New ideas for the fps market?!?

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keyper159

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I'd like to see more games like Mirrors Edge, by adding something you wouldn't expect to see in a FPS i.e. parkour
 

Doug

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Simalacrum said:
errrrrrrrmm.... i'd probably make a sort of MMOTFPS (i challenge someone to work out what that means :p), which would have around the same number of players as M.A.G (256 players), and players will be split into squads of about 4-8.
Massive Multiplayer Online Tactical First Person Shooter?

Anywho, maybe try BF2142? Or Planetside? Or Global Agenda (When its complete)? Or possibly Fallen Earth (when its complete)?

teisjm said:
An experiece system like most RPG/MMO's

There's sooo many things you could improve on your caracter by lvl'ing up, and as long as it's FPS they'll still just be perks, and not WOW-style lvl80 beasts the living shit out of lvl 70 no matter what. seeing as how good you (the player, not the in-game character) shoots, and how well you play will still be the most determing factor.
Possibly Global Agenda (When its complete), or Fallen Earth (when its complete), or Planetside (which is complete) or World war 2 online.

Anywho, to me, Global Agenda looks like it might take up Planetside's mantel as the only real MMOFPS around (Planetside is fairly old and slowly winding down from all counts).
 

khululy

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creative weapons.
there are lot's of way to expand upon the ranged weapon idea instead of standard pistols, micro msgs, rifles, shotguns and grenade types.
I know there are a lot of original weapons in FPS genre but I want to see more.
Weapons like the cerebral bore from turok 2 or the bra machine gun from redneck rampage.
I really liked the custom weapons from Fallout 3 escpecially the dart gun (made killing death claws a breeze).
 

tsb247

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D-Mic said:
tsb247 said:
I would like to see more open world gameplay where the player can either decide to follow a plot, or simply go off on their own to have fun in their own way.
I think it needs to be somewhere in between, like the original Doom. You were in a big map and you had to find the exit, but there was only a vaguely predetermined path for you to follow. If you want to go exploring before you find the red key, you can do it. If you want to find every secret and go on every sub-path (and there's a lot of them), you can do it. I think if they could pull that off with a modern-day game engine, I'd be in FPS heaven.

Also, I'd like to see truly gigantic bosses. I know Shadow of the Colossus did this, but it's not an FPS, now is it? And by gigantic, I mean bigger than a skyscraper. And no shoot-the-weak-point-to-kill-it style bosses either. This isn't Zelda, what's wrong with a health bar?
I remember Painkiller having some truly HUGE bosses. Have you played it? It's pretty cool if you like the whole, "SeriousSammindlesskilleverythingthatmovesZOMGZOMBIEmurderfest," sub-genre of FPS games.
 

pantsoffdanceoff

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orannis62 said:
pantsoffdanceoff said:
How about one based in WW2? I've never seen one before but I think it can be done if we get the right developer to do it.
Oh. My. God. Get this guy a medal, idea of the century over here!
No, no , no need. Someone would have thought it up eventually I'm just see great ideas and I say "why not?".
 

sgtshock

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The trouble with most of these ideas (ridiculously interactive environments, massive player counts, super-intelligent AI) is that these are technical limitations, not creative ones. Until the next console generation starts to unveil itself, or high-end PC games become profitable again, we won't be seeing these for a while.

I do agree that there needs to be less serious games like Timesplitters, or Team Fortress 2. That Matt Hazard game gave it a try, but it apparently wasn't very good (I think it got about a 59 on metacritic).
 

Flour

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Back to what started the FPS genre.
Basically nothing more than huge rooms linking waves of enemies to stop you from reaching the end.
The lack of these games makes them 'new'. But since a rather large group listens to the game media for what games to hate, these games get ignored and receive unnecessary hate.

