You haven't played L4D properly. The Screamer was The Boomer to begin with. He'd see the Survivors, he'd run off and scream, thus calling the Horde. He was replaced with The Boomer because new players never ever found him when he screamed for the Hordes.[Gavo said:] They already had an idea for a special infected like that, called the screamer. It was going to be like the witch, non-playable. Anyways, they replaced it w/ the smoker's smoke ability to cut off team chat.
Cid SilverWing said:You haven't played L4D properly. The Screamer was The Boomer to begin with. He'd see the Survivors, he'd run off and scream, thus calling the Horde. He was replaced with The Boomer because new players never ever found him when he screamed for the Hordes.[Gavo said:] They already had an idea for a special infected like that, called the screamer. It was going to be like the witch, non-playable. Anyways, they replaced it w/ the smoker's smoke ability to cut off team chat.
Also, The Smoker's post-death smoke doesn't hinder team chat. God, you're dumb.
...Riiiiight...Richard Groovy Pants said:I could retort your points, but it isn't worth it; half of it is just common sense while the other half is you giving me tips when I clearly don't need them.
Apparently you don't.Richard Groovy Pants said:I know how I play, fuck it, I play in competitive environment half of the time and I know which one's the best,
I never said the hunter didn't do more DPS than a smoker. But what's the use of DPS if you can't HIT? In this game being immobilized is far more dangerous than being hit a couple of times, which is where the smoker shines. You forget I've seen you play? You try to use the smoker like a hunter, it doesn't work... They have different play styles, it's like trying to play the boomer like a tank.Richard Groovy Pants said:because I see them with my own eyes. Smokers are good in certain situations, but that's just it, they're too situational. A hunter's DPS > a smoker's DPS.
Hunter's pounce can be meleed midair. And after it lands. And at any point in between. The smoker's tounge can only be stopped AFTER it grabs it's victim.Richard Groovy Pants said:A smoker's tongue is just melee'd while a hunter's pounce can't be stopped.
Doesn't the smoker do poison damage now...?Richard Groovy Pants said:A smoker's tongue doesn't do damage straight away while the hunter's stun insures that you at least hit the victim one time.
And that's why I keep saying you have no idea how to use a smoker. You keep trying to just damage people with it.Richard Groovy Pants said:That's just it, there's the superiority.
Look up, melee... Zing. Or yeah, sidestep.Richard Groovy Pants said:Noobs, pounce in front, competitive players jump upwards.
That bypasses any melee you'd like to put in the middle.
I'd argue I'm not bias since I also love the hunter... In fact I like playing with all of them (although I favor different characters in different situations).Richard Groovy Pants said:Since this argument can't be won over because we're both biased I'll just say the same thing:
Learn to use hunters, that's all I'm saying.
Richard Groovy Pants said:No, apparently you don't. (Holy crap, my replies are awesome!)Caliostro said:Apparently you don't.
But that's what I've been explaining you all along!I never said the hunter didn't do more DPS than a smoker. But what's the use of DPS if you can't HIT?
Hunters have a higher chance to hit than a smoker.
Hunters pounce, and stun everyone around them, this ensures at least 1 hit without counting pounce damage, smokers on the other hand give a 1-3 seconds of a chance for the survivor to get out of the constriction and then their dps comes slow as hell, so even if the tongue goes trough, only a second after the survivor started getting dragged the damage will start flowing.Exactly, and a hunter leaves the survivor helpless while the smoker gives the survivor a chance to shoot him.In this game being immobilized is far more dangerous than being hit a couple of times,
Except it isn't.which is where the smoker shines.
Except if you jump upwards.Hunter's pounce can be meleed midair. And after it lands. And at any point in between. The smoker's tounge can only be stopped AFTER it grabs it's victim.
Show me a video of someone blocking a hunters jump while they're in the air.
And yes it's true you can only stop a smokers tongue after it grabbed it's victim. But that's just a punch away; nothing too difficult for a good player.
If it doesn't do any damage, then what's the point?
No.Doesn't the smoker do poison damage now...?
And the fact that you've said such a thing shows exactly how much you know about this game.
