Nintend switch has Standard X1 Chip released in 2013.

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WeepingAngels

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I should clarify that I don't care for the Switch. I don't care for gaming on a tablet and the Joycons look like design mistakes caused by compromises due to it being a tablet and due to Nintendo wanting to make them independent controllers. The size, lack of a D-Pad and connectivity issues are all part of it's problems. I guess we finally have cross save but it shouldn't have taken this to get cross save. The reason this is on my mind is because I would like to move my save for Breath of Fire 2 between 3DS & Wii U. On the other hand, Switch has no VC anyway.

Having said all that, I don't want Nintendo to stop making hardware and the suggestion of it irritates me given Nintendo's continuing influence on the industry as a whole.
 

Fonejackerjon

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Fonejackerjon said:
Dirty Hipsters said:
Well in the case of the Switch people keep defending it because it's allowing them to play their console games on a handheld.

Considering the handheld features hold zero appeal for me I find the Switch a technologically inferior console. It lacked anything that could get me excited for it on release, and the more information we get about it after release the less interested I become, with this information being the final nail in the proverbial coffin the Switch is now dead to me.

I honestly think that the switch is terrible as a console, which is really too bad because this is the 3rd console generation that Nintendo hasn't appealed to me, despite the fact that I really love some of their games AND have nostalgia for their properties.
I Know they make great games but are utterly shit at hardware. They need to wake up and open their eyes, Nintendo go software only ffs!

Considering the last superior hardware they made was SNES, and to some degree N64 - memory issues not withstanding - it's safe to say they just don't care about that aspect anymore, even after record sales with the Wii. Chalk it up to management that cares more about maximizing profit margins than any loftier, more lasting intangible qualities like admiration, respect, dignity, etc. from industry peers and consumers alike.
 

CritialGaming

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hanselthecaretaker said:
Considering the last superior hardware they made was SNES, and to some degree N64 - memory issues not withstanding - it's safe to say they just don't care about that aspect anymore, even after record sales with the Wii. Chalk it up to management that cares more about maximizing profit margins than any loftier, more lasting intangible qualities like admiration, respect, dignity, etc. from industry peers and consumers alike.
If I remember correctly the Gamecube was more powerful than the PS2 and the OG Xbox. It just didn't do well as a whole. Which explains why their next system (wii) went in a different direction that ended up being crazy successful for them. Sadly it is hard to sustain public interest on gimmicks.
 

WeepingAngels

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hanselthecaretaker said:
Considering the last superior hardware they made was SNES, and to some degree N64 - memory issues not withstanding - it's safe to say they just don't care about that aspect anymore, even after record sales with the Wii. Chalk it up to management that cares more about maximizing profit margins than any loftier, more lasting intangible qualities like admiration, respect, dignity, etc. from industry peers and consumers alike.
The GameCube was their last comparably powerful console. It was between the PS2 and the Xbox. GameCube games still look good today in my opinion, especially with the component cables.
 

Fonejackerjon

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Yeah now that you mention it the GameCube was a pretty tight console, just not at the same domination level as SNES techwise. I just didn't play that much on it besides Windwaker and REmake.
 

American Tanker

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hanselthecaretaker said:
Yeah now that you mention it the GameCube was a pretty tight console, just not at the same domination level as SNES techwise. I just didn't play that much on it besides Windwaker and REmake.
You never played Rogue Leader? Oh shit, bub, you don't know what you missed...
 

Fonejackerjon

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American Tanker said:
hanselthecaretaker said:
Yeah now that you mention it the GameCube was a pretty tight console, just not at the same domination level as SNES techwise. I just didn't play that much on it besides Windwaker and REmake.
You never played Rogue Leader? Oh shit, bub, you don't know what you missed...
Rogue Leader or Squadron? I thought it was Squadron, but I remember playing it briefly and yes, it was good. I especially remember the aerial dogfights being the bees knees.
 

American Tanker

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hanselthecaretaker said:
Rogue Leader or Squadron? I thought it was Squadron, but I remember playing it briefly and yes, it was good. I especially remember the aerial dogfights being the bees knees.
Oh, forgot about Rogue Squadron being a trilogy. Rogue Leader was the second one, and best in the series.

Rebel Strike, well, without the ground levels it would have been wicked. But the ground combat was just flat awful.
 

WeepingAngels

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Some poster above thinks the SNES was loads and loads more powerful than the Genesis. The SNES just had extra chips in the cart that gave it better capabilities, that wasn't on the console itself though. In particular, the SNES had a really slow CPU compared to the Genesis.

I am pretty sure the SNES and Genesis were closer in power than the Gamecube and the PS2.
 

Fonejackerjon

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WeepingAngels said:
So I made a post asking a question, I found my answer but since I can't delete a post (this forum lacks basic functions) I have to type something to avoid another warning for a low content post. It's like some of these rules are as well thought out as the left Joycon was.

Ah but I must be on topic to avoid a warning for a low content post so....

