives that will help to reach that primary objective (for example, i turret may be blocking the way to the objective - the secondary objective of a squad/squads could be to eliminate that turret so they can get to the primary objective.

Of course there would be class system in place, and a squad would work best with at least one of each of the classes within it, as they could support each other.

Vehicles could also be designed with this in mind - each designed to work best when manned by a crew of a single squad, or maybe even with specific classes occupying a specific role within the vehicle. (e.g., a heavy weapons class using the weapon mount on a APC could increase the accuracy and power of the gun, while an engineer class driving might make the APC go faster, and be more resistant to damage)

To add to the originality, maybe there could be more than 2 sides? considering the number of people in a game, maybe there could be 4-6 sides, and the generals of each side could freely form alliances with different teams to gain an advantage over another.

basically the game i make wouldn't have one very large original factor to it, but many smaller design choices within it to make a very unique online experience.

edit: please... PLEASE stop quoting me...
 

Tech Team FTW!

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Cpt_Oblivious said:
I'd give it a story.
Seems sort of pointless given that most frothing at the mouth Counter Strike players I have met are far more concerned with gameplay.

I suppose you could make one that was actually realistically balanced between the player and NPCs, thereby rewarding the player for creative thinking, rather than storm in, shoot bad guys, bad guys die, player controlled character taking twenty bullets to the chest in the process, intermittently taking cover to regenerate health.
 

Pumpkin_Eater

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I'd like to see a game that had a truly interactive environment. I'm not content just to climb a tree, I want to carve my name in it. I want to use remote mines to start an avalanche above my enemies. I want to smear mud all over my character's skin so that he blends in with the dirt. Red Faction started pioneering this kind of thing, but bad AI sank the game into relative obscurity unfortunately.
 

Danny Ocean

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Jun 28, 2008
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Simalacrum said:
Sounds like you need to play BattleField:2 or BattleField:2142 on PC.

It's only 32 players a side, but the playerbase is still there as far as I know and It's pretty much exactly what you just described.

Or even Enemy Territory: Quake Wars if you want something more recent.
 

Simalacrum

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Danny Ocean said:
Simalacrum said:
Sounds like you need to play BattleField:2 or BattleField:2142 on PC.

It's only 32 players a side, but the playerbase is still there as far as I know and It's pretty much exactly what you just described.

Or even Enemy Territory: Quake Wars if you want something more recent.
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
 

StarStruckStrumpets

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Really, I think a FPS based in feudal japan should come into existance. First person slash them to death gameplay with an innovative fighting system and a decent plot line.
 

Pumpkin_Eater

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Simalacrum said:
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
Battlefield 2 has a legitimate flesh and blood general if you're playing online. The politics are kind of amusing as most losses are accompanied by a wave of mutiny votes against the commander and occasionally a squad leader or two. Haven't played 2142 but I don't imagine they'd remove that feature.

StarStruckStrumpets said:
Really, I think a FPS based in feudal japan should come into existance. First person slash them to death gameplay with an innovative fighting system and a decent plot line.
Oh, you should play Daikatana then.
 

Abedeus

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Simalacrum said:
Danny Ocean said:
Simalacrum said:
Sounds like you need to play BattleField:2 or BattleField:2142 on PC.

It's only 32 players a side, but the playerbase is still there as far as I know and It's pretty much exactly what you just described.

Or even Enemy Territory: Quake Wars if you want something more recent.
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
Quake Wars has Field Ops with the ability to deal a lot of damage or suppress the enemy. Oppressor can do the same thing.

But to do so, they require open field and a decent height. So they are natural leaders.
 

Danny Ocean

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Simalacrum said:
Danny Ocean said:
Simalacrum said:
Sounds like you need to play BattleField:2 or BattleField:2142 on PC.

It's only 32 players a side, but the playerbase is still there as far as I know and It's pretty much exactly what you just described.

Or even Enemy Territory: Quake Wars if you want something more recent.
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
Pumpkin_Eater said:
Simalacrum said:
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
Battlefield 2 has a legitimate flesh and blood general if you're playing online. The politics are kind of amusing as most losses are accompanied by a wave of mutiny votes against the commander and occasionally a squad leader or two. Haven't played 2142 but I don't imagine they'd remove that feature.

Yup, online both the PC battlefield games have a general feature. At the beginning of a round you can nominate yourself to be general and it either picks the highest rank or calls a vote (Although that was a custom server). This person can then set movement, attack, and defend markers for the rest of the team, as well as having control over artillery/orbital/EMP strikes, supplies, and UAVs for the ground troops.

Squad leaders can request these directly using the commo rose in-game, they just point where they want it, press "T" and drag their mouse to whichever one they want (It's a radial interface like on consoles.). The commander then recieves the request as a marker on his map. he can either accept it (With pin-point precision if he clicks the request rather than aiming the support himself.) or deny it if it isn't available or could be better used somewhere else.

There could be any number of squads, the only criteria was that it could consist of no more than 6 people. The squad members can talk to eachother and the squad leader using voip or the "Q" commo rose, and the squad leaders could talk to their squad and the commander.
However, I did think the squad leaders could've benefited from being able to talk to eachother.


