new Thief (2014) gameplay of first chapter.. what do you think?

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mind-screwed

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Mar 18, 2013
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So the thief reboot is coming in like 1.5 weeks from now, and the consensus around the site seems to be somewhat pessimistic. There is a 17 min long video of the very first mission, I'll admit it looks kind of good.

<youtube=GA7qw3lqUug>

So what do you think?
 

Adam Jensen_v1legacy

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Sep 8, 2011
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It looks really good to me. I'll probably play it on the hardest difficulty with as little hand holding as possible, so I suspect it will be even better.
 

The Madman

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Dec 7, 2007
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Y'want's my oppinion taffer? Fine, here's it is:

Visuals are pretty nice and I like the detail in the environments and the ability for more interaction: Looking through keyholes and hiding in closets being the two examples I saw there. I also liked that this is the first trailer for Thief that was actually about, y'know, thieving. That's good. How Garrett's arms are visible is neat as well although I dislike how they're constantly on screen when he's crouched, that looks a bit dumb and takes up screen space unnecessarily. Still it's neat, as were some of the minigames for lockpicking and finding that safe.

HOWEVER, and this is a bit however, the sound design in that video was terrible. Like seriously truly bad. And not just in ways that can be chocked up to Youtube's video quality:

-The screen in constantly flashing, presumably with lightning, yet we hear absolutely no thunder? None? And all that rain makes about as much noise as a summer days light dizzle? Really? You expect a storm to sound like this, or if you want an example from a game like this, not nearly silent.

-The voice acting was at best mediocre, at worst bad, while their script not much better. The new voice for Garrett is generic, which is a pity considering how strong the previous games voice acting was in the form of Stephen Russell.

-Those constant 'BWOOONG' whenever something happens? Annoying and unnecessary, ideally the environment should be letting you know if you screwed up. Having these sound cues is just dumb in my opinion.

-Admittedly Garrett's tapdance shoes in the first two Thief games might have been a bit much, but here there's nothing. No footsteps at all that I heard regardless of the surface he was walking across. Does he even make noise when he moves or does that swoopy thing, because sound was one of the most important assets of the previous games.

-THAT MUSIC??!!?!? What the hell was that? Were they trying to emulate this or something, because the devs of all people should know that the music never actually played during gameplay. Everything was environmental, the reason for which is really really simple: In a game where you need to carefully consider how much noise you're making, it's kinda important to be able to, y'know, hear yourself over the sound of ill-placed unfitting music.

Meanwhile the environments and setting look supremely bland. If you had shown me that environment alone I would never guess it had anything to do with Thief at all, which is a pity because the unique setting of the previous games was one of the series greatest assets. Unique and distinct with memorable locations and peoples to inhabit it. This meanwhile just looked like generic gritty europe-place number #425. I saw and heard nothing that struck me as neat in terms of the setting. Just bland. Maybe later areas in the game will be improved in this regard, after all even the original Thief games had their share of generic medieval-ish housing, but the trailer didn't do a good job of convincing me that might be the case.

The thing with the camera zooming around to highlight stuff is also troubling, since that's the sort of nonsense you usually get from a developer that doesn't trust a player to, y'know, notice these things on their own. It's lame and it takes control away from the player all while feeling condescending about it as well.

Hard to tell how linear the level was from that clip. UI seems a bit intrussive but not enough I wouldn't be able to get over were the rest of the game good. And I disliked that swooping mechanic although I can understand its inclusion. Most gamers these days are unlikely to appreciate the slow methodical pace of the original games and so the devs added mechanics like that to try and speed things up. I dislike it, same with dark-vision ability ala Dishonored, but I can see why they were included.

And so finally I'm left with an impression that can be summed up with a simple 'whatever'. Maybe the reviews will be amazing and it'll turn out the devs have been tricking us all along, hiding a deftly made and masterfully crafted stealth experience all this time behind disappointing press releases and forgettable trailers, but I doubt that. At this point I expect an alright product that will appeal to some I expect but thoroughly disappoint many fans of the original games such as myself.

Maybe I'll be wrong. I'd like if I were in this case actually... but I doubt it. In any case at least there's The Dark Mod, which is fantastic and totally worth checking out for fans of the original Thief games who want a more 'traditional' experience.
 

Laughing Man

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Oct 10, 2008
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I am torn,

The visuals are great, I am not totally sold on the actual environment but from the description of the games backstory the grimy, gloomy look seems to at least be right.

The gameplay seems to be the thing that has me most torn. The previous Thief games had a strictly no hand holding policy, if you fucked up it's because you fucked up. However in the same vain getting spotted because you just happened to have stepped a pace to far could be annoying, this footage shows a slightly QTDesk style to the character movement but the flashing and pace of movement looks like it could get annoying, especially if the player has little control over it. If however the player does control everything and the game just handholds you as far as making sure you stop in a position to look round a corner without overstepping by accident. Then yeah I can deal with that.

The lock picking, no idea how that works, the visuals didn't really give anything away I suspect some sort of vibration feed back but have no idea how that would work on PC. Saying that I did like the searching for the pull lever on the painting but just like the lock picking have no idea how he managed to crack the safe.

Weirdness, in previous Thief games if you put fires out the AI made a comment and then usually just continued doing what they were doing. Like the fact that in this one they relight them on the flipside. Guy walking up and down jewellery store passes comment on the jewels, looks at them, thief steals obvious on display items, guard continues to walk past now missing jewels without noticing or doing anything about their dis appearance?

The music at the end though when the character was heading towards the clock tower. Totally out of place, the music gave the impression of a forced high speed exit / escape but the core of the game is about judgement and moving at the right time and right pace. Really don;t know what the quick paced music was all about but it just didn't work.
 

Abe Mac

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Aug 11, 2011
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Well I just recently got really into Dishonored, so this might be just what I am looking for. Never played any of the other thief games, but this looks pretty good to me. I'll probably wait a little while, see what the reviewers say about it, and then try and pick it up during a steam sale.
 

Gethsemani_v1legacy

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Oct 1, 2009
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Gameplay looks kind of good, visuals remind of the city-sections of Thief III. What mostly irks me is that the sound seems a bit out of place. There's no sound at all for the thunder or Garrett's footsteps and many sounds seem to be placeholders or unfinished. It might just be a thing with the demonstration, but it has the possibility of ruining an entire game for me should it actually ship with that disconnect between visuals and sound.