Nop, I perfectly know that the smoker is a support class. I don't try to damage people with it. I, try to pull them away from the group, over ledges, to a witch, or to a car.And that's why I keep saying you have no idea how to use a smoker. You keep trying to just damage people with it.
Fun fact:Look up, melee... Zing. Or yeah, sidestep.
You can sidestep smoker's tongue now as well.
You know why? The smoker's aim assist was removed on the last patch.
[quote ]
So? Did I ever said I don't like playing as a smoker?I'd argue I'm not bias since I also love the hunter... In fact I like playing with all of them (although I favor different characters in different situations).
Oh roflmao, weeks. I tried it for like one day then got bored of it.Ps: You tried for weeks to pull a 25 damage pounce, I did it in 1 playthrough. I'm pretty sure I know how to use a hunter.
i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive playerTheBXRabbit said:Here's an idea that I think would work well to complement the current cast and would still work for versus: The Sprinter. The game really could use a hit-and-run character, so the sprinter would be ridiculously fast, but have fairly low health and a pretty weak primary attack. His secondary attack however would be like a boost which would stun and push away any survivors that he runs nearby (similar to a sonic boom, but more realistic), and deals considerable damage to anyone he actually hits. They could even add in something like the more the character runs (and maintains top speed) before boosting, the more effective the boost will be and the farther and faster it will boost you. however, in order to balance him, if he actually hits anyone with the boost, he goes into a dead stop and moves at a slower speed temporarily. This would offer different tactics: you could either rush past or through the survivors group to open them up to attack from the rest of your team, or rush kamikaze at one of them to deal big damage in a blaze of gory glory, leaving you seriously vulnerable to getting killed.
Also, the game seriously needs a zombie that can crawl along walls and ceilings. They don't even need to be that fast. There's just nothing freakier than seeing some vile creature crawling along on the ceiling toward you (Alma is proof of how freaky this can be).
Oh, and flying zombies would be the shit, but would be really hard to make believable (what the hell kind of rabies gives people wings?) Yes the game does stretch the concept quite a bit, but flight would just be too much to believe. I'm not even sure if the game's design would work with flying enemies (in the dev commentary, they mention how they use various screen effects to focus the players attention on ground level, meaning that these enemies would be floating around in the area that the game makes it hardest to see anything in).
Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.maddawg IAJI said:i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
i just figured that maybe you read that thread and kinda transformed the sprinter to be more balancedTheBXRabbit said:Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.maddawg IAJI said:i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
which is really sad when you think about it. the boomer is slow and lumbering, and can't really escape once it commits. I think of the boomer as the kamikaze of the infected: once it goes into the fray it's only job is to get as close as possible to the humans before dying.maddawg IAJI said:i just figured that maybe you read that thread and kinda transformed the sprinter to be more balancedTheBXRabbit said:Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.maddawg IAJI said:i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
also i would like a hit and run zombie. i mean the closet thing we got to that is the boomer
Hunter is the hit and Run Zombie.TheBXRabbit said:which is really sad when you think about it. the boomer is slow and lumbering, and can't really escape once it commits. I think of the boomer as the kamikaze of the infected: once it goes into the fray it's only job is to get as close as possible to the humans before dying.maddawg IAJI said:i just figured that maybe you read that thread and kinda transformed the sprinter to be more balancedTheBXRabbit said:Huh. Damn, I thought I was being original. I don't actually go to the bungie forums, so I can honestly say it wasn't plagiarism. Sprinter seemed like a good simple name that would fit with the other names (Hunter, Smoker, Witch, they're all simple two syllable or less titles). As for the idea, I think that proves that pretty much everyone is wishing for a hit/run character to be added to the roster, since that's really the only thing it's missing.maddawg IAJI said:i heard of the sprinter before. i think it was in the bungie forums flood. you just changed him up a bit. the sprinter i read about dealt no damage and its purpose was to slow down the survivors by knocking them down making them vunerable to other zombies. but your version is better for the more offensive player
also i would like a hit and run zombie. i mean the closet thing we got to that is the boomer