Next step for video games

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tino1498

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Apr 11, 2008
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so now that video games have conquered 3d and graphics are getting pretty close to lifelike, what direction should video games go in next?

my opinions:
ridiculous level design (like mario galaxy and prey)

crazy engines (like cryengine 2 and unreal 3.5) with a crazy amount of stuff on the screen
 

EnzoHonda

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Mar 5, 2008
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In pretty much any game I've played, I've always wanted more to do. This is why I still have a soft spot for the older Ultima games. You could bake bread. A lot of sandbox games try to say you can do anything, but really they're all about stealing vehicles between missions. Yes, you can go all over the city or landscape, but other than driving around and killing baddies, there's not much to do. So, I hope the next step in games is to make a world where you can actually *do* a lot more.
 

innocent42

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Nov 3, 2007
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More physics and interactivity. Huge, procedural environments. True open-worlds. Total destructibility. AI needs improvement even more than physics. I want characters I can relate to on a human level. Pure simulations, games where there is just a world and you can have power over it. No goals unless you create them. Like GMod, but bigger and better. Games that make use of the interactive nature to do unique things that no other medium can. Intuitive puzzle solving. More unique, interesting, funny, cool, quirky games like Portal. Less focus on graphics and huge budgets, more on pushing other boundaries, doing interesting things with gameplay.
 

scoHish

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Mar 27, 2008
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I'd still like to see a new system of control that gets rid of button mashing (or in the case of the wii, arm flailing)
 

tino1498

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Apr 11, 2008
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scoHish said:
I'd still like to see a new system of control that gets rid of button mashing (or in the case of the wii, arm flailing)
like fable 2? or skate?
 

Lazzi

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Apr 12, 2008
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Im for getting good story line or making character development a requirement. I want to kill humans!!!
 

ShadeOfRed

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Jan 20, 2008
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Making less bad games. It seems kinda obvious. Also, Nintendo actually releasing games on their expected release dates.
 

squid5580

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Feb 20, 2008
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Hmm where to start

1. FUN

I don't care if the physics and the graphics resemble what I see out my window or are comin at me in 8 bit HD glory make the game fun. Before you ship it out sit down and play it yourselves. Not just the first level or whatever level you helped design but the whole bloody game. Then once you have done that go outside and pull ppl off the streets and make them play it. If they charge you with kidnapping then you may wanna go back to the game and figure out why.

2. Forget release dates

Sure we gamers as a whole seem like a pack of rabid cokefiends lookin for our next fix but you know what we can wait. If a game is delayed it only means is we will either play an older game from our library or buy another one to pass the time we have to wait. Better yet scrap the whole release date thing altogether. Don't tell anyone a date til the game is done. That way we are not hearing that dreaded word "DELAYED"

3. Be Original

Not just in the story dept. but in all depts. I swear if I find another game with the simon sez QTE I will snap. You can make a good game without these (a shocking statement I know). I am not saying that there isn't a need for a Spiderman, Batman ect. ect. or even the dreaded movie game. There is great stories and characters that can be pulled from thier respected mediums and placed into a game (as long as you are following #1).
 

jim_doki

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Mar 29, 2008
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The next thing for games can best be described as Immersion (sp?). I am referring to things like genuine force feedback where if you get hit, you feel it, display methods that go beyond a TV screens into actual 3D projections, and control methods based around voice commands and amazing motion sensing and hit detection

essentially, im talking a Holodeck
 

zacaron

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Apr 7, 2008
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better open world games were you can destroy buildings and if you break a quest building to bad you dont get to do that quest also if you could control your caracter with your own athletics like running jumping hiting.
 

stompy

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Jan 21, 2008
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Kogarian said:
Actually being fun and having good storylines?
Seconded. Seems like game devs like to compare graphics to the extent you think they're overcompensating for something...

Now, the thing is, I would also like games to get better AI. I want AI that I can be proud of, that can kick my arse 7 different ways.
 

stevesan

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Oct 31, 2006
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I think we should go back to 2D and more stylized/cartoon-like characters.

Little Big Planet, for example.
 

neems

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Jan 4, 2008
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stevesan said:
I think we should go back to 2D and more stylized/cartoon-like characters.
Actually, I've wondered about this insistence on 3d graphics for a while now. I'm not much of a techie when it comes to this sort of thing, but -

Is it not possible to make a game with the semblance of 3d, but using 2d graphics? TV and movies are 2d - why not use 2d graphics using perspective to give the illusion of 3d? That way more graphic processing power could go into the appearance, while the processor uses a simple internal 3d map to keep track of your location. You could possibly have true photo-realism in a game, simply by removing the need for polygons.

I am sure of course that there is some glaringly obvious reason why this wouldn't work, otherwise I suppose it would have been done long ago.
 

Strafe Mcgee

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Jan 25, 2008
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You mean like this? http://www.youtube.com/watch?v=Jd3-eiid-Uw

THAT is what I want to see getting used in games. Cheap, effective, possibly very difficult to program around, but by god it looks awesome. Imagine an adventure game using this technology where you actually have to move around your TV to find clues, hints and items. Imagine playing a spaceship game where you can bob around to look around at attacking ships... There's so many possibilities, it's frustrating that no-one has realised this potential yet.
 

shaboinkin

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Apr 13, 2008
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less realistic games
like tfc (not tf2, tfc)

I love the fact that you could just throw a grenade at your feet, wait for it to explode then shoot a rocket at your feet just before the grenade blows, and you fly halfway across the map, and only taking about 60 damage

I dont need fancy realistic graphics/physics/gameplay. Its less funny to me get shot 3 times in the chest and die, then to get shot at my chest with a rocket, pipebomb, and a shotgun and walking away

they need more games unrealistic games
 

EnzoHonda

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Mar 5, 2008
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Strafe Mcgee said:
You mean like this? http://www.youtube.com/watch?v=Jd3-eiid-Uw

THAT is what I want to see getting used in games. Cheap, effective, possibly very difficult to program around, but by god it looks awesome. Imagine an adventure game using this technology where you actually have to move around your TV to find clues, hints and items. Imagine playing a spaceship game where you can bob around to look around at attacking ships... There's so many possibilities, it's frustrating that no-one has realised this potential yet.
Yeah, we need to give that guy $50 million and tell him to get to work. I know some flight sims and racing sims support a head-tracking unit. That way by turning your head slightly, you can get a look all around the cockpit of your vehicle.

One thing I think needs to be expored more are virtual reality headsets. I know a lot of older ones were bulky, expensive, and gave users headaches. However, now better technology should be available. The above technology would be a nice stepping stone, however.