Thedevilwearsprada said:
as for the classes, whats the difference between warrior and paladin, and the mage and warlock, just a little more detail would help me greatly
The Warrior class is perfectly suited to dealing large amounts of damage or soaking up large amounts of damage. They can wear plate armour, can use every weapon in the game with the exception of wands and staves (I think), and can also wear shields. Warriors are pretty diverse and can be lots of fun.
Priests are straight-up healers and don't let anyone tell you otherwise. They learn a truly disgusting amount of healing spells, and can also deal a fairly respectable slice of Shadow damage, but I tell you again, if you don't like healing this is not the class for you. Priests wear cloth armour only, and can use one-handed maces, daggers, wands and staves. And no, they can't dual-wield.
Paladins. These used to be my favourite class in all of WoW. They can do a remarkably diverse set of jobs - a smart and well-geared Paladin can be a healer, damage dealer, tank, or jack-of-all-trades. Paladins wear plate and can use all weapons with the exceptions of ranged weapons, wands and staves.
Rogues are the straight-up damage dealers. As a Rogue, you can stealth and sneak past enemies, pickpocket them (less fun and less lucrative than it sounds), sap them (knock them silly for a long period of time), and backstab. Rogues deal a truly horrific amount of damage and are primarily intended to just hurt people. Rogues can wear leather armour, and wield a remarkably diverse set of weapons - 1 handed swords, 1 handed maces, 1 handed axes (I think), fist weapons, and of course daggers.
Mages are all about damage, and the different talent trees you can progress along with a Mage all reflect a different type of damage - Frost, Fire or Arcane. Mages can also create portals to most cities in the world, and as such make a pretty penny off them. Mages can wear cloth armour, and can wield one handed swords, daggers, wands and staves.
Warlocks are like Mages except they deal lots of damage over time. That, and they're pure, unstoppable evil. Warlocks use lots of curses to slow down an enemy, deal huge damage to him, or do other very bad things. They can also summon a variety of different pets, from the lowly Imp to the apocalyptic Felguard. Warlocks can only wear cloth armour, and can wield daggers, wands or staves.
Shamans are very versatile. They can heal, they can deal lots of damage, or they can do a mix of both. The Shaman relies mostly on his totems - little bits of enchanted wood he can toss on the ground - to help the party, recharge mana, deal damage, or whatever. Shamans can wear mail, and can wield damn near every weapon except for wands or ranged weapons.
Druids can do anything. They make excellent healers, great tanks, or deal lots of damage depending on which spec you choose. Druids can wear leather armour and can wield daggers, one or two handed maces, staves, fist weapons and polearms.
Hunters are go-anywhere, kill-anything types. They can tame almost any creature in the game as a pet, and that pet levels up along with the hunter. Hunters are all about ranged damage, and can deal truly horrific amounts of hurt to your enemies. Hunters can wear mail, and can use one-handed axes, one-handed swords, daggers, fist weapons, crossbows, bows and guns. I say again - if you're not really interested in playing with a group, roll Hunter, because rare is the situation your pet and your traps and sneaky abilities cannot get you out of.
Death Knights are the new Hero class introduced in Wrath of the Lich King. To make a DK, you must first have the Lich King expansion (and of course to have
that you need Burning Crusade), and you must have at least one character who is at least level 55 on that server. DKs are essentially easy-mode, and before you flame me hear me out. When you create one, it starts at level 55, has a ton of great gear available to it (mine hit 61 just gathering last night and I'm still wearing the starting armour and weaponry), and is a very powerful character. They can deal lots (and lots) of damage, and are damn near unkillable under the best of circumstances. DKs can wear plate armour, and can wield one handed maces, swords and axes, two handed maces, swords and axes, and polearms. Also, did I mention that all weapon skills start at 270?
There, hope that helps. Also, I need some addiction counseling, it seems.