Ultratwinkie said:
XCOM is japanese anime comic book style, not American 50s.
XCOM is strategy, not a FPS. All FPS games fail in XCOM.
Aliens appeared in the 90s in X-COm's continuity, not the 50s.
Well, the style was really only in the intro/ending. It was about as intrinsic to .X-Com as what the leader of the development team ate for lunch on the day of the release was
A X-Com FPS could theoretically work and still be a good successor if they kept the base design/research/mission dispatching portion intact with all of its nonlinearity, and implemented the FPS portion as a heavily tactical shooter with the ability to switch between squad members on-the-fly...
But that's not what we're seeing here. No alien diversity was shown, let alone any actual alien carryover from the original game. The jump to the 1950's is... horrifically inexplicable, especially considering the sci-fi gadgets you got to researching in the original game. They're talking up a bit of the story, suggesting that the story will be well-defined and probably therefore linear. Destructible environments aren't being touted, meaning they likely just dumped them and any depth of gameplay they'd provide.
I'm actually pretty impressed by how little they managed to actually stick to the series. Cash-ins are certainly not uncommon, but you'd at least expect them to toss in a few icons of the series. Right now, the only presented similarities between the series and the new game are that an alien invasion attacks Earth, and you can do research somehow.
Utterly unrecognizable, save for the title.