yeah, stun was probably the wrong word. i'm just wary of an ability that takes away one's ability to fight back--but if it doesn't disable the character's primary fire on their weapon, then it might not be so bad. mostly i'm just a bit leery o how it'll be to play against.Windknight said:its not actually a stun as such, it just disables abilities (even ults) and turrets, with her ult taking out barriers too.
[quote"Windknight" post="9.944194.23825536"]this could be interesting Support wise, as I think Mercy and Ana's primary healing are weapon based, While Lucio's and Zenyatta's are abilities (Lucio's is a passive, but I think it counts). On the other hand, knocking out guardian angel and depending on how this affects her regen (or the regen buff doesn't materialise on the game servers), this could really make Mercy's life so much harder.[/quote]
wait, i play a ton of mercy.............

mm, i can see that, yeah. kinda wish it didn't have to be that way since i'm really not a fan of being disabled/made helpless, but... it probably won't ruin my experience. hopefully.Benpasko said:We need another disabler though, the "stack a bunch of ults and win" meta isn't the most fun. Sombra will be able to shut down those nano-boosted genji / reinhardts, or reapers, or whoever is steamrolling with a 'press q for teamwipe' style ult combo. I'm also looking forward to hacking a tracer and stopping her from blinking and recalling.
When her design was linked before, I thought it looked pretty lame, but I love all the glowy bits. Way more impressed than I expected.