Next Fallout: Ideas?

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mduncan50

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Apr 7, 2009
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chunkeymonke said:
People don't get that you can't have fallout outside of america because it wouldn't be fallout, the vaults were only in america and all enemies and allies from past games wouldn't be possible in other countries as the enclave and BoS are both american, along with the 50s' culture themes and all.
OT- I'd love to see a fallout game somewhere in a rural midwesty kinda way, imagine long treks through ruined farmland and vast empty planes. Only major problem i could see is no recognizable architechture
Besides the fact that Canadian and American culture are very close so far as what would constitute the feel of the game, since Canada did get annexed by the states, there would potentially be Enclave and BoS forces.

And to everyone that seems to be saying that Canada would mean a frozen wasteland, not necessarily. The weather patterns in the most densely populated areas of Canada are not too dissimilar to most of the US.
 

LavaLampBamboo

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Jun 27, 2008
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Liquidcool said:
Skyrim's game engine. That is all.
This very muchly.

I agree with a lot of the people saying London. I think it's a good idea for the series to stretch its wings. I think perhaps Fallout 4 could stay within America, but maybe Fallout London could be akin to New Vegas (a semi-spinoff type thing)
 

Booze Zombie

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We've got to see what's left of Europe; America can't be the centre of the universe forever in the Fallout world.
 

Sightless Wisdom

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Jul 24, 2009
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I think most people agree that it would be nice to see anything outside of America. The closest we got was Anchorage Alaska. London would be cool, as well as Canada. I mean come on, there must be a ton of jokes you can make about our "cold" climate and whatnot. Seriously though, if the next Fallout is still in America I probably won't buy it... I'm just tired of it.
 

Reimer

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Jun 17, 2011
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New York has been done to death...

I'm feeling a Fallout: Colorado. Imagine exploring the post-apocalyptic Rockies, the potential for a wide variety of new mutated creatures. I can also see the Enclave making a large appearance, weren't they suppose to have a large base in the rockies?

Also, I like the idea of joining factions and feeling your game influenced by that. Maybe the main story is common throughout all characters, though your side quests, reputation, and some subtle main story influence all come from what faction you choose to join (if any).

Yep. Colorado would be awesome. Mutated moose anyone?
 

New York Patrick

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Jul 29, 2009
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I only have 2 requests:

Bethesda publishes AND develops this one... and puts their full ass into it...

the ability to recruit 2 humanoid-NPC companions... because having Cass AND Arcade Gannon would be awesome...

and vehichles

also, the ability to become a ghoul would be interesting...
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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I want to go to some of the less desert-like areas of the west coast.

Washington, perhaps?
 

jfod

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Jun 17, 2011
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I love the idea of the game taking place during or immediately after the war. London would also be good, although the proper aesthetic wouldn't be the '50s, but rather World War II - "Keep Calm and Carry On" and all that would lend itself quite well to Fallout, I think, and an obvious expansion pack would be Paris.

The Northeast/Southern New England could be interesting; what if New York and Boston were bitter rivals (moreso than today, I mean), fighting mech battles over Connecticut and Rhode Island?
 

Moonlight Butterfly

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Mar 16, 2011
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Reimer said:
New York has been done to death...

I'm feeling a Fallout: Colorado. Imagine exploring the post-apocalyptic Rockies, the potential for a wide variety of new mutated creatures. I can also see the Enclave making a large appearance, weren't they suppose to have a large base in the rockies?

Also, I like the idea of joining factions and feeling your game influenced by that. Maybe the main story is common throughout all characters, though your side quests, reputation, and some subtle main story influence all come from what faction you choose to join (if any).

Yep. Colorado would be awesome. Mutated moose anyone?
Tbh I like this idea the best so far. It lets us get back into the fray with the enclave aswell
who, tbh are the big bads really arent they.
 

Radek1994

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Apr 23, 2009
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I have an idea for a fallout game based in New York. Pretty much 2 factions (probably the brotherhood of steel) and someone else control one of the boroughs in New York City. the two factions fight over control of Manhattan for some reason and you get to choose which one you side with.
 

artanis_neravar

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xXxJessicaxXx said:
Tbh I'd love to see some different factions and enemies, its all getting a bit boring with the old ones.
I would like to see whole new factions, especially if it's in New York. The main story can be you uniting the NY wasteland under your rule, maybe either choosing to raise an army against the current ruler or siding with said ruler. The final climatic battle against the army you put together and the opposing army ends in your victory. Then after your final victory, over a nearby ridge you see the Bear banner of the NCR rising and the game ends. The next game would be about you trying to preserve your freedom from the NCR (or getting everything set to join them)
 

therandombear

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Sep 28, 2009
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Mimsofthedawg said:
therandombear said:
Europe...Norway...>.>

I'd like to see how it is outside of America in the Fallout Universe tbh.

And transportation would be cool...seriously, after over 200 years since the bombs fell, there must be someone who's been able to make a motorbike that works xd
if they can repair a bomber, I don't see why they can't repair a truck.

