"new school" gaming?

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Dogstile

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nikki191 said:
Anyone remember the days of getting a back injury frombuying a game in store and the manual was the size of an encyclopaedia?
I fail to see how this is a good point. The only games this is ever needed in is an RTS, war sims, 4x games, etc. For the average game player nowadays, people who have jobs and other commitments, this really isn't a plus point.

Hell, most games I played like that were so hopelessly bloated with features I never used because they were horribly implemented.
 

Dreiko_v1legacy

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Aug 28, 2008
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Blondegoth said:
Dreiko said:
Nostalgia has nothing to do with it. I simply don't like gritty realistic shooters so a lot of them are dead to me, new and old. I like a lot of new fighting games and Jrpgs and whatnot and nostalgia has nothing to do with that cause when I was in the good old days I played 3D fighters when I now play 2D ones :D.
Fair, but there are a lot more games out there than gritty fps's. What I was trying to say was that there has always been a lot of crappy games out there. We just have the ones we like. As for nostalgia, i was trying to say that we tend to only remember the good things. That is to say remember the good games, and forget the bad ones. Just as I choose to remeber the good cartoons and forget the bad ones :p
Good is also relative. I was a mad Crash Banticoot fan, I just adored it and have epic memories of it. I can't play it now, the entire platformer genre really, it has just become stale for me, I feel I've done everything in it. On the other hand, rpgs like the ones made in the mid-late 90s are still my fav type of game to play.
 

Catchy Slogan

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Cpt.Muddles said:
I know I feel a bit disturbed when someone goes around claiming to be a nerd when they don't seem to know games from before 2004/2005. It kind of hurts to know that they know nothing of their own heritage as a gamer.
I don't see the problem with this. We all have to start somewhere. Maybe some are just late bloomers. Maybe some just aren't interested in older game? Maybe they just have different tastes from everyone else? Maybe they don't have the money to buy old games/ platforms and are content with the one they have. Hell, maybe they aren't even that old. Not all of us were gaming since we left the womb.

I've never played a Zelda game. Or a Metroid game. Does that make me inferior? Do I have to meet someone elses list of criteria to enjoy games?
 

Mallefunction

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Yeah, this shit bugs me too. Don't get me wrong, I enjoy old games and what they had, but you know what, things friggin CHANGE. Art changes, movies change, so do games.

If we had stuck to the old-school formula, people would be as bored of it as they are with modern games today. Personally, I loved what old games brought to the table, but there were JUST as many misfires as there were hits and people seem to overlook that thanks to their nostalgia. Like FPSs now, fighting games and mascot games used to flood the market with only some coming out on top.
 

Mallefunction

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dogstile said:
nikki191 said:
Anyone remember the days of getting a back injury frombuying a game in store and the manual was the size of an encyclopaedia?
I fail to see how this is a good point. The only games this is ever needed in is an RTS, war sims, 4x games, etc. For the average game player nowadays, people who have jobs and other commitments, this really isn't a plus point.

Hell, most games I played like that were so hopelessly bloated with features I never used because they were horribly implemented.
Not just that, but reading a manual takes away from both the fun and immersion of a game. I'm sorry that I want a tutorial rather than a fucking brick. I expect more from developers at this point.
 

Aprilgold

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Mallefunction said:
dogstile said:
nikki191 said:
Anyone remember the days of getting a back injury frombuying a game in store and the manual was the size of an encyclopaedia?
I fail to see how this is a good point. The only games this is ever needed in is an RTS, war sims, 4x games, etc. For the average game player nowadays, people who have jobs and other commitments, this really isn't a plus point.

Hell, most games I played like that were so hopelessly bloated with features I never used because they were horribly implemented.
Not just that, but reading a manual takes away from both the fun and immersion of a game. I'm sorry that I want a tutorial rather than a fucking brick. I expect more from developers at this point.
So far 'more' means over simplification and difficulty curves are out. As much as I hate to admit it, manuals for olden tyme games were ALL about the gameplay, and since you couldn't have prettay prettay looks and top notch story telling, they were forced to ONLY focus on it. You see, since they were constrainted to the game, they were made better and better per game.

The point of the manual back in the day was to set the mood with story tid bits, hints and general controls, now in day they are "PLAY THE GAME, YOU STUPID SHIT!" Manuals were meant as just general background to help immerse you. If it was a brick, a large percent was dedicated to background, not to gameplay.
Personally, I spend more hours on games with difficulty curves then new AAA games that have a fetish with war.

*I may have quoted the wrong guy....*

My problem with gaming as a WHOLE is that a large amount of games that SELL is a War fetish game. Alright, my problem with new schools is the people that are enlisted in them, and as such, their supporting generic IPs instead of good, unique ones.