I think you misunderstand the point a lot of people make when they talk about the power behind a console. Generally people on the escapist aren't talking about power in terms of graphical fidelity. Theyre usually talking about processing power. The reason why this is important is because the lack of processing power makes games feel much more rigid and sluggish. A game that has enough processing power should feel smooth and responsive, not the opposite. To give an example compare the xbox 360 version of dark souls how many areas in the game such as blightown would drop to around 15 frames per second due to the hardware. However when ported to more powerful PCs the game doesn't experience that problem. To give a purely gameplay example having the console version of Battlefield 3 kept at around 30 fps feels sluggish and slower when compared to its PC counterpart at 60+ fps. I primarily play on PC and with my setup most games I play run around 60-80 fps but if I play a console games (that's generally locked at 30) such as the Last of us the experience is lessened for me due to what feels like sluggish gameplayDirty Hipsters said:So there has been a trend on The Escapist, and some other websites, where many detractors of the next gen consoles (the Xbox One and PS4) keep pointing out how similar the next generation games look to games in the current gen.
To those people the point of this argument is to say something along the lines of "it doesn't matter how powerful the xbox one or the PS4 are, just look at the games, the graphics don't look any different from current gen stuff so there's no point in spending money for a new console when we're not even seeing any significant upgrades."
This thread is me telling those people that they're right, to an extent, but the fact that they're right doesn't matter.
See, I agree that many of the next gen console games don't look hugely different or better graphically from the current generation of console games. Titanfall's graphics don't look hugely superior to Killzone 3, inFamous Second Son's graphics don't look hugely superior to inFamous 2's graphics. Thing is, there's a reason for that, it's because this are LAUNCH TITLES.
Launch titles for new consoles don't tend to have hugely visible differences from the previous console generation, because developers of those launch titles haven't had very long to build their games and learn to program for the new architecture of the next gen consoles. They don't know how to squeeze every drop of power out of the ram yet, they don't know the limitations of the graphics cards, they don't know how to optimize their games.
The launch titles for the previous generation of consoles, the xbox 360 and the ps3 didn't look vastly different from xbox and ps2 titles either. Take a look at something like Perfect Dark Zero for example. While Perfect Dark Zero has new lighting, shadows, and particle effects that weren't possible on the original xbox, these little improvements are barely noticeable. In all, Perfect Dark Zero doesn't look much better than something like Halo 2. Now compare Perfect Dark Zero to something that's come out in the last year or two and there's a greater difference between the Xbox 360 launch title, and the new xbox 360 title than there is between the xbox original title and xbox 360 launch title.
That's how it goes, launch titles don't show off the full capabilities of the hardware, they aren't indicative of the games we'll be getting even a year into the hardware cycle, and they definitely aren't showing the limitations, or even perceived limitations, of the hardware. So if you aren't impressed by the games launching on the Xbox One and PS4 that doesn't mean that there's no point to buying either console because there will be huge improvements, better textures, better lighting and shadows, better AI and a greater amount of AIs on screen at once, greater depth of field, more detailed animations, etc. you just have to wait a little for developers to catch up to the potential.
For what its worth, I agree that I don't think higher graphical fidelity means much anymore. In the transition of 8 bit to 16 bit we saw huge leaps in the amount of detail that games could give. However with every advance in graphical fidelity we've gotten less and less noticeable differences. To give an example I could take a picture from Battlefield 3 and one from Battlefield 4, put them next to each other, and I can tell theres a difference but I couldn't point out what the specific differences are