I'd like to see more color. Yes, everything's been destroyed, blah blah blah.... but do we really need everything to be brown with a touch of red? I also think branching out would be a good idea... But at the same time, I'm not sure going to a different country would quite fit the vibe.
Ya, fix a bomber, but not all those vehicles lying in the middle of the road xD

There are several mods for FO3/NV that fixes the whole "everything brown with red" feel though...ofc they can't make miracles, but atleast it's something..ofc I wouldn't refuse a FO game with "fresh" paint instead of bombed grey house number 244 and desert cliff number 502 ^^
 

pspman45

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Sep 1, 2010
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Its a long list I know, don't make comments saying "TLDR" or "Too Long"

Make the story more personal

the best part of Fallout 3's story is that it is about something everyone can relate to, leaving your safe zone. you leave your safe zone to find your Father, as I am sure most people care about. they even referred to him as "Dad," and have some fantastic writing on his behalf, making him actually seem like the Player Characters Father, and not some random NPC (plus Liam Neeson has an awesome authoritarian voice)
It was very simple, but your small quest ended up escalating into one of dire urgency

Fallout New Vegas' story on the other hand, was one of scale rather than depth, it was difficult to give value to the factions as each of them had nothing but boring fetch quests (Thats right NCR, I'm calling you out!)
The scale was also a bit unsettling. It started out relatively simple, but was blown out of proportion way to quickly, and when It finally did escalate, it spent way to much time on preparation quests, which were copy-pasted for each faction.
There is nothing wrong with a linear story, when you try and break it up too much, every aspect suffers from it.

Some other things that need improvement:

You NEED to have a city section, AS WELL AS a wasteland section. New Vegas' environments get very old very fast

You need to top the Fat Man. The Fat Man was a big gun that shot Nukes, seriously, how the heck do you top that? the Automatic grenade Launcher did have the same "Wow" factor as a small mushroom cloud and the camera shaking like an earthquake had just gone off.

Enough with this "Civilization is rebuilding" stuff, I played Fallout 3 to scour an empty city for supplies, to then dump my glorious pile of loot onto the shop-keepers lap and take my reward, not to walk through 100% colonized areas or areas filled with annoying animals

There needs to be a "Growing up" section. I know everyone seems to hate that part, trying to rush through it as quickly as they can, but that part built precious immersion and pacing, and made the wasteland seems a hell of a lot more dangerous. It doesn't even need to be in a vault, there are plenty of neat ways to do that segment.

Recognizable landmarks are Important. Remember the Mall in Fallout 3? Remember seeing all of those landmarks desecrater and turned into ether a warzone or some kind of shelter? That carries tons of emotional weight. Hoover Dam ALMOST did this, but the lazyness of the interior design ruined that possibility, it looked ABSOLUTELY NOTHING like the real Hoover Dam!

When it comes to weapons, Less is More
In Fallout 3, the cycle of weapons went:
10mm Pistol, Hunting Rifle, Assault Rifle, Combat Shotgun, Chinese Assault Rife, Laser Rifle, Plasma Rifle
that was it. It made the introduction of a new weapon exciting. In New Vegas, there were so many weapons thrown at you at one time, it was really hard to get excited for the "new gun"

Make Followers able to contribute to more than Combat.
so far, the interactions outside of combat have been small, sure there were quests and some dialogue, but the followers never really felt like People. Have them give insight to alternative options to objectives, have specific skills liks bartering for example
Lets say that you have a Barter Skill of 50, and your ally has a skill of 75. you bring this person with you, and they will help you get better prices!
or maybe hacking or lockpicking. Keep in mind, this does not mean that the NPC will do the work, the player should still have to do it, and have the NPC simply supply the skill to do it.

Weapon attachments and special ammunition are a BAD idea.
If I am in the middle of a post apocalyptic wasteland I am not going to find extended magazines for weapons, nor will I find Incendiary ammo. If you really MUST have attachments, make them craftable ones made of every day objects, like a laser sight made out of a laser pointer and a fusion battery

Loveable radio Icon.
I don't even remember the name of the radio guy from NV, but I can recite every word that Three-Dog has said.

The ability to repair weapons without a second one.
Perhaps the player could be able to clean the weapon, or bend broken parts back into shape, or even craft new ones out of scrap Metal.

the ability to cheat combat
Perhaps a player with 9 Charisma would be able to convince Assassins that they have the wrong guy, A player with 9 strength can tell a group of wanna-be raiders not to mess with them. Not every battle could be avoided, but just a few.

Traps
remember all the traps you saw in the game, bear traps, tripwire grenades, stroller bombs?
why Can't I make a few of those?
maybe in certain spots, traps could be made to prepare for a battle, to thin the enemy ranks without having to lift a finger.

NPC interaction (mostly followers)
A loyalty bar?
friendly fire lowers it, yelling at them lowers it.
Taking them out drinking increases it, talking, or working together increases it.

Non- sexual Romance (also follower related) There could be talk of sex later

Say for example that your female follower's friend was killed in battle and she is weeping over their body, there would be the good, evil, neutral, and romantic option for response. Pick enough romance responses (none of which will be highlighted or pointed out), and according to that follower's personality, and they may fall in love with you. develop this further, over the course of the game, and you can get what you are looking for.
This way, the sex scene will seem less tacky, as it would require almost an entire game of development to reach it. (a SFW and NSFW option would be in the menu)

Ok, my hands hurt, i'm going to stop typing now
 

v3n0mat3

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Jul 30, 2008
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Fallout: New York. Think about that for a bit. Mutants in the Big Apple. Fight a certain Giant Gorilla that scales the Empire State Building... come on. Tell me that wouldn't be awesome.