I mean games like Painkiller, Doom, Alien versus Predator 2(marine missions) and Serious Sam.
Yahtzee in his Painkiller review explained this gametype best: "It's just you, some guns and the entire population of murder town between you and where you need to be"

Unfortunately, the only things that can be changed in these games are level design and adding original weapons. Both of these aren't very popular with developers/publishers, I mean, why bother with beautiful scenery and interesting weapons when there are 50 games making twice the money by placing you with a shotgun in tiny, empty rooms, fighting 3 or 4 enemies at a time.
 

Deathsong17

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Simalacrum said:
errrrrrrrmm.... i'd probably make a sort of MMOTFPS (i challenge someone to work out what that means :p), which would have around the same number of players as M.A.G (256 players), and players will be split into squads of about 4-8.

Tach side will also have one player acting as the general of the entire team, who can give objectives to the squad leaders. Squad leaders can also request certain things from the general (such as reinforcements, which the general can provide by requesting another squad to support them).

There should be one primary objective (e.g., capture the enemy general, who can be inside a bunker on each side of the map), but while each sides primary objective should be the ultimate goal, the general can set secondary objectives that will help to reach that primary objective (for example, i turret may be blocking the way to the objective - the secondary objective of a squad/squads could be to eliminate that turret so they can get to the primary objective.

Of course there would be class system in place, and a squad would work best with at least one of each of the classes within it, as they could support each other.

Vehicles could also be designed with this in mind - each designed to work best when manned by a crew of a single squad, or maybe even with specific classes occupying a specific role within the vehicle. (e.g., a heavy weapons class using the weapon mount on a APC could increase the accuracy and power of the gun, while an engineer class driving might make the APC go faster, and be more resistant to damage)

To add to the originality, maybe there could be more than 2 sides? considering the number of people in a game, maybe there could be 4-6 sides, and the generals of each side could freely form alliances with different teams to gain an advantage over another.

basically the game i make wouldn't have one very large original factor to it, but many smaller design choices within it to make a very unique online experience.
My Male Ostrich Tony F***s Peoples Shirts?

Mutilating Mutant Orgasams To Further Progress Science?

No... How about... Massivly Multiplayer Online Tactical First Person Shooter?
 

Chaffinch

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Simalacrum said:
Chaffinch said:
Simalacrum said:
MMOTFPS (i challenge someone to work out what that means :p)
Massively Multi player Online Team First Person Shooter... just a hunch
Massively Multiplayer Online Tactical First Person Shooter, actually :p
Ahhh, well dont go telling everyone the real meaning, totally ruined that game :p
 

Breno

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it seems some of you cant see the point in this thread.. im lookin for crative ideas not makein a game better but something new!! ur all just thinking about better ways to do them i want new things like for me im thinking of a game where u dont have a gun instead u have to take over peoples mind and use them to clear the path for me..kinda like a puzzel!! but still be nice to take over a guard and make him do anything u want
 

Daniel Cygnus

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tsb247 said:
D-Mic said:
tsb247 said:
I would like to see more open world gameplay where the player can either decide to follow a plot, or simply go off on their own to have fun in their own way.
I think it needs to be somewhere in between, like the original Doom. You were in a big map and you had to find the exit, but there was only a vaguely predetermined path for you to follow. If you want to go exploring before you find the red key, you can do it. If you want to find every secret and go on every sub-path (and there's a lot of them), you can do it. I think if they could pull that off with a modern-day game engine, I'd be in FPS heaven.

Also, I'd like to see truly gigantic bosses. I know Shadow of the Colossus did this, but it's not an FPS, now is it? And by gigantic, I mean bigger than a skyscraper. And no shoot-the-weak-point-to-kill-it style bosses either. This isn't Zelda, what's wrong with a health bar?
I remember Painkiller having some truly HUGE bosses. Have you played it? It's pretty cool if you like the whole, "SeriousSammindlesskilleverythingthatmovesZOMGZOMBIEmurderfest," sub-genre of FPS games.
I haven't played it, but I've heard great things about it. I'll put it on my "to-hunt-down-and-play" list.
 