Some poster above thinks the SNES was loads and loads more powerful than the Genesis. The SNES just had extra chips in the cart that gave it better capabilities, that wasn't on the console itself though. In particular, the SNES had a really slow CPU compared to the Genesis.

Considering the time period and hardware ceiling, it pretty much was. "Blast Processing" was purely a marketing gimmick where SEGA tried to capitalize on how "slow" SMW appeared next to Sonic, which was eventually and thoroughly upstaged by DKC anyways. Add to that Mode 7 which also demonstrated enhanced visuals and speed with games like Super Castlevania and F-Zero respectively, and later FX which enhanced 3D visuals even further and it was no contest.

That's also not even considering the vast difference in sound chip quality. Genesis at best sounded like an out of tune rusty banjo while SNES was practically a precursor to CD quality sound towards the end.
 

WeepingAngels

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hanselthecaretaker said:
WeepingAngels said:
So I made a post asking a question, I found my answer but since I can't delete a post (this forum lacks basic functions) I have to type something to avoid another warning for a low content post. It's like some of these rules are as well thought out as the left Joycon was.

Ah but I must be on topic to avoid a warning for a low content post so....

Some poster above thinks the SNES was loads and loads more powerful than the Genesis. The SNES just had extra chips in the cart that gave it better capabilities, that wasn't on the console itself though. In particular, the SNES had a really slow CPU compared to the Genesis.

Considering the time period and hardware ceiling, it pretty much was. "Blast Processing" was purely a marketing gimmick where SEGA tried to capitalize on how "slow" SMW appeared next to Sonic, which was eventually and thoroughly upstaged by DKC anyways. Add to that Mode 7 which also demonstrated enhanced visuals and speed with games like Super Castlevania and F-Zero respectively, and later FX which enhanced 3D visuals even further and it was no contest.

That's also not even considering the vast difference in sound chip quality. Genesis at best sounded like an out of tune rusty banjo while SNES was practically a precursor to CD quality sound towards the end.
Yeah, I really don't care to debate the SNES vs the Genesis, I only mentioned it because I couldn't delete my post. However, the nice thing about the 16 bit console wars (yes, I was there) was that it wasn't all about framerates and resolutions. Oh how I cringe when I see things like 1080p and/or 60fps. Luckily I don't say 'give it a fuckin' rest, why do you people even play games if it's not for the gameplay?' even though I think it.
 

gsilver

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In 2013, Nvidia was on the Tegra 4, which was much less advanced than the X1 (released in 2015) that's in the Switch

Of course, that's still no excuse for Nintendo not putting an X2 in it.
Zelda definitely could have used a few more months in the oven for the X2 to have become available... and there's really nothing else of note out right now.
 

Aiddon_v1legacy

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Translation: Nintendo has been dominating the news cycle and the Switch looks to be doing well (due to rumors of them doubling production due to demand), which is something that gamers can't stand. Maybe the power argument would hold up if there were any sign of developers actually using hardware creatively instead of just using the same, deadend brute force method.
 

JUMBO PALACE

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I can't believe it's 2017 and this is a conversation people are having. The Switch has the processing power of an outdated tablet and the other consoles haven't even hit 1080p or 60fps reliably let alone both at the same time.

Regardless, tech isn't everything. If the Switch builds a library so I'm not spending $360 to play Zelda I'd be interested. Despite not being all that interested in the Wii or Wii U, I'm still a fan of Nintendo and my N64 gets regular use.
 

Fonejackerjon

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JUMBO PALACE said:
I can't believe it's 2017 and this is a conversation people are having. The Switch has the processing power of an outdated tablet and the other consoles haven't even hit 1080p or 60fps reliably let alone both at the same time.

Regardless, tech isn't everything. If the Switch builds a library so I'm not spending $360 to play Zelda I'd be interested. Despite not being all that interested in the Wii or Wii U, I'm still a fan of Nintendo and my N64 gets regular use.
To be fair, the PS4 has been supporting 1080p on most games, and the Pro can easily do that with 60fps. Also, the "checkerboard" 4K rendering technique is almost indistinguishable from native 4K unless comparing side by side at close distance.
 

BarkBarker

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I don't need godly specs but I certainly could do with BETTER specs than the Switch has put out, at least thus far. Some act like graphics or specs don't make good games and you are right.....now try and get BOTW to run on the Nintendo Wii. Specs provide the playground for developers to put their toys in, if you ain't got enough room for a sandbox of a certain size it is unlikely it will happen in the visual splendour originally envisioned. BOTW has an art style saving it relentlessly, if BOTW was developed FOR the Switch I'm sure it'd look great, if it was developed for the other consoles or PC it could look OUTSTANDING, like establishing a flag as a game of impeccable visuals and art married together to stand the test of time good.

That kind of kickass feeling seeing a games art go hand in hand with tech that does it justice is why I harp on Nintendo always pulling punches.
 

RaikuFA

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We get it people, the handheld in console's clothing isn't as strong as your privilege computers. Get over it.