Sir John said:
Tonimata said:
johnx61 said:
Bilbo536 said:
Only because there exists no greater premise/concept in video games than "a dork in a green tunic who swings a sword around and yells "Yah!"".
Which is an out and out lie. If that were the case there wouldn't have been much point to make other games because not every one likes playing the same game they've been making since 1993. There's a reason they call it "a story endlessly retold". They would be lost if they had to come up with something new and original. There are far better games and far better stories out there then Zelda.
Few feel so goddamn epic though. I mean, Zelda has pretty much created it's own lore. That's an accomplishment by my standards.
I agree with you up to a point. I really enjoyed the old 2d Zelda games when they were fresh and new. They were really fun to play, and occasionally I'll break one of the GBA carts out and play it on my DS. It was epic. Then I played Wind Waker much later and it was like I was playing a totally different game. I mean all the set pieces were there, but it felt too different. It was like a well built house made out of legos, and someone took it apart and rebuilt it as a modern art statue. People tell me it's great, but it seems weird and out of place.
Then the same people told me how awesome Ocarina of Time was and that no game was better, or would ever be better. Then I played it and hated it because it was the same story as Link to the Past, only with crappy Wind Waker gameplay. Then when I tell those people I hated it, they get insulted and claim that I would have loved it had I played it when it was released. But somehow I don't think I would have.
I don't hate Zelda, I just hate what it turned into. Kind of the same way I hate what Star Wars has become because I love what it was before. And Navi should die in a fire, be resurrected and then drown in a pool of acid. And then be resurrected again and then left out in a blizzard. Repeat process until I run out of slow, painful death scenarios.
I agree with you up to a point. I am a classic Zelda fag, and pretty much got stalled forever in my eternal childhood consisting of Ocarina of Time and Majora's Mask. They were my first N64 games, and they certainly made me convinced enough to follow the series up to this day. And even though I do not feel "betrayed", I do feel disappointed. I'm one of the few that thinks that Wind Waker would have been perfect had it not tried to be so... kid friendly, to put it blandly, both in appearance and in the little bits of the story. Sure, it still felt like old school Zelda, and the more fluent battle system was rather pleasing. But some things about it were too uncanny. The pirate chick is Zelda, the boat is king Hyrule? There's so much stupidity I can take. For small kids, it might work, but Nintendo has to realize that his audiences grow, and a game that, in its previous instalments, had posed himself as one of the most powerful and fulfilling hero experiences (YOU FRIKING STOP THE MOON FROM FALLING ON EARTH!) I had felt in years, which takes me to my next point: the dark and gritty Twilight Princess. Now, certainly, there is no denying that this was an excellent game, both in setting, themes, motifs, etc... but then I look at what the DS is spawning as supposed Zelda titles. I mean, a sailboat was an interesting premise, as it still held some of the medieval setting that makes Zelda games absolutely grand, but in the "spiritual" succesor, (and I sy spiritual with untold amounts of spite) you use a motor boat, and now we're moving onto trains?! What next?! SUBMARINES!? Surely, it will make the treasure hunting sections of the gaming more interesting, and I think that they can do much worse, and they're proving it.
I disagree with your friends though, OoT is not THE greatest game in history. It's absolutely grand, with an enticing story, an engaging gameplay and a powerful capacity of immersion (I swear, as much as I enjoyed the game, the grittiest, darkest sections of the game would really rack my nerves when I was a kid), but there's been other games that have made me feel just as good or even better. Hailing one game as the best is wrong, as so is comparing games to one another, unless they are extremely similar and actually deserve comparison. So yes, unfortunately, OoT is one of the games I fear I will never play again, together with Final Fantasy IV (but God knows the time I buy another DS after mine got stolen will be when I freeze hell over with my extreme coldness (or they become exremely cheap, whichever comes first).
To wrap up, remember that franchises are all bound to prostitution to the highest bidder. It's a fact as undeniable as the fact that I'll never get laid, and that eventually every single one ends up giving in to the whims of those they will get more money from, or to try to grab their attention and then failing miserably. Sad, isn't it? Not as sad as the fact that you didn't mention crucifixion as method of execution for Navi. I mean, at least Taya was badass and slightly bearable, aside of the fact that she would jingle, not scream like a christmas gnome being grabbed by the balls. But Navi. OH THE NAVI!
You know what game I'd so buy? One where your soul and Navi's exchange place.
People want moral choices? How about the choice between bugging Link for a whole game and completely ditching the tosser.