Massive Multiplayer Online Tactical First Person Shooter?Simalacrum said:errrrrrrrmm.... i'd probably make a sort of MMOTFPS (i challenge someone to work out what that means), which would have around the same number of players as M.A.G (256 players), and players will be split into squads of about 4-8.
Possibly Global Agenda (When its complete), or Fallen Earth (when its complete), or Planetside (which is complete) or World war 2 online.teisjm said:An experiece system like most RPG/MMO's
There's sooo many things you could improve on your caracter by lvl'ing up, and as long as it's FPS they'll still just be perks, and not WOW-style lvl80 beasts the living shit out of lvl 70 no matter what. seeing as how good you (the player, not the in-game character) shoots, and how well you play will still be the most determing factor.
I remember Painkiller having some truly HUGE bosses. Have you played it? It's pretty cool if you like the whole, "SeriousSammindlesskilleverythingthatmovesZOMGZOMBIEmurderfest," sub-genre of FPS games.D-Mic said:I think it needs to be somewhere in between, like the original Doom. You were in a big map and you had to find the exit, but there was only a vaguely predetermined path for you to follow. If you want to go exploring before you find the red key, you can do it. If you want to find every secret and go on every sub-path (and there's a lot of them), you can do it. I think if they could pull that off with a modern-day game engine, I'd be in FPS heaven.tsb247 said:I would like to see more open world gameplay where the player can either decide to follow a plot, or simply go off on their own to have fun in their own way.
Also, I'd like to see truly gigantic bosses. I know Shadow of the Colossus did this, but it's not an FPS, now is it? And by gigantic, I mean bigger than a skyscraper. And no shoot-the-weak-point-to-kill-it style bosses either. This isn't Zelda, what's wrong with a health bar?
No, no , no need. Someone would have thought it up eventually I'm just see great ideas and I say "why not?".orannis62 said:Oh. My. God. Get this guy a medal, idea of the century over here!pantsoffdanceoff said:How about one based in WW2? I've never seen one before but I think it can be done if we get the right developer to do it.
My Male Ostrich Tony F***s Peoples Shirts?Simalacrum said:errrrrrrrmm.... i'd probably make a sort of MMOTFPS (i challenge someone to work out what that means), which would have around the same number of players as M.A.G (256 players), and players will be split into squads of about 4-8.
Tach side will also have one player acting as the general of the entire team, who can give objectives to the squad leaders. Squad leaders can also request certain things from the general (such as reinforcements, which the general can provide by requesting another squad to support them).
There should be one primary objective (e.g., capture the enemy general, who can be inside a bunker on each side of the map), but while each sides primary objective should be the ultimate goal, the general can set secondary objectives that will help to reach that primary objective (for example, i turret may be blocking the way to the objective - the secondary objective of a squad/squads could be to eliminate that turret so they can get to the primary objective.
Of course there would be class system in place, and a squad would work best with at least one of each of the classes within it, as they could support each other.
Vehicles could also be designed with this in mind - each designed to work best when manned by a crew of a single squad, or maybe even with specific classes occupying a specific role within the vehicle. (e.g., a heavy weapons class using the weapon mount on a APC could increase the accuracy and power of the gun, while an engineer class driving might make the APC go faster, and be more resistant to damage)
To add to the originality, maybe there could be more than 2 sides? considering the number of people in a game, maybe there could be 4-6 sides, and the generals of each side could freely form alliances with different teams to gain an advantage over another.
basically the game i make wouldn't have one very large original factor to it, but many smaller design choices within it to make a very unique online experience.
3 examples of the thousands of FPS games made just because morons will buy them.oliveira8 said:Half Life series, Systemshock 2 and Bioshock?Cpt_Oblivious said:I'd give it a story.![]()
Ahhh, well dont go telling everyone the real meaning, totally ruined that gameSimalacrum said:Massively Multiplayer Online Tactical First Person Shooter, actuallyChaffinch said:Massively Multi player Online Team First Person Shooter... just a hunchSimalacrum said:MMOTFPS (i challenge someone to work out what that means)
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I haven't played it, but I've heard great things about it. I'll put it on my "to-hunt-down-and-play" list.tsb247 said:I remember Painkiller having some truly HUGE bosses. Have you played it? It's pretty cool if you like the whole, "SeriousSammindlesskilleverythingthatmovesZOMGZOMBIEmurderfest," sub-genre of FPS games.D-Mic said:I think it needs to be somewhere in between, like the original Doom. You were in a big map and you had to find the exit, but there was only a vaguely predetermined path for you to follow. If you want to go exploring before you find the red key, you can do it. If you want to find every secret and go on every sub-path (and there's a lot of them), you can do it. I think if they could pull that off with a modern-day game engine, I'd be in FPS heaven.tsb247 said:I would like to see more open world gameplay where the player can either decide to follow a plot, or simply go off on their own to have fun in their own way.
Also, I'd like to see truly gigantic bosses. I know Shadow of the Colossus did this, but it's not an FPS, now is it? And by gigantic, I mean bigger than a skyscraper. And no shoot-the-weak-point-to-kill-it style bosses either. This isn't Zelda, what's wrong with a health bar?
I'll see your F.E.A.R. and raise you a Condemned: Criminal Origins. (Even though it's more of a first-person-brawler. (It DOES have guns, though.) )orannis62 said:The original F.E.A.R, old as it is, still has one of the best enemy AIs I've ever seen. Great FPS, by the way.
I'm not sure that a better AI is a hardware issue. as is AI calculation take a miniature fracture of most FPS calculations. With the greatest part being the graphics. If I remmber a lecture I heard, it's about 1.5% in most hi-graphic video games. It's just a very hard thing to code and one thats very hard to show results to higher-ups in the business.sgtshock said:The trouble with most of these ideas (ridiculously interactive environments, massive player counts, super-intelligent AI) is that these are technical limitations, not creative ones. Until the next console generation starts to unveil itself, or high-end PC games become profitable again, we won't be seeing these for a while.
I do agree that there needs to be less serious games like Timesplitters, or Team Fortress 2. That Matt Hazard game gave it a try, but it apparently wasn't very good (I think it got about a 59 on metacritic).
no i think time splitters did idk correct me if im wrong but u did get the reason for this thread unlike everyone else who just so on about how to improve the ai and envirment u have tough of something new (or wat u tough was new) which was wat i was looking for well doneNovacain4862 said:I'd like an FPS where you could travel through time and do either missions or be kind of like a time traveling hitman.
Lets say you gotta save good old Abe Lincoln. Well you can re-write history and kill John Wilkes Booth before he gets a chance to shoot Abe. You could play either a good or bad person I guess. You could help the notorious villains of history like aiding Hitler or help rob a train with Billy the Kid. Or you can be nice and prevent the bad things from happening like shooting Hilter in the head in one of his first rallies. You could either be a freelance time traveler or maybe you belong to an organization or something.
Idk is that original? I hope so.
dude..... are u serious???? if you are, man thats kinda sad... There are soooooool many WW2 fps games, ranging from retarded spin-offs to games of the year... Seriously dude, the new call of duty is a WW2 game. do you not keep up with current events?(if so, for like what, the past 5 years????)pantsoffdanceoff said:How about one based in WW2? I've never seen one before but I think it can be done if we get the right developer to do it.
there actually is a games sorta like that, forget what its called, butit turned out pretty bad cuzz of a couple design flaws...Breno said:it seems some of you cant see the point in this thread.. im lookin for crative ideas not makein a game better but something new!! ur all just thinking about better ways to do them i want new things like for me im thinking of a game where u dont have a gun instead u have to take over peoples mind and use them to clear the path for me..kinda like a puzzel!! but still be nice to take over a guard and make him do anything u want