blackrave said:
CPU and GPU isn't the true problem of current consoles (even now those are decent)
It is the tiny RAM
I prefer big, open world games (like TES) and those are RAM demanding
If we ever hope to see Elder Scrolls game without interior/exterior cells, we need at least 8Gb RAM on next consoles
You're thinking in PC terms that executes:
1 - A full fledged OS
2 - No compressible memory management algorithms what so ever
Take a look at Skyrim on PC. It will typically use 2GB of RAM, however there are things you can do to increase RAM usage for the sake of MOAR STUFF ON SCREEEEEEEN. Couple in Windows and some background processes, and you've not even broken 4GB. On console with a lightweight OS (no more than 100MB RAM usage) and the aggressive memory management algorithms put into the game code (the reason ports take so long outside compiler differences), and you'll see 2GB on a PC go down to 750MB to 1GB on console.
Also remember the main aim of a console (something Sony missed with the PS3 that ended up costing them this generation) is to provide a platform that treads a balanced line between potency and affordability. 8GB of RAM is about £35 for baseline speeds. 2GB at same baseline speeds is under £10. That's £25 saved for every console made. I could go on, but I'm tired, and hope you get the basic point.[/quote]
Sad thing is that consoles don't have even 1Gb RAM
It's under 500Mb
So yeah 8Gb would be perfect, but expensive, so unlikely
But 4Gb would be achievable
What console developers did wrong was took more expensive faster RAM, instead of little slower, but cheaper RAM. They could keep same price, but have more MB for RAM.
But again it depends on the games you plan run on console.
Intense games (like GoW or CoD) runs better with faster RAM
Big games (like TES or Minecraft) runs better on bigger RAM
So yeah, priorities