New infected for Left4Dead

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Fangface74

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Feb 22, 2008
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This thread would be so much shorter if you removed the unbalanced ideas and pre-existing infected clones.

Best idea so far is infected dogs, simple, effective and it's an image all zombie apocalypse fans can already agree on. (Resi Evil)
 

TopHatTim

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Nov 8, 2008
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notoriouslynx said:
Zombie dog. I'd call it ceberus. He would be like a faster hunter kinda, but doesn't have that push everyone back when attacks nearby surviour thingy. And he'd be weaker. ]

Also, I'd bring back the screamer.
you mean like in RE series?
 

TopHatTim

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Nov 8, 2008
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Iron Mal said:
Some of these ideas may be horribly unbalanced (I don't expect anyone to take these seriously) but they might be interesting to see:

The Shade: Imagine a 'stealth' zombie, she/he makes little noise when moving, blends into the enviroment when it remains still for a small time and uses a projectile barb/stinger attack. To emphasise the stealth bias of this zombie their health would have to be pathetic and their melee would be weak. (they would only appear during 'calm' moments when no other infected are present and would not be player
ok right here just slightly copied my infected which was the first of its kind on this thread

proof

Constrictor:
im yet to see a creature like this in a game.
ok so a fast moving creature that can camouflage itselt onto walls and the ground.
and when it wants it constricts slowly increasing damage done (holding it by deformed tentical like arms and squeezing the player -1 damage every second for 10 seconds then 3 damage a second for 5 then 5 for 2.)
and it can move the player in the way of bullets and the tenticals can be either shot in half or to kill the actual constricter...

Strengths:Wont drop enemy to melee combat
Camouflage
Human shield
speed

Weakness: Easily scene in corridors,
light makes them more visable
once holding a player it cant move
easy to kill

Primary Attack:Constricting its prey
Secondary:whips its prey with tenticals making them move back for easy escape.
 

The_General

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Sep 13, 2008
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Asehujiko said:
How to balance the survivors against this: 3rd tier weapons. M249 upgrade in the "dakka dakka" slot, .50cal as sniper and AA-12 for shotty. The first might need extended magazines to make its reload/shooting time balance out, i'm thinking of 250 rounds each with a reserve of 1000 rounds.

As for the infected, an infected soldier with a gatling cannon. Deals damage like the deployed one but also has the same spin up time and can only fire in bursts because of the immense recoil. Pimary attack is a 5 dmg melee, secondary is spin up ranged weapon, making alot of noise in the process and then attacking deals about 30 damage, similar to the tank. good in places where the survivors can't hear it coming but useless alone.
The word about your infected idea is: Bullsh*t. Let's remind ourselves that the infected are infected humans who are too goddamn stupid to open a door. They aren't capable of handling a gun, they won't grow six legs (As with the spider infect idea) and they won't be able to shoot flames (As in the Flamer idea).
 

starrman

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Feb 11, 2009
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CaptainEgypt said:
Threads like this make me really glad that people on message boards who make and perpetuate these threads do NOT and have little chance of EVER working as game developers or designers.

Seriously. These ideas would all ruin the game, and most of the people posting would be crying and moaning about it if these ideas ever made it INTO the game because then they'd understand how terrible they'd be.
Knowing a couple of people who've worked as concept artists and designers for games it's just not true to say that ideas like these aren't included in the game design process. The first round of concepts would have been exactly like these. There'd have been a continual process of cutting out and refining before they began to form into ideas which could be integrated into a game, but you don't just start out with the final idea.

Not only that, but this isn't a game concept development meeting, none of these people are game designers. None of these ideas are ever going to be included in a game, so what's the problem? Besides, the game isn't perfect and I don't see why it isn't possible for someone to come up with an idea that would improve it.
 
Jan 11, 2009
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Pigeon_Grenade said:
id think one that lays in wait underground or in a hole in the wall, and waits for the last survivor and comes out and grabs them Similar to a trapdoor Spider would lay in wait for its pray would be interesting
thats my strategy with a hunter
 

itstimeforpie

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Jan 6, 2009
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I do like the idea of infected animals, I would also like to see womething were you could control groups of normal infected and maybye something that gos undergorund or can fly or something...