Yes, I loved those games. Hell, I'll probably commission the production of a new game like these if I ever have enough money and no-one decides to make a new one because they aren't fast-paced enough.
 

irishdelinquent

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Breno said:
Dr.McRobo said:
umm........i think u misunderstood the meaning of the thread...
Actually, he answered the question perfectly. You were looking for an idea to improve the FPS genre, an idea that "no other game developers have done before"...have you seen a LEGO fps game out there?

As for myself, I would like to see an FPS game that isn't so focused on blood and violence, and is more focused on silliness. A game like Time Splitters: Future Perfect. These games have apparently lost "touch" with the "new generation", and I would love to see them brought back. While this is not a new idea, it is one I feel would help out the genre.

Oh, and use proper grammar please. Seeing the letter u used instead of the word you causes cancer.
 

Simalacrum

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Apr 17, 2008
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Pumpkin_Eater said:
Simalacrum said:
yeah true, but i'm pretty sure neither of those games has a tactical real-life generals giving orders :p
Battlefield 2 has a legitimate flesh and blood general if you're playing online. The politics are kind of amusing as most losses are accompanied by a wave of mutiny votes against the commander and occasionally a squad leader or two. Haven't played 2142 but I don't imagine they'd remove that feature.

StarStruckStrumpets said:
Really, I think a FPS based in feudal japan should come into existance. First person slash them to death gameplay with an innovative fighting system and a decent plot line.
Oh, you should play Daikatana then.
bugger, i stand corrected
 

Breno

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irishdelinquent said:
Breno said:
Dr.McRobo said:
umm........i think u misunderstood the meaning of the thread...
Actually, he answered the question perfectly. You were looking for an idea to improve the FPS genre, an idea that "no other game developers have done before"...have you seen a LEGO fps game out there?

As for myself, I would like to see an FPS game that isn't so focused on blood and violence, and is more focused on silliness. A game like Time Splitters: Future Perfect. These games have apparently lost "touch" with the "new generation", and I would love to see them brought back. While this is not a new idea, it is one I feel would help out the genre.

Oh, and use proper grammar please. Seeing the letter u used instead of the word you causes cancer.
oh yea thanks for clearing that up
but im not so sure about the cancer thing beside i think its just a waste of time to say you instead of u i mean its not hurting anyone is it?
 

shiftyfoxx

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Apr 5, 2009
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i agree with irishdelinquent, i would love to see time splitters on a next gen console. But, the ideal timesplitters would retain that silly quality and great gameplay, with a few changes. Im thinkin, an open environment, like in Oblivion and Fallout 3, you know, being able to choose when and/or where you want to go in time, with several different time streams to choose from each with its own quests and large environment, and different set of weapons. The real kicker would be things like, say, hunting dinosaurs with guns from A.D. 3000, or taking advanced weaponry to the past and wreaking havok with it. I would looooooove to play a game like that.
 

teisjm

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Mar 3, 2009
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An experiece system like most RPG/MMO's

There's sooo many things you could improve on your caracter by lvl'ing up, and as long as it's FPS they'll still just be perks, and not WOW-style lvl80 beasts the living shit out of lvl 70 no matter what. seeing as how good you (the player, not the in-game character) shoots, and how well you play will still be the most determing factor.

You should keep your XP/bonuses from map to map like in an MMO, so you'll have the coolest part of the MMO's but in an FPS game, which is more action packed, and combat consists of more than "swicth between casting these 2 spells while the tank takes the hits" (yes i played WoW)

I know BF2142 has this to some degree, and even BF2 has weapon unlocks. But imagine if every badge in BF2 came with a little bonus, or some skill points so you could choose your own bonuses.

To give a few examples

New weapons (already done in BF series, but add as many weapons as possible)
New gadgets (cloaking device, jet/jump-pack, longjump, glider, mini-cams, hook/crossbow (like BF2SF) sentry guns, heat-vision (predator) etc..
Extra clips, larger clips, faster reload.
Increased run/walk speed, increased stamina(run-bar) faster stamina regen.
Increased health, faster health regen.
Higher weapon damage, faster rate of fire, more accurate weapons (smaller crosshair) specialize in groups of weapns like shotguns, SMG's, Pistols to gain these, or in every single weapon indivudually, or both

You could even add stats, to take care of some of the bonuses

Strenght: your crosshair moves less when spraying, more str lets you carry more armor and bigger guns without move speed penalty
Agiity: smaller crosshairs (precision), faster reload
Stamina: more hp and stamina, better regen for both.
Inteligence: dunno... perhaps as requirement for gadgets... or maybe gun-wielding psychos just don't need int.

Make a game that supports all sorts of modes from DM/TDM, old school CTF, BF-style CTF, VIP, multi-team clashes (more than 2 teams) make maps for small DM's like 8v8 and much bigger maps that support large scale combat like BF 32v32 or even bigger.
Make it support PVE maps as well, where players team up to take on missions like any co-op FPS

Take every good part from every FPS made, like the command-flower from BF2/2142 as well as mic-communication, get a good working clan-system.

For gods sake don't make it PC/console cross platform game. When you have to give the console aimbot, and extreme inaccuracy for the PC players it becomes screwed.

Chances are that most of the things i've listed already exsists in some games already, but these are just some quick thoughts.

EDIT: this is thought of purely with online multiplayer in mind
 

megapenguinx

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I really like how Portal expanded the FPS genre and hope that other developers continue that trend.