CmdrGoob said:
Volafortis said:
Regardless of what race you play, DO NOT stop building harvesters until you have about 40-50 of them. ALWAYS maintain 2 active mining locations. (3 as zerg).
Nah, it's fine to halt worker production for specific circumstances. Many early pressure builds require you to cut worker production to rush units, and defending them will often also require you to cut worker production. Just don't do it for no reason.
Yes, there will be a few instances, like an 8 or 6 pool zerg rush, but even then, you halt worker production for only 30 seconds - 1 minute. Even 8 pooling, when you stop production at 8 workers, the instant I take a worker off the line to build the pool I make 1 drone, and 1 overlord, which both finish before the spawning pool. The instant the pool finishes, I have 150 minerals and 3 larva. EXACTLY.
And once you have an expansion, you have no reason to halt production early. If you're only using your natural, you'll only get efficient use out of 30 workers, so claiming a stop at 40-50 is assuming you continue to expand, and that you're natural is close to empty by the time you hit 40-50.