I've got an interesting story about piracy: Music piracy on my part netted Bioware approximately $300 of my own hard earned cash. Way back in early 2010, I didn't give half a shit about Mass Effect, until a couple of Unreal Devkit shorts based on the Mass Effect universe came out on Machinima.com. The maker of these vids used multiple tracks from the Mass Effect 2 score and soundtrack. Naturally, I was interested, so to the Pirate Bay I went. I downloaded the Mass Effect 1 and 2 scores, and not too long later I decided I needed to hear that shit in its original context. I bought the first two games, and they were fantastic. I was hooked, and I wanted more. So I bought the books. And the comics. And the Iphone games. And a Shepard hoodie. And all of the music. Then some more music from Jimmy Hinson and Sam Hullick. And the Collector's edition of the third game. Then there were the copies my friends bought on my recommendation. At this point I'm wondering if piracy is the "Bane of the Artist's Existence (TM)" that many people and companies make it out to be. I don't think stealing is right, but something akin to a free sample can pull in a fan and they will drop hundreds of dollars for another piece of the pie. After that music hooked me, I know I dropped a shit-ton of money into that franchise. In the end they walked out with a 100% gain: the pirated scores were replaced with copies bought from Itunes. In the end I'm not sure what to think of the situation. It just doesn't feel as black-and-white as some people like to put it.