Daniel Cygnus

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orannis62 said:
The original F.E.A.R, old as it is, still has one of the best enemy AIs I've ever seen. Great FPS, by the way.
I'll see your F.E.A.R. and raise you a Condemned: Criminal Origins. (Even though it's more of a first-person-brawler. (It DOES have guns, though.) )
 

Good morning blues

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The two things I would like to see much, much more of are good AI and squad control. AI is pretty obvious; it would be great if the challenge was outsmarting enemies that are also taking cover and making efforts to flank me rather than shooting the bad guys as fast as I can because there's way more enemies than friendlies. Brothers in Arms tried squad control, but it was hampered by the fact that the levels played like an on-rails lightgun shooter; I'd like to play a game like Full Spectrum Warrior except that I am actually controlling one of the specific dudes and giving orders to my little men.
 

asiepshtain

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sgtshock said:
The trouble with most of these ideas (ridiculously interactive environments, massive player counts, super-intelligent AI) is that these are technical limitations, not creative ones. Until the next console generation starts to unveil itself, or high-end PC games become profitable again, we won't be seeing these for a while.

I do agree that there needs to be less serious games like Timesplitters, or Team Fortress 2. That Matt Hazard game gave it a try, but it apparently wasn't very good (I think it got about a 59 on metacritic).
I'm not sure that a better AI is a hardware issue. as is AI calculation take a miniature fracture of most FPS calculations. With the greatest part being the graphics. If I remmber a lecture I heard, it's about 1.5% in most hi-graphic video games. It's just a very hard thing to code and one thats very hard to show results to higher-ups in the business.

If you spent a month working and show some manager who has no idea about computers ( for kindness sake lets assume he does know a LOT about business)and show him some awesome new graphics, he'll get it. If you show him a grey block moving threw a grid and say "Look at that pathfinding!" you might be looking for a new job.

Tough area to push. (in my opinion)
 

Novacain4862

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I'd like an FPS where you could travel through time and do either missions or be kind of like a time traveling hitman.

Lets say you gotta save good old Abe Lincoln. Well you can re-write history and kill John Wilkes Booth before he gets a chance to shoot Abe. You could play either a good or bad person I guess. You could help the notorious villains of history like aiding Hitler or help rob a train with Billy the Kid. Or you can be nice and prevent the bad things from happening like shooting Hilter in the head in one of his first rallies. You could either be a freelance time traveler or maybe you belong to an organization or something.

Idk is that original? I hope so.
 

Breno

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Novacain4862 said:
I'd like an FPS where you could travel through time and do either missions or be kind of like a time traveling hitman.

Lets say you gotta save good old Abe Lincoln. Well you can re-write history and kill John Wilkes Booth before he gets a chance to shoot Abe. You could play either a good or bad person I guess. You could help the notorious villains of history like aiding Hitler or help rob a train with Billy the Kid. Or you can be nice and prevent the bad things from happening like shooting Hilter in the head in one of his first rallies. You could either be a freelance time traveler or maybe you belong to an organization or something.

Idk is that original? I hope so.
no i think time splitters did idk correct me if im wrong but u did get the reason for this thread unlike everyone else who just so on about how to improve the ai and envirment u have tough of something new (or wat u tough was new) which was wat i was looking for well done :D
 

shiftyfoxx

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pantsoffdanceoff said:
How about one based in WW2? I've never seen one before but I think it can be done if we get the right developer to do it.
dude..... are u serious???? if you are, man thats kinda sad... There are soooooool many WW2 fps games, ranging from retarded spin-offs to games of the year... Seriously dude, the new call of duty is a WW2 game. do you not keep up with current events?(if so, for like what, the past 5 years????)
 

shiftyfoxx

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Breno said:
it seems some of you cant see the point in this thread.. im lookin for crative ideas not makein a game better but something new!! ur all just thinking about better ways to do them i want new things like for me im thinking of a game where u dont have a gun instead u have to take over peoples mind and use them to clear the path for me..kinda like a puzzel!! but still be nice to take over a guard and make him do anything u want
there actually is a games sorta like that, forget what its called, butit turned out pretty bad cuzz of a couple design flaws...