Some new weapons i would like to see for the game
mines
dual smgs
new kinds of grenades
something that could let people climg easily
riot shild with baton or other mele weapon
one or two handed mele weapons
 

Iron Mal

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Jun 4, 2008
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TopHatTim said:
Iron Mal said:
Some of these ideas may be horribly unbalanced (I don't expect anyone to take these seriously) but they might be interesting to see:

The Shade: Imagine a 'stealth' zombie, she/he makes little noise when moving, blends into the enviroment when it remains still for a small time and uses a projectile barb/stinger attack. To emphasise the stealth bias of this zombie their health would have to be pathetic and their melee would be weak. (they would only appear during 'calm' moments when no other infected are present and would not be player
ok right here just slightly copied my infected which was the first of its kind on this thread

proof

Constrictor:
im yet to see a creature like this in a game.
ok so a fast moving creature that can camouflage itselt onto walls and the ground.
and when it wants it constricts slowly increasing damage done (holding it by deformed tentical like arms and squeezing the player -1 damage every second for 10 seconds then 3 damage a second for 5 then 5 for 2.)
and it can move the player in the way of bullets and the tenticals can be either shot in half or to kill the actual constricter...

Strengths:Wont drop enemy to melee combat
Camouflage
Human shield
speed

Weakness: Easily scene in corridors,
light makes them more visable
once holding a player it cant move
easy to kill

Primary Attack:Constricting its prey
Secondary:whips its prey with tenticals making them move back for easy escape.
I'm sorry if my idea was simmilar or identical, I was tired when I wrote mine and just began writing stuff down, I didn't take the time to read anyone-else's posts (a bad mistake in retrospect).

What did you think of my other ideas?
 
Jan 11, 2009
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how about a shielder as a counter to closet campers (including myself) it has its ability to inflate and move at the same speed as a survivor on red health but only taking 10% of normal damage during that time and only letting hunting rifle bullets pass through it this would probably only be for like 5-10 seconds and a monster recharge time like the same as the boomers vomit theres probably a few possible exploits so give any feedback
 

SomeBritishDude

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Nov 1, 2007
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How about Left 4 Dead's version of the spy? A zombie that is able to morph and change, becoming a survivor or another Zombie. Obviously with survivors existing such a tight nit group it would be easy to spot a Sneaker (possible name) but while transformed into a survivor the Sneaker can bring a Survivor to the ground in one hit, after which he becomes visible and is extremely vunable to fire. While a normal zombie or other specially infect the Sneaker causes 20 damage per hit. While normal the Sneaker does less damage than normal special infected.

In appearance the Sneaker is a thin zombie with no skin revealing muscles that hang loose on its body. When it transforms (takes a couple of seconds and makes a very distinguishable noise) the muscles mould and reform until it takes on the appropriate shape, colour and sound.

The Sneaker relies heavily on messing with the players heads. Survivors aren't lightly to shoot a fellow survivor on first sight, which the Sneaker must use to bring them down. It doesn't even have to hit at all, simply make them nervious enough that they start pumping each other full of lead. The Sneakers remains silent most of the time but the player can activate its shriek. This may not sound like much, but seeing at how much damage a good Sneaker can do, it can certainly get people on edge.
 

exocel

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Jun 2, 2008
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an infected that throws players far. like its throwing a tantrum, seperating them from the group, like maybe over a garden fence or something and theyve all got to meet back up again.

but make it a rarer spawn than the normal 3, but not as rare as the tank or witch.
 

TheBXRabbit

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Feb 15, 2009
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So far I see two basic types of zombies that have actual merit: some sort of hit & run zombie (Sprinter) and a stealth zombie (Shade, or Constrictor, or whatever the hell you want to call it). As for closet camping, I think the only way you could stop that would be to tweak the boomer, which would make it unbalanced everywhere else (they'd basically have to disable the melee weakness and boost health, which would be lame). That or creating some sort of Boomer knock-off that sprayed acid instead of bile. They already have zombies like the smoker, which splits the group up. I just don't know what they can do to incorporate that into close quarters environments like the buildings in the finale without making it completely unbalanced in all the levels leading up to the finale.

Ideas?
 

