New infected for Left4Dead

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CPU3

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Jul 25, 2008
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Hallucanegenator!: A zombie that makes a survivor see the other survivors as infected, making them shoot their own teammates!
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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[Gavo said:
] They already had an idea for a special infected like that, called the screamer. It was going to be like the witch, non-playable. Anyways, they replaced it w/ the smoker's smoke ability to cut off team chat.
You haven't played L4D properly. The Screamer was The Boomer to begin with. He'd see the Survivors, he'd run off and scream, thus calling the Horde. He was replaced with The Boomer because new players never ever found him when he screamed for the Hordes.

Also, The Smoker's post-death smoke doesn't hinder team chat. God, you're dumb.
 

[Gavo]

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Jun 29, 2008
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Cid SilverWing said:
[Gavo said:
] They already had an idea for a special infected like that, called the screamer. It was going to be like the witch, non-playable. Anyways, they replaced it w/ the smoker's smoke ability to cut off team chat.
You haven't played L4D properly. The Screamer was The Boomer to begin with. He'd see the Survivors, he'd run off and scream, thus calling the Horde. He was replaced with The Boomer because new players never ever found him when he screamed for the Hordes.

Also, The Smoker's post-death smoke doesn't hinder team chat. God, you're dumb.

I know, I know. If you look back I've been corrected like 10 times already. I was really tired when I wrote that. But the smoker's death smoke hinders the voice commands, no?
 

Caliostro

Headhunter
Jan 23, 2008
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Richard Groovy Pants said:
I could retort your points, but it isn't worth it; half of it is just common sense while the other half is you giving me tips when I clearly don't need them.
...Riiiiight...

Richard Groovy Pants said:
I know how I play, fuck it, I play in competitive environment half of the time and I know which one's the best,
Apparently you don't.

Richard Groovy Pants said:
because I see them with my own eyes. Smokers are good in certain situations, but that's just it, they're too situational. A hunter's DPS > a smoker's DPS.
I never said the hunter didn't do more DPS than a smoker. But what's the use of DPS if you can't HIT? In this game being immobilized is far more dangerous than being hit a couple of times, which is where the smoker shines. You forget I've seen you play? You try to use the smoker like a hunter, it doesn't work... They have different play styles, it's like trying to play the boomer like a tank.

Richard Groovy Pants said:
A smoker's tongue is just melee'd while a hunter's pounce can't be stopped.
Hunter's pounce can be meleed midair. And after it lands. And at any point in between. The smoker's tounge can only be stopped AFTER it grabs it's victim.

Richard Groovy Pants said:
A smoker's tongue doesn't do damage straight away while the hunter's stun insures that you at least hit the victim one time.
Doesn't the smoker do poison damage now...?
At any rate, you hit once IF you hit at all. Big IF.

Richard Groovy Pants said:
That's just it, there's the superiority.
And that's why I keep saying you have no idea how to use a smoker. You keep trying to just damage people with it.

Richard Groovy Pants said:
Noobs, pounce in front, competitive players jump upwards.
That bypasses any melee you'd like to put in the middle.
Look up, melee... Zing. Or yeah, sidestep.

And "competitive players" is just an expression that means "people that take themselves way too seriously.

Richard Groovy Pants said:
Since this argument can't be won over because we're both biased I'll just say the same thing:

Learn to use hunters, that's all I'm saying.
I'd argue I'm not bias since I also love the hunter... In fact I like playing with all of them (although I favor different characters in different situations).

Ps: You tried for weeks to pull a 25 damage pounce, I did it in 1 playthrough. I'm pretty sure I know how to use a hunter.
 

Moloch-De

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Apr 10, 2008
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The only thing needes gamemechanics wise is something against closet camping (others have noticed it too). I thing there would be few things that could achive this:
-New infected that makes an area unattractive. The Flamer would be an option though i don't like the idea. Some boomerlike infected with acid could work in a way that the acid sticks to the ground so players move away.
-Poisenous smoker clound. This would require some balancin but the cloud could start with very low dps and increase over time so only persistend campers would loose much health. Btw I agree with the smoker beeing supperior to the hunter in most situations.
 

ThePlasmatizer

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Sep 2, 2008
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[HEADING=1]The Stalker[/HEADING]

-An invisible infected.