SomeBritishDude

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Nov 1, 2007
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TheBXRabbit said:
So far I see two basic types of zombies that have actual merit: some sort of hit & run zombie (Sprinter) and a stealth zombie (Shade, or Constrictor, or whatever the hell you want to call it). As for closet camping, I think the only way you could stop that would be to tweak the boomer, which would make it unbalanced everywhere else (they'd basically have to disable the melee weakness and boost health, which would be lame). That or creating some sort of Boomer knock-off that sprayed acid instead of bile. They already have zombies like the smoker, which splits the group up. I just don't know what they can do to incorporate that into close quarters environments like the buildings in the finale without making it completely unbalanced in all the levels leading up to the finale.

Ideas?
Why not just have certain infect not appear in the final, or there stats change between final and other levels? You could give the players a warning when this happens.
 

itstimeforpie

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Jan 6, 2009
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Willwillwritehiswill said:
Something like a heavy that tackles players to the ground.
If it's killed with guns, it stays on top of the player, incapacitating them. the only way to free them is to melee the infected a few times.
I like that
 

BubbleGumSnareDrum

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Dec 24, 2008
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starrman said:
Knowing a couple of people who've worked as concept artists and designers for games it's just not true to say that ideas like these aren't included in the game design process. The first round of concepts would have been exactly like these. There'd have been a continual process of cutting out and refining before they began to form into ideas which could be integrated into a game, but you don't just start out with the final idea.

Not only that, but this isn't a game concept development meeting, none of these people are game designers. None of these ideas are ever going to be included in a game, so what's the problem? Besides, the game isn't perfect and I don't see why it isn't possible for someone to come up with an idea that would improve it.
The problem is that most of the people in this thread have little or no foresight for anything you just said. They just post their terrible idea and it's irritating.

If I were to honestly suggest, in the mindset of a small child, that basketball players should be equipped with spring shoes and jet packs I'd be flamed all the same. Dumb ideas are dumb ideas and that's why they never get used.
 

TheBXRabbit

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Feb 15, 2009
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SomeBritishDude said:
TheBXRabbit said:
So far I see two basic types of zombies that have actual merit: some sort of hit & run zombie (Sprinter) and a stealth zombie (Shade, or Constrictor, or whatever the hell you want to call it). As for closet camping, I think the only way you could stop that would be to tweak the boomer, which would make it unbalanced everywhere else (they'd basically have to disable the melee weakness and boost health, which would be lame). That or creating some sort of Boomer knock-off that sprayed acid instead of bile. They already have zombies like the smoker, which splits the group up. I just don't know what they can do to incorporate that into close quarters environments like the buildings in the finale without making it completely unbalanced in all the levels leading up to the finale.

Ideas?
Why not just have certain infect not appear in the final, or there stats change between final and other levels? You could give the players a warning when this happens.
But what about the intial race to the shelter in the last level? you don't start the finale in the shelter, you have to rush there, and having souped-up zombies before you even get to a defensible position would just be a slaughter.
 

SomeBritishDude

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Nov 1, 2007
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TheBXRabbit said:
SomeBritishDude said:
TheBXRabbit said:
So far I see two basic types of zombies that have actual merit: some sort of hit & run zombie (Sprinter) and a stealth zombie (Shade, or Constrictor, or whatever the hell you want to call it). As for closet camping, I think the only way you could stop that would be to tweak the boomer, which would make it unbalanced everywhere else (they'd basically have to disable the melee weakness and boost health, which would be lame). That or creating some sort of Boomer knock-off that sprayed acid instead of bile. They already have zombies like the smoker, which splits the group up. I just don't know what they can do to incorporate that into close quarters environments like the buildings in the finale without making it completely unbalanced in all the levels leading up to the finale.

Ideas?
Why not just have certain infect not appear in the final, or there stats change between final and other levels? You could give the players a warning when this happens.
But what about the intial race to the shelter in the last level? you don't start the finale in the shelter, you have to rush there, and having souped-up zombies before you even get to a defensible position would just be a slaughter.
Well then, just gimp all infected once the survivors set off the alarm. Simple. Set up a little warning when this happens.
 

Archemetis

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Aug 13, 2008
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Slicers, tiny little zombies that look like am miniture mix between chickens and humans, with razor sharp "wing" blade on their arms, they can run stupidly fast and jump pretty good, but manly hide amongst the action and slice peoples ankles, either slowing them down or stopping them completely.

Based on the mytholgical beast the "Ankle-Slicer".

They wouldn't be playable of course, they'd be like the popcorn flood from Halo.
But a hell of a lot more leathal, thus making them not completely laughable.