-The special attack button for infected allows you to cloak and uncloak for a certain period of time.

-During cloak your movement speed is slightly reduced.

-The claw attack is stronger than most normal infected.

-Shining a flashlight will reveal the Stalker but only as long as it remains on the Stalker.
 

experiment0789

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Feb 14, 2009
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I would play that game so much more if they do that, after I read your post I burst out laughing. I mean that in a good way,Even zombie apocalypses need a lighter side.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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i loved some these ideas its a shame that none will ever come to be if valve makes a sequel i would love to see some of these ideas in the game.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
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Richard Groovy Pants said:
Caliostro said:
Apparently you don't.
No, apparently you don't. (Holy crap, my replies are awesome!)

I never said the hunter didn't do more DPS than a smoker. But what's the use of DPS if you can't HIT?
But that's what I've been explaining you all along!

Hunters have a higher chance to hit than a smoker.
Hunters pounce, and stun everyone around them, this ensures at least 1 hit without counting pounce damage, smokers on the other hand give a 1-3 seconds of a chance for the survivor to get out of the constriction and then their dps comes slow as hell, so even if the tongue goes trough, only a second after the survivor started getting dragged the damage will start flowing.
In this game being immobilized is far more dangerous than being hit a couple of times,
Exactly, and a hunter leaves the survivor helpless while the smoker gives the survivor a chance to shoot him.

which is where the smoker shines.
Except it isn't.



Hunter's pounce can be meleed midair. And after it lands. And at any point in between. The smoker's tounge can only be stopped AFTER it grabs it's victim.
Except if you jump upwards.
Show me a video of someone blocking a hunters jump while they're in the air.
And yes it's true you can only stop a smokers tongue after it grabbed it's victim. But that's just a punch away; nothing too difficult for a good player.

If it doesn't do any damage, then what's the point?


Doesn't the smoker do poison damage now...?
No.
And the fact that you've said such a thing shows exactly how much you know about this game. :p

And that's why I keep saying you have no idea how to use a smoker. You keep trying to just damage people with it.
Nop, I perfectly know that the smoker is a support class. I don't try to damage people with it. I, try to pull them away from the group, over ledges, to a witch, or to a car.

Look up, melee... Zing. Or yeah, sidestep.
Fun fact:
You can sidestep smoker's tongue now as well.
You know why? The smoker's aim assist was removed on the last patch.

[quote ]
I'd argue I'm not bias since I also love the hunter... In fact I like playing with all of them (although I favor different characters in different situations).
So? Did I ever said I don't like playing as a smoker?
I love the smoker in certain situations, but I acknowledge that he is shittier than the hunter.

Ps: You tried for weeks to pull a 25 damage pounce, I did it in 1 playthrough. I'm pretty sure I know how to use a hunter.
Oh roflmao, weeks. I tried it for like one day then got bored of it.

Fun fact:

We've (and by we I mean me and 7 hard-ass players) just did No Mercy and Blood Harvest, I did 2, 25 pounces.

Observation:

My Steam says you haven't logged in for 11 days. Seriously, you have no idea of what you're talking about.
Come and play with us more often, and you'll see.

Another thing; I asked another good player what he preferred between the two and he said smoker. Then I asked which one he thought was better. He said that the hunter excels the smoker by a little in everything. Which is what I defend. I can keep asking other players if you want, you're the only one defending that the smoker is better than the hunter.[/quote]

look at you guys fight how can you stand there and say those two zombies are the most superior

BOOMER FTW
 

TheBXRabbit

New member
Feb 15, 2009
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Here's an idea that I think would work well to complement the current cast and would still work for versus: The Sprinter. The game really could use a hit-and-run character, so the sprinter would be ridiculously fast, but have fairly low health and a pretty weak primary attack. His secondary attack however would be like a boost which would stun and push away any survivors that he runs nearby (similar to a sonic boom, but more realistic), and deals considerable damage to anyone he actually hits. They could even add in something like the more the character runs (and maintains top speed) before boosting, the more effective the boost will be and the farther and faster it will boost you. however, in order to balance him, if he actually hits anyone with the boost, he goes into a dead stop and moves at a slower speed temporarily. This would offer different tactics: you could either rush past or through the survivors group to open them up to attack from the rest of your team, or rush kamikaze at one of them to deal big damage in a blaze of gory glory, leaving you seriously vulnerable to getting killed.

Also, the game seriously needs a zombie that can crawl along walls and ceilings. They don't even need to be that fast. There's just nothing freakier than seeing some vile creature crawling along on the ceiling toward you (Alma is proof of how freaky this can be).

Oh, and flying zombies would be the shit, but would be really hard to make believable (what the hell kind of rabies gives people wings?) Yes the game does stretch the concept quite a bit, but flight would just be too much to believe. I'm not even sure if the game's design would work with flying enemies (in the dev commentary, they mention how they use various screen effects to focus the players attention on ground level, meaning that these enemies would be floating around in the area that the game makes it hardest to see anything in).
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
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TheBXRabbit said:
Here's an idea that I think would work well to complement the current cast and would still work for versus: The Sprinter. The game really could use a hit-and-run character, so the sprinter would be ridiculously fast, but have fairly low health and a pretty weak primary attack. His secondary attack however would be like a boost which would stun and push away any survivors that he runs nearby (similar to a sonic boom, but more realistic), and deals considerable damage to anyone he actually hits. They could even add in something like the more the character runs (and maintains top speed) before boosting, the more effective the boost will be and the farther and faster it will boost you. however, in order to balance him, if he actually hits anyone with the boost, he goes into a dead stop and moves at a slower speed temporarily. This would offer different tactics: you could either rush past or through the survivors group to open them up to attack from the rest of your team, or rush kamikaze at one of them to deal big damage in a blaze of gory glory, leaving you seriously vulnerable to getting killed.

Also, the game seriously needs a zombie that can crawl along walls and ceilings. They don't even need to be that fast. There's just nothing freakier than seeing some vile creature crawling along on the ceiling toward you (Alma is proof of how freaky this can be).

Oh, and flying zombies would be the shit, but would be really hard to make believable (what the hell kind of rabies gives people wings?) Yes the game does stretch the concept quite a bit, but flight would just be too much to believe. I'm not even sure if the game's design would work with flying enemies (in the dev commentary, they mention how they use various screen effects to focus the players attention on ground level, meaning that these enemies would be floating around in the area that the game makes it hardest to see anything in).
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
 

Social Pariah

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Nov 23, 2007
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Some sort of gelatinous infected creature... slithering aroundm slowly on the floor, able to hold you in place for others to maul whilst doing very minor damage for as long as you're held. So in short, moving pool, tread in, stuck until freed by shooting, minor damage whilst held.
 

TheBXRabbit

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Feb 15, 2009
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maddawg IAJI said:
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
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TheBXRabbit said:
maddawg IAJI said:
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.
i just figured that maybe you read that thread and kinda transformed the sprinter to be more balanced

also i would like a hit and run zombie. i mean the closet thing we got to that is the boomer
 

TheBXRabbit

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Feb 15, 2009
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maddawg IAJI said:
TheBXRabbit said:
maddawg IAJI said:
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.
i just figured that maybe you read that thread and kinda transformed the sprinter to be more balanced

also i would like a hit and run zombie. i mean the closet thing we got to that is the boomer
which is really sad when you think about it. the boomer is slow and lumbering, and can't really escape once it commits. I think of the boomer as the kamikaze of the infected: once it goes into the fray it's only job is to get as close as possible to the humans before dying.
 

TsunamiWombat

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Sep 6, 2008
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TheBXRabbit said:
maddawg IAJI said:
TheBXRabbit said:
maddawg IAJI said:
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.
i just figured that maybe you read that thread and kinda transformed the sprinter to be more balanced

also i would like a hit and run zombie. i mean the closet thing we got to that is the boomer
which is really sad when you think about it. the boomer is slow and lumbering, and can't really escape once it commits. I think of the boomer as the kamikaze of the infected: once it goes into the fray it's only job is to get as close as possible to the humans before dying.
Hunter is the hit and Run Zombie.
 

cheesecake123

New member
Nov 1, 2008
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well this idea isnt really an infected but maybee every now an again another survivor would start attacking you these other survivors would also be attacked